Player Matchup

Hun Batz
Hun Batz
Get_FleSk
Hun Batz
Level 28
God Stats
1W - 1L
1,903 SR
Queue Stats
176W - 147L
1,617 Elo+
Party 1
Chaac
Chaac
LukeJCB
Chaac
Level 27
God Stats
14W - 10L
1,287 SR
Queue Stats
486W - 428L
1,567 Elo+
Solo
Ares
Ares
Stupelael
Ares
Level 28
God Stats
4W - 2L
1,684 SR
Queue Stats
153W - 96L
1,644 Elo+
Party 1
Ra
Ra
TheSimski
Ra
Level 16
God Stats
58W - 46L
1,661 SR
Queue Stats
58W - 49L
1,578 Elo+
Party 1
Hachiman
Hachiman
toppkis
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,628 Elo+
Party 1
Team Averages
Level 23
1,607 SR
1,607 Elo+

VS

Team Averages
Level 10
1,523 SR
1,566 Elo+
Nemesis
Nemesis
InsideUrBackdoor
Nemesis
Level 15
God Stats
1W - 1L
1,306 SR
Queue Stats
49W - 24L
1,608 Elo+
Party 2
Neith
Neith
RotationsEUer
Neith
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 26L
1,623 Elo+
Party 2
Ymir
Ymir
SuaveDragoon692
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,423 Elo+
Party 3
Danzaburou
Danzaburou
Vural053
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,451 Elo+
Party 3
Anubis
Anubis
Zytchess
Anubis
Level 4
God Stats
3W - 0L
1,807 SR
Queue Stats
3W - 4L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Get_FleSk
Hun Batz
17
5 / 7 / 3
10,794
469
11,611
20,378
8,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
LukeJCB
Chaac
20
10 / 4 / 2
13,581
590
19,122
26,137
32,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
16
4 / 5 / 8
10,089
439
16,758
24,807
22,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 9 / 5
9,984
434
10,049
12,652
4,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
toppkis
Hachiman
16
1 / 3 / 1
9,116
396
3,132
13,978
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 8
13,236
575
20,004
16,509
11,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 4 / 4
12,658
550
13,228
14,392
6,501
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 3 / 11
12,647
550
10,388
16,766
17,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Vural053
Danzaburou
15
0 / 8 / 1
9,922
431
5,063
13,597
5,486
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Zytchess
Anubis
19
8 / 4 / 10
13,169
573
21,199
22,069
14,137
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
62
20
Kills
28
28
Deaths
20
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Get_FleSk
Hun Batz
5
7
3
0.93
W
10
1
8
14
L
Chaac
LukeJCB
Chaac
10
4
2
2.75
W
4
4
4
1.5
L
Ares
4
5
8
1.6
W
6
3
11
3.83
L
0
9
5
0.28
W
Danzaburou
Vural053
Danzaburou
0
8
1
0.06
W
Anubis
Zytchess
Anubis
8
4
10
3.25
L
Hachiman
toppkis
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,672
Damage
69,882
97,952
Taken
83,333
72,486
Mitigated
55,121
27,339
Healing
22,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Get_FleSk
Hun Batz
11,611
3,299
0
4,186
20,378
8,130
0
7,142
13,236
0
68,472
W
20,004
12,261
0
1,243
16,509
11,583
2,938
2,269
13,992
0
119,164
L
Chaac
LukeJCB
Chaac
19,122
2,974
0
12,779
26,137
32,743
1,377
6,628
19,509
0
79,893
W
13,228
5,903
0
3,759
14,392
6,501
5,743
3,623
10,644
2,246
95,935
L
Ares
16,758
1,130
0
3,885
24,807
22,027
0
8,220
16,587
48,899
0
W
10,388
1,144
899
3,092
16,766
17,414
578
5,657
10,963
49,203
0
L
10,049
685
1,177
956
12,652
4,429
205
6,751
5,901
57,100
0
W
Danzaburou
Vural053
Danzaburou
5,063
2,070
0
1,385
13,597
5,486
1,635
3,253
10,094
0
53,172
W
Anubis
Zytchess
Anubis
21,199
963
316
12,160
22,069
14,137
384
12,005
9,989
87,083
0
L
Hachiman
toppkis
Hachiman
3,132
775
0
4,356
13,978
5,157
372
3,564
10,414
0
60,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,564
Gold Earned
61,632
499
Minions Killed
641
0
Camps Cleared
0
1,974,155
Distance Traveled
1,890,827
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,794
469
108
5
0
404,517
4
W
Nemesis
13,236
575
143
6
0
446,156
2
L
Chaac
13,581
590
131
6
0
392,810
0
W
Neith
12,658
550
183
8
0
354,394
2
L
Ares
10,089
439
37
2
0
416,933
6
W
Ymir
12,647
550
82
4
0
394,646
5
L
Ra
9,984
434
123
5
0
416,064
0
W
Danzaburou
9,922
431
91
4
0
346,268
2
W
Anubis
13,169
573
142
6
0
349,363
2
L
Hachiman
9,116
396
100
4
0
343,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role