Player Matchup

Artemis
Artemis
D3vilchild3721
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
RAGNAR IIV
Fenrir
Level 29
God Stats
25W - 21L
1,722 SR
Queue Stats
46W - 54L
1,537 Elo+
Solo
Pele
Pele
RJ_berserk
Pele
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,495 Elo+
Solo
Zeus
Zeus
bprzybyla8967
Zeus
Level 6
God Stats
84W - 73L
1,812 SR
Queue Stats
461W - 523L
1,500 Elo+
Solo
Chang'e
Chang'e
subarashi02
Chang'e
Level 28
God Stats
17W - 18L
1,500 SR
Queue Stats
305W - 255L
1,572 Elo+
Solo
Team Averages
Level 18
1,607 SR
1,521 Elo+

VS

Team Averages
Level 18
1,494 SR
1,533 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bubi545gezinkt
Izanami
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 3L
1,630 Elo+
Solo
Tyr
Tyr
Eastiin
Tyr
Level 28
God Stats
2W - 4L
1,372 SR
Queue Stats
66W - 41L
1,666 Elo+
Solo
Tiamat
Tiamat
Neon Tiamat
Tiamat
Level 11
God Stats
3W - 1L
1,804 SR
Queue Stats
3W - 2L
1,358 Elo+
Solo
Loki
Loki
kinglami2017
Loki
Level 30
God Stats
1W - 1L
1,292 SR
Queue Stats
68W - 77L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 3
3,984
362
425
1,779
306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
RAGNAR IIV
Fenrir
9
6 / 5 / 0
6,378
580
5,999
9,563
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 4 / 0
5,907
537
2,206
6,369
1,020
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 8 / 0
4,297
391
898
6,943
1,064
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
subarashi02
Chang'e
10
4 / 2 / 4
6,214
565
4,797
7,382
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
5 / 1 / 3
6,979
634
5,340
5,419
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 1 / 0
7,519
684
6,670
5,799
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
12
4 / 1 / 1
6,887
626
4,568
7,222
3,152
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
7
0 / 9 / 2
4,670
425
1,480
6,992
2,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 5
6,423
584
3,461
6,517
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
12
Kills
20
21
Deaths
13
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
1
3
6.5
W
7
1
0
7
L
0
2
3
0.75
W
Tyr
4
1
1
4.5
W
Tiamat
0
9
2
0.11
L
Fenrir
RAGNAR IIV
Fenrir
6
5
0
1.2
L
2
4
0
0.5
L
0
8
0
0
W
4
1
5
6.5
L
Chang'e
subarashi02
Chang'e
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,325
Damage
21,519
32,036
Taken
31,949
7,612
Mitigated
11,528
6,666
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,340
1,041
0
1,158
5,419
1,899
606
1,996
3,423
43,460
0
W
6,670
3,780
0
2,049
5,799
2,521
548
420
5,379
0
56,803
L
425
237
0
0
1,779
306
0
226
1,553
0
2,672
W
Tyr
4,568
337
0
2,269
7,222
3,152
47
468
6,754
0
34,903
W
Tiamat
1,480
456
0
765
6,992
2,249
0
2,037
4,955
8,848
0
L
Fenrir
RAGNAR IIV
Fenrir
5,999
1,519
0
2,429
9,563
3,137
0
1,705
7,782
0
23,622
L
2,206
551
0
320
6,369
1,020
1,030
0
6,369
0
19,532
L
898
292
0
142
6,943
1,064
0
1,004
5,871
11,891
0
W
3,461
846
111
2,436
6,517
1,707
0
774
5,743
0
28,935
L
Chang'e
subarashi02
Chang'e
4,797
271
196
3,579
7,382
2,085
0
3,535
3,641
30,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,780
Gold Earned
32,478
158
Minions Killed
351
0
Camps Cleared
0
801,552
Distance Traveled
1,058,803
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,979
634
95
9
0
194,096
4
W
Izanami
7,519
684
112
10
0
201,522
0
L
Artemis
3,984
362
5
0
0
78,772
1
W
Tyr
6,887
626
79
7
0
227,505
4
W
Tiamat
4,670
425
6
1
0
201,639
1
L
Fenrir
6,378
580
42
4
0
186,963
0
L
Pele
5,907
537
32
3
0
167,008
0
L
Zeus
4,297
391
25
2
0
167,902
0
W
Loki
6,423
584
59
5
0
234,041
3
L
Chang'e
6,214
565
54
5
0
200,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role