Player Matchup

Guan Yu
Guan Yu
Demaunix
Guan Yu
Level 29
God Stats
10W - 18L
1,451 SR
Queue Stats
239W - 291L
1,425 Elo+
Solo
Zeus
Zeus
Dima992
Zeus
Level 29
God Stats
15W - 10L
1,674 SR
Queue Stats
52W - 53L
1,456 Elo+
Solo
Fenrir
Fenrir
MelkorVzl
Fenrir
Level 28
God Stats
34W - 38L
1,437 SR
Queue Stats
380W - 416L
1,379 Elo+
Solo
Medusa
Medusa
Micky180502
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,831 Elo+
Solo
Athena
Athena
qcpwn8
Athena
Level 25
God Stats
0W - 1L
1,289 SR
Queue Stats
216W - 159L
1,674 Elo+
Solo
Team Averages
Level 23
1,470 SR
1,553 Elo+

VS

Team Averages
Level 19
1,569 SR
1,503 Elo+
Danzaburou
Danzaburou
CherryPoppins07
Danzaburou
Level 25
God Stats
7W - 7L
1,589 SR
Queue Stats
606W - 581L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Jeffwaa
Cthulhu
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 39L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
Kouz
Baron Samedi
Level 29
God Stats
5W - 1L
1,800 SR
Queue Stats
201W - 151L
1,715 Elo+
Solo
Nemesis
Nemesis
Okishisa
Nemesis
Level 8
God Stats
13W - 9L
1,464 SR
Queue Stats
41W - 28L
1,519 Elo+
Solo
Hachiman
Hachiman
clovistheeONE
Hachiman
Level 17
God Stats
20W - 18L
1,491 SR
Queue Stats
50W - 51L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Demaunix
Guan Yu
13
1 / 7 / 7
8,416
401
7,002
18,899
17,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zeus
Dima992
Zeus
16
7 / 8 / 3
10,599
505
19,865
14,805
6,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
MelkorVzl
Fenrir
14
7 / 8 / 6
9,601
457
7,670
18,509
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
13
4 / 8 / 3
9,133
435
9,694
15,967
5,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
qcpwn8
Athena
13
0 / 6 / 9
8,928
425
9,890
28,669
15,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CherryPoppins07
Danzaburou
16
1 / 4 / 11
11,046
526
8,897
16,184
6,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jeffwaa
Cthulhu
17
4 / 6 / 11
11,096
528
8,513
17,562
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Kouz
Baron Samedi
20
11 / 2 / 5
15,014
715
22,972
17,448
10,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
Okishisa
Nemesis
20
11 / 4 / 5
13,578
647
19,323
19,719
10,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
clovistheeONE
Hachiman
19
10 / 3 / 10
13,355
636
21,328
18,419
6,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
19
Kills
37
37
Deaths
19
28
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CherryPoppins07
Danzaburou
1
4
11
1.63
L
Guan Yu
Demaunix
Guan Yu
1
7
7
0.64
L
Zeus
Dima992
Zeus
7
8
3
1.06
W
Cthulhu
Jeffwaa
Cthulhu
4
6
11
1.58
W
Baron Samedi
Kouz
Baron Samedi
11
2
5
6.75
L
Fenrir
MelkorVzl
Fenrir
7
8
6
1.25
L
Medusa
4
8
3
0.69
W
Nemesis
Okishisa
Nemesis
11
4
5
3.38
W
Hachiman
clovistheeONE
Hachiman
10
3
10
5
L
Athena
qcpwn8
Athena
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,121
Damage
81,033
96,849
Taken
89,332
51,757
Mitigated
45,381
13,279
Healing
37,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CherryPoppins07
Danzaburou
8,897
4,737
0
6,150
16,184
6,054
3,299
5,538
10,544
0
77,885
L
Guan Yu
Demaunix
Guan Yu
7,002
1,262
424
3,397
18,899
17,474
0
5,941
12,858
0
24,807
L
Zeus
Dima992
Zeus
19,865
2,312
0
2,800
14,805
6,979
501
8,093
6,687
51,171
0
W
Cthulhu
Jeffwaa
Cthulhu
8,513
803
133
4,426
17,562
12,472
1,188
7,403
9,942
25,430
0
W
Baron Samedi
Kouz
Baron Samedi
22,972
1,875
252
10,796
17,448
10,218
1,419
5,176
12,019
128,042
0
L
Fenrir
MelkorVzl
Fenrir
7,670
1,314
0
959
18,509
6,760
156
2,431
16,028
0
39,955
L
Medusa
9,694
3,479
0
873
15,967
5,174
323
5,567
10,100
0
41,742
W
Nemesis
Okishisa
Nemesis
19,323
13,551
0
4,308
19,719
10,090
1,941
5,810
13,619
0
115,941
W
Hachiman
clovistheeONE
Hachiman
21,328
11,120
0
11,835
18,419
6,547
4,473
6,150
11,856
0
87,849
L
Athena
qcpwn8
Athena
9,890
2,184
0
4,826
28,669
15,370
0
8,773
19,691
37,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,677
Gold Earned
64,089
332
Minions Killed
625
0
Camps Cleared
0
1,811,129
Distance Traveled
1,991,507
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,046
526
119
6
0
403,363
6
L
Guan Yu
8,416
401
58
3
0
360,459
3
L
Zeus
10,599
505
88
4
0
322,370
3
W
Cthulhu
11,096
528
30
1
0
393,728
6
W
Baron Samedi
15,014
715
213
10
0
410,861
7
L
Fenrir
9,601
457
70
3
0
388,316
0
L
Medusa
9,133
435
61
3
0
338,604
0
W
Nemesis
13,578
647
134
6
0
408,096
6
W
Hachiman
13,355
636
129
6
0
375,459
0
L
Athena
8,928
425
55
3
0
401,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role