Player Matchup

Ra
Ra
Grandfather_Echo
Ra
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
212W - 307L
1,665 Elo+
Party 1
Ares
Ares
IGER_RipperI
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,434 Elo+
Solo
Cthulhu
Cthulhu
MrGoLD_BLOOD
Cthulhu
Level 29
God Stats
5W - 3L
1,701 SR
Queue Stats
385W - 498L
1,310 Elo+
Party 1
Bastet
Bastet
SuaveDragoon692
Bastet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,463 Elo+
Party 3
Neith
Neith
Vural053
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,505 Elo+
Party 3
Team Averages
Level 11
1,540 SR
1,475 Elo+

VS

Team Averages
Level 25
1,661 SR
1,528 Elo+
King Arthur
King Arthur
Account51314
King Arthur
Level 27
God Stats
45W - 64L
1,504 SR
Queue Stats
144W - 152L
1,480 Elo+
Solo
Ra
Ra
Mouad-la-terreur
Ra
Level 5
God Stats
17W - 14L
1,652 SR
Queue Stats
99W - 111L
1,586 Elo+
Party 2
Cerberus
Cerberus
NemaiSys_CooPer
Cerberus
Level 60
God Stats
2W - 2L
1,746 SR
Queue Stats
7W - 9L
1,554 Elo+
Party 2
Neith
Neith
SKiBiLiPaPaBmbm
Neith
Level 6
God Stats
21W - 19L
1,500 SR
Queue Stats
125W - 115L
1,500 Elo+
Party 2
Nemesis
Nemesis
ginidu89
Nemesis
Level 25
God Stats
7W - 2L
1,901 SR
Queue Stats
182W - 164L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 0
6,168
325
4,608
14,169
3,689
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 6 / 3
7,438
391
4,953
14,882
10,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
MrGoLD_BLOOD
Cthulhu
9
0 / 10 / 3
6,718
354
6,285
16,883
11,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 7 / 3
8,652
455
12,612
15,478
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Vural053
Neith
14
3 / 7 / 2
9,358
493
8,411
11,262
4,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Account51314
King Arthur
19
8 / 1 / 7
11,760
619
9,289
17,281
16,033
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 5 / 10
10,128
533
10,493
8,825
3,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
14
7 / 0 / 17
10,599
558
11,403
13,489
11,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
3 / 2 / 7
9,012
474
7,373
5,444
2,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
ginidu89
Nemesis
15
16 / 1 / 11
10,367
546
17,237
14,340
7,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
94
8
Kills
42
43
Deaths
9
11
Assists
52
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Account51314
King Arthur
8
1
7
11.5
L
0
13
0
0
L
0
6
3
0.25
W
8
5
10
2.6
L
Cthulhu
MrGoLD_BLOOD
Cthulhu
0
10
3
0.15
W
Cerberus
7
0
17
15.5
W
3
2
7
3.25
L
5
7
3
0.93
L
Neith
Vural053
Neith
3
7
2
0.57
W
Nemesis
ginidu89
Nemesis
16
1
11
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,869
Damage
55,795
72,674
Taken
59,379
34,005
Mitigated
40,263
5,866
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Account51314
King Arthur
9,289
632
0
4,494
17,281
16,033
1,039
2,875
14,406
0
75,697
L
4,608
975
655
1,748
14,169
3,689
0
2,774
11,183
21,664
0
L
4,953
495
0
691
14,882
10,532
0
4,610
10,184
25,263
0
W
10,493
1,629
560
1,499
8,825
3,369
1,587
2,211
6,614
42,814
0
L
Cthulhu
MrGoLD_BLOOD
Cthulhu
6,285
906
0
430
16,883
11,234
0
6,583
9,995
29,723
0
W
Cerberus
11,403
1,068
0
4,090
13,489
11,751
288
5,029
8,460
34,124
0
W
7,373
5,408
0
1,428
5,444
2,064
3,023
1,818
3,626
0
38,196
L
12,612
3,370
0
1,165
15,478
4,414
10
4,929
10,431
0
33,889
L
Neith
Vural053
Neith
8,411
5,309
0
1,177
11,262
4,136
0
2,257
8,985
0
42,032
W
Nemesis
ginidu89
Nemesis
17,237
7,002
0
3,486
14,340
7,046
2,357
3,913
10,427
0
49,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
51,866
231
Minions Killed
467
0
Camps Cleared
0
1,543,008
Distance Traveled
1,738,413
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,760
619
179
9
0
323,161
3
L
Ra
6,168
325
45
2
0
264,541
0
L
Ares
7,438
391
28
1
0
307,748
0
W
Ra
10,128
533
94
5
0
348,365
0
L
Cthulhu
6,718
354
39
2
0
278,759
1
W
Cerberus
10,599
558
41
2
0
375,161
1
W
Neith
9,012
474
82
4
0
286,839
0
L
Bastet
8,652
455
34
2
0
402,873
6
L
Neith
9,358
493
85
4
0
289,087
1
W
Nemesis
10,367
546
71
4
0
404,887
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role