Player Matchup

Danzaburou
Danzaburou
Bonzyl6
Danzaburou
Level 100
God Stats
25W - 10L
1,808 SR
Queue Stats
300W - 270L
1,646 Elo+
Party 1
Sobek
Sobek
Laughter
Sobek
Level 155
God Stats
6W - 5L
1,589 SR
Queue Stats
73W - 78L
1,616 Elo+
Solo
Persephone
Persephone
Solemnya
Persephone
Level 76
God Stats
2W - 0L
1,776 SR
Queue Stats
14W - 7L
1,695 Elo+
Solo
Ao Kuang
Ao Kuang
blackopsspartn
Ao Kuang
Level 140
God Stats
14W - 6L
1,575 SR
Queue Stats
360W - 329L
1,676 Elo+
Party 1
Mulan
Mulan
scenerio455
Mulan
Level 88
God Stats
8W - 4L
1,665 SR
Queue Stats
425W - 342L
1,635 Elo+
Solo
Team Averages
Level 112
1,682 SR
1,653 Elo+

VS

Team Averages
Level 104
1,653 SR
1,590 Elo+
Baron Samedi
Baron Samedi
ChemicalWeapon98
Baron Samedi
Level 83
God Stats
29W - 20L
1,921 SR
Queue Stats
1,266W - 1,193L
1,635 Elo+
Solo
Hera
Hera
CristoferCB14
Hera
Level 149
God Stats
1W - 3L
1,395 SR
Queue Stats
114W - 112L
1,634 Elo+
Solo
Cabrakan
Cabrakan
KimSSunny
Cabrakan
Level 87
God Stats
29W - 37L
1,447 SR
Queue Stats
268W - 287L
1,464 Elo+
Solo
Fenrir
Fenrir
ZhongChuy
Fenrir
Level 83
God Stats
2W - 1L
1,738 SR
Queue Stats
354W - 337L
1,595 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
usucyolo
Ah Muzen Cab
Level 119
God Stats
96W - 75L
1,765 SR
Queue Stats
210W - 193L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bonzyl6
Danzaburou
15
4 / 3 / 3
9,730
649
6,689
7,485
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Laughter
Sobek
13
1 / 3 / 3
7,518
501
6,345
12,097
11,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
Solemnya
Persephone
16
6 / 2 / 2
9,043
603
6,175
5,783
1,881
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
15
9 / 2 / 4
9,133
609
10,427
12,550
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 9
7,714
514
4,361
8,871
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChemicalWeapon98
Baron Samedi
14
2 / 3 / 1
8,309
554
5,042
10,277
6,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 6 / 1
8,626
575
6,635
8,950
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
KimSSunny
Cabrakan
2
0 / 2 / 0
4,519
301
31
1,488
457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
ZhongChuy
Fenrir
13
4 / 4 / 2
7,796
520
8,717
14,709
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
usucyolo
Ah Muzen Cab
13
2 / 6 / 0
7,559
504
5,826
11,171
3,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
21
Kills
12
12
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bonzyl6
Danzaburou
4
3
3
1.83
L
Baron Samedi
ChemicalWeapon98
Baron Samedi
2
3
1
0.83
L
4
6
1
0.75
L
Cabrakan
KimSSunny
Cabrakan
0
2
0
0
W
Sobek
Laughter
Sobek
1
3
3
0.83
W
Persephone
Solemnya
Persephone
6
2
2
3.5
L
Fenrir
ZhongChuy
Fenrir
4
4
2
1.25
W
Ao Kuang
9
2
4
5.5
W
1
2
9
2.75
L
Ah Muzen Cab
usucyolo
Ah Muzen Cab
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,997
Damage
26,251
46,786
Taken
46,595
26,135
Mitigated
19,373
12,709
Healing
16,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bonzyl6
Danzaburou
6,689
4,114
0
1,366
7,485
2,614
2,780
0
7,485
0
63,737
L
Baron Samedi
ChemicalWeapon98
Baron Samedi
5,042
419
188
5,027
10,277
6,602
0
7,496
2,781
41,424
0
L
6,635
1,475
0
2,002
8,950
3,344
376
6,452
2,498
48,092
0
L
Cabrakan
KimSSunny
Cabrakan
31
31
0
60
1,488
457
0
0
1,488
1,044
0
W
Sobek
Laughter
Sobek
6,345
691
0
3,641
12,097
11,806
407
3,804
8,269
35,964
0
W
Persephone
Solemnya
Persephone
6,175
238
0
732
5,783
1,881
220
2,761
2,829
55,502
0
L
Fenrir
ZhongChuy
Fenrir
8,717
2,785
0
6,285
14,709
5,589
0
6,591
8,118
0
44,985
W
Ao Kuang
10,427
3,296
0
4,965
12,550
4,540
0
3,294
9,194
46,278
0
W
4,361
1,026
0
2,005
8,871
5,294
472
1,520
7,301
0
18,878
L
Ah Muzen Cab
usucyolo
Ah Muzen Cab
5,826
2,266
0
2,743
11,171
3,381
1,198
2,408
8,763
0
50,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,138
Gold Earned
36,809
397
Minions Killed
371
0
Camps Cleared
0
1,398,357
Distance Traveled
1,110,607
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,730
649
145
10
0
249,331
8
L
Baron Samedi
8,309
554
92
6
0
262,467
3
L
Hera
8,626
575
107
7
0
259,891
2
L
Cabrakan
4,519
301
2
0
0
46,777
0
W
Sobek
7,518
501
53
4
0
281,883
2
W
Persephone
9,043
603
88
6
0
270,074
0
L
Fenrir
7,796
520
73
5
0
276,940
6
W
Ao Kuang
9,133
609
80
5
0
306,600
8
W
Mulan
7,714
514
31
2
0
290,469
1
L
Ah Muzen Cab
7,559
504
97
6
0
264,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role