Player Matchup

Thor
Thor
Invader2010
Thor
Level 16
God Stats
14W - 17L
1,236 SR
Queue Stats
22W - 21L
1,266 Elo+
Solo
Loki
Loki
Mula Meezy
Loki
Level 28
God Stats
4W - 7L
1,497 SR
Queue Stats
137W - 162L
1,376 Elo+
Solo
Hera
Hera
Sheeberky
Hera
Level 28
God Stats
32W - 26L
1,483 SR
Queue Stats
181W - 275L
1,332 Elo+
Solo
Team Averages
Level 24
1,405 SR
1,325 Elo+

VS

Team Averages
Level 27
1,652 SR
1,342 Elo+
Danzaburou
Danzaburou
Joetuun
Danzaburou
Level 17
God Stats
2W - 0L
1,683 SR
Queue Stats
21W - 21L
1,304 Elo+
Party 1
Sun Wukong
Sun Wukong
Kruzxder
Sun Wukong
Level 17
God Stats
23W - 9L
1,612 SR
Queue Stats
78W - 90L
1,240 Elo+
Party 1
Chronos
Chronos
Laggityy
Chronos
Level 47
God Stats
2W - 1L
1,661 SR
Queue Stats
113W - 107L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
11,445
572
8,337
15,931
7,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 9 / 2
12,917
646
7,642
18,204
5,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
18
6 / 8 / 3
14,100
705
20,554
14,044
6,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Joetuun
Danzaburou
19
3 / 2 / 17
14,099
705
13,213
17,385
7,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kruzxder
Sun Wukong
7
1 / 1 / 4
10,077
504
1,239
3,507
1,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Laggityy
Chronos
19
19 / 7 / 4
15,899
795
21,387
24,686
12,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
23
23
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Danzaburou
Joetuun
Danzaburou
3
2
17
5.75
W
Sun Wukong
Kruzxder
Sun Wukong
1
1
4
3
W
Chronos
Laggityy
Chronos
19
7
4
3
L
3
9
2
0.44
L
Hera
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,533
Damage
35,839
48,179
Taken
45,578
20,107
Mitigated
21,875
4,375
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,337
763
0
0
15,931
7,931
1,491
7,166
8,690
0
39,224
W
Danzaburou
Joetuun
Danzaburou
13,213
7,308
0
7,684
17,385
7,773
2,052
8,319
8,674
0
82,146
W
Sun Wukong
Kruzxder
Sun Wukong
1,239
55
0
591
3,507
1,915
0
1,951
1,360
0
3,471
W
Chronos
Laggityy
Chronos
21,387
8,124
0
5,299
24,686
12,187
2,029
9,351
14,982
57,157
1,969
L
7,642
2,852
0
3,427
18,204
5,980
288
7,636
10,543
0
48,986
L
Hera
20,554
4,111
0
948
14,044
6,196
1,037
6,181
7,813
75,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,462
Gold Earned
40,075
209
Minions Killed
167
0
Camps Cleared
0
974,713
Distance Traveled
808,084
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,445
572
51
3
0
323,138
0
W
Danzaburou
14,099
705
93
5
0
356,870
2
W
Sun Wukong
10,077
504
10
1
0
112,544
0
W
Chronos
15,899
795
64
3
0
338,670
2
L
Loki
12,917
646
48
2
0
326,898
0
L
Hera
14,100
705
110
6
0
324,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role