Player Matchup

Ra
Ra
Astrolñ
Ra
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 108L
1,259 Elo+
Party 2
Sun Wukong
Sun Wukong
Danishowman
Sun Wukong
Level 103
God Stats
18W - 19L
1,555 SR
Queue Stats
443W - 495L
1,392 Elo+
Party 2
Danzaburou
Danzaburou
Efraoh
Danzaburou
Level 78
God Stats
8W - 4L
1,614 SR
Queue Stats
73W - 83L
1,433 Elo+
Party 2
Khepri
Khepri
Empolio
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,269 Elo+
Party 2
Tyr
Tyr
tangstrøm
Tyr
Level 64
God Stats
0W - 1L
1,348 SR
Queue Stats
161W - 195L
1,299 Elo+
Solo
Team Averages
Level 64
1,503 SR
1,330 Elo+

VS

Team Averages
Level 69
1,503 SR
1,452 Elo+
Janus
Janus
AiмZ
Janus
Level 140
God Stats
48W - 47L
1,595 SR
Queue Stats
1,106W - 1,118L
1,500 Elo+
Party 1
Arachne
Arachne
Gosulcy
Arachne
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 155L
1,511 Elo+
Solo
Cthulhu
Cthulhu
K3NNALAD
Cthulhu
Level 24
God Stats
2W - 0L
1,746 SR
Queue Stats
5W - 11L
1,423 Elo+
Party 1
Chaac
Chaac
XxToMBoHxX
Chaac
Level 101
God Stats
9W - 7L
1,404 SR
Queue Stats
364W - 371L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
thezztrapz
Ah Muzen Cab
Level 46
God Stats
2W - 5L
1,271 SR
Queue Stats
42W - 74L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 7
14,441
498
22,584
21,188
9,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Danishowman
Sun Wukong
18
2 / 7 / 8
13,194
455
13,413
24,858
16,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Efraoh
Danzaburou
20
5 / 7 / 5
13,784
475
11,475
26,530
12,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Empolio
Khepri
17
4 / 8 / 12
13,255
457
8,087
26,693
30,465
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 9 / 7
12,246
422
10,453
30,161
16,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AiмZ
Janus
20
18 / 3 / 12
17,911
618
40,785
15,821
6,415
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Gosulcy
Arachne
20
13 / 2 / 10
16,493
569
21,863
27,726
15,562
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
K3NNALAD
Cthulhu
13
0 / 8 / 5
10,916
376
3,837
14,692
18,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
19
6 / 7 / 16
13,990
482
25,380
35,795
34,505
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
thezztrapz
Ah Muzen Cab
20
2 / 1 / 7
15,240
526
7,119
18,534
8,673
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
89
21
Kills
39
40
Deaths
21
39
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Janus
AiмZ
Janus
18
3
12
8
L
6
9
7
1.06
L
Sun Wukong
Danishowman
Sun Wukong
2
7
8
0.86
L
Danzaburou
Efraoh
Danzaburou
5
7
5
1.07
L
Khepri
Empolio
Khepri
4
8
12
1.25
W
Arachne
Gosulcy
Arachne
13
2
10
9
W
Cthulhu
K3NNALAD
Cthulhu
0
8
5
0.31
W
Chaac
6
7
16
2
L
4
9
7
0.83
W
Ah Muzen Cab
thezztrapz
Ah Muzen Cab
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,012
Damage
98,984
129,430
Taken
112,568
84,277
Mitigated
83,257
34,278
Healing
41,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AiмZ
Janus
40,785
2,587
0
2,404
15,821
6,415
1,285
5,769
9,736
150,080
0
L
22,584
2,018
3,552
5,572
21,188
9,227
1,428
11,940
8,931
104,088
0
L
Sun Wukong
Danishowman
Sun Wukong
13,413
1,351
0
5,677
24,858
16,235
782
8,536
15,870
0
74,384
L
Danzaburou
Efraoh
Danzaburou
11,475
5,231
0
11,097
26,530
12,007
1,493
9,209
17,083
0
119,854
L
Khepri
Empolio
Khepri
8,087
1,400
0
2,019
26,693
30,465
1,336
7,375
18,935
31,205
0
W
Arachne
Gosulcy
Arachne
21,863
16,004
0
11,297
27,726
15,562
482
6,907
20,552
0
136,168
W
Cthulhu
K3NNALAD
Cthulhu
3,837
503
667
252
14,692
18,102
206
4,807
9,747
21,166
0
W
Chaac
25,380
5,102
0
15,372
35,795
34,505
3,155
9,676
25,746
1,394
69,828
L
10,453
1,623
1,119
5,242
30,161
16,343
280
11,447
18,444
0
44,298
W
Ah Muzen Cab
thezztrapz
Ah Muzen Cab
7,119
2,987
0
11,500
18,534
8,673
7,268
2,398
16,116
0
136,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,920
Gold Earned
74,550
574
Minions Killed
677
0
Camps Cleared
0
2,503,035
Distance Traveled
2,442,040
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
17,911
618
235
8
0
588,246
0
L
Ra
14,441
498
189
7
0
480,361
3
L
Sun Wukong
13,194
455
116
4
0
537,016
4
L
Danzaburou
13,784
475
172
6
0
491,193
12
L
Khepri
13,255
457
37
1
0
474,873
4
W
Arachne
16,493
569
143
5
0
636,451
3
W
Cthulhu
10,916
376
32
1
0
223,278
0
W
Chaac
13,990
482
88
3
0
505,332
0
L
Tyr
12,246
422
60
2
0
519,592
0
W
Ah Muzen Cab
15,240
526
179
6
0
488,733
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role