Player Matchup

Merlin
Merlin
Akio123
Merlin
Level 149
God Stats
6W - 3L
2,054 SR
Queue Stats
61W - 32L
1,659 Elo+
Party 1
Athena
Athena
SteaksWereMade
Athena
Level 88
God Stats
3W - 4L
1,463 SR
Queue Stats
61W - 32L
1,659 Elo+
Party 1
Medusa
Medusa
V3rion
Medusa
Level 108
God Stats
10W - 6L
1,376 SR
Queue Stats
61W - 32L
1,659 Elo+
Party 1
Team Averages
Level 115
1,631 SR
1,659 Elo+

VS

Team Averages
Level 131
1,561 SR
1,621 Elo+
King Arthur
King Arthur
Allcure
King Arthur
Level 157
God Stats
10W - 14L
1,653 SR
Queue Stats
180W - 200L
1,578 Elo+
Solo
Ah Puch
Ah Puch
AmuletofSins
Ah Puch
Level 88
God Stats
1W - 5L
1,323 SR
Queue Stats
103W - 128L
1,566 Elo+
Solo
Danzaburou
Danzaburou
Kirapuro
Danzaburou
Level 147
God Stats
7W - 2L
1,707 SR
Queue Stats
73W - 46L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akio123
Merlin
15
4 / 3 / 4
11,193
658
10,095
10,986
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 3 / 7
11,151
656
6,926
18,571
21,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
V3rion
Medusa
15
4 / 2 / 4
11,117
654
21,365
18,347
8,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Allcure
King Arthur
13
1 / 2 / 6
10,213
601
8,672
18,209
12,882
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
AmuletofSins
Ah Puch
14
2 / 3 / 5
10,439
614
13,916
10,131
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Kirapuro
Danzaburou
14
4 / 4 / 1
10,844
638
13,582
14,895
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
9
Kills
7
8
Deaths
9
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Akio123
Merlin
4
3
4
2
L
King Arthur
Allcure
King Arthur
1
2
6
2
L
Ah Puch
AmuletofSins
Ah Puch
2
3
5
1.5
L
Danzaburou
Kirapuro
Danzaburou
4
4
1
1.13
W
1
3
7
1.5
W
Medusa
V3rion
Medusa
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
36,170
47,904
Taken
43,235
35,241
Mitigated
22,421
10,199
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Akio123
Merlin
10,095
298
167
1,911
10,986
4,907
467
3,233
7,409
45,619
0
L
King Arthur
Allcure
King Arthur
8,672
1,049
0
2,118
18,209
12,882
0
4,787
13,422
0
26,552
L
Ah Puch
AmuletofSins
Ah Puch
13,916
665
0
3,245
10,131
3,518
490
5,572
4,559
38,535
0
L
Danzaburou
Kirapuro
Danzaburou
13,582
5,370
0
6,039
14,895
6,021
917
6,710
8,185
0
71,896
W
6,926
2,164
0
2,654
18,571
21,794
388
4,266
13,923
32,474
0
W
Medusa
V3rion
Medusa
21,365
9,423
0
5,467
18,347
8,540
2,353
5,558
12,229
0
75,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,461
Gold Earned
31,496
231
Minions Killed
202
0
Camps Cleared
0
884,246
Distance Traveled
859,890
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,193
658
80
5
0
266,000
3
L
King Arthur
10,213
601
31
2
0
294,994
1
L
Ah Puch
10,439
614
54
3
0
277,000
6
L
Danzaburou
10,844
638
117
7
0
287,896
0
W
Athena
11,151
656
41
2
0
304,642
3
W
Medusa
11,117
654
110
6
0
313,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role