Player Matchup

King Arthur
King Arthur
Diamond III
CharlistonBiber
King Arthur
Diamond III
Level 157
God Stats
13W - 19L
1,473 SR
Queue Stats
301W - 276L
2,327 MMR
Solo
Athena
Athena
Diamond III
DoHim
Athena
Diamond III
Level 83
God Stats
63W - 63L
1,629 SR
Queue Stats
584W - 567L
2,236 MMR
Solo
Janus
Janus
Diamond II
JohnyRose
Janus
Diamond II
Level 160
God Stats
23W - 15L
1,578 SR
Queue Stats
284W - 263L
2,288 MMR
Solo
Apollo
Apollo
Diamond II
Kurko
Apollo
Diamond II
Level 159
God Stats
34W - 22L
1,686 SR
Queue Stats
171W - 153L
2,367 MMR
Solo
Ares
Ares
Diamond III
R3bound
Ares
Diamond III
Level 154
God Stats
3W - 3L
1,618 SR
Queue Stats
262W - 244L
2,304 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,597 SR
2,304 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,736 SR
2,134 MMR
Fenrir
Fenrir
Diamond II
Dieglol
Fenrir
Diamond II
Level 156
God Stats
0W - 2L
1,924 SR
Queue Stats
306W - 265L
2,336 MMR
Party 1
Achilles
Achilles
Diamond III
KimaSon
Achilles
Diamond III
Level 156
God Stats
1W - 1L
1,746 SR
Queue Stats
150W - 127L
2,298 MMR
Solo
Anubis
Anubis
Diamond V
Undependent
Anubis
Diamond V
Level 127
God Stats
27W - 14L
1,764 SR
Queue Stats
47W - 31L
2,147 MMR
Solo
Rama
Rama
Diamond II
Ushagi
Rama
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
Zøℓta
Sun Wukong
Diamond I
Level 138
God Stats
11W - 7L
1,746 SR
Queue Stats
93W - 90L
2,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CharlistonBiber
King Arthur
15
3 / 2 / 2
9,207
575
11,012
14,913
7,225
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
DoHim
Athena
14
3 / 0 / 5
8,442
528
8,110
9,896
7,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
JohnyRose
Janus
14
1 / 1 / 3
8,458
529
6,489
5,927
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Kurko
Apollo
16
3 / 2 / 1
9,372
586
7,364
11,051
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
R3bound
Ares
13
5 / 2 / 1
8,155
510
8,912
9,611
7,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
PersephoneTiamatSetTsukuyomi

VS

Bans
The MorriganAo KuangAnhurDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dieglol
Fenrir
14
1 / 5 / 1
7,848
491
4,440
10,912
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
KimaSon
Achilles
12
0 / 3 / 4
7,723
483
6,265
12,654
7,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
15
3 / 1 / 1
8,685
543
8,495
6,758
3,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Ushagi
Rama
15
2 / 3 / 1
8,886
555
5,554
10,959
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zøℓta
Sun Wukong
13
1 / 3 / 0
7,675
480
8,368
14,472
9,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
7
7
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CharlistonBiber
King Arthur
3
2
2
2
L
Fenrir
Dieglol
Fenrir
1
5
1
0.3
W
Athena
DoHim
Athena
3
0
5
5.5
W
Janus
JohnyRose
Janus
1
1
3
2.5
L
Achilles
KimaSon
Achilles
0
3
4
0.67
W
Apollo
Kurko
Apollo
3
2
1
1.75
W
Ares
R3bound
Ares
5
2
1
2.75
L
Anubis
3
1
1
3.5
L
Rama
Ushagi
Rama
2
3
1
0.83
L
Sun Wukong
Zøℓta
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,887
Damage
33,122
51,398
Taken
55,755
28,368
Mitigated
27,822
16,322
Healing
17,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CharlistonBiber
King Arthur
11,012
2,049
0
4,967
14,913
7,225
0
2,586
12,010
90
66,039
L
Fenrir
Dieglol
Fenrir
4,440
2,047
0
2,112
10,912
4,185
0
5,626
5,206
0
61,115
W
Athena
DoHim
Athena
8,110
3,133
0
3,248
9,896
7,579
0
1,496
8,400
51,185
0
W
Janus
JohnyRose
Janus
6,489
827
0
1,571
5,927
2,432
0
1,584
4,343
65,126
0
L
Achilles
KimaSon
Achilles
6,265
719
0
4,042
12,654
7,094
0
8,084
4,440
0
23,195
W
Apollo
Kurko
Apollo
7,364
4,217
0
3,981
11,051
3,420
662
1,099
9,805
0
81,143
W
Ares
R3bound
Ares
8,912
789
0
2,555
9,611
7,712
0
1,730
7,836
29,583
0
L
Anubis
8,495
301
0
2,888
6,758
3,328
0
2,918
3,746
65,053
0
L
Rama
Ushagi
Rama
5,554
4,574
0
4,438
10,959
3,544
0
2,876
8,021
0
60,449
L
Sun Wukong
Zøℓta
Sun Wukong
8,368
1,849
0
4,104
14,472
9,671
0
3,687
10,573
0
54,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,634
Gold Earned
40,817
552
Minions Killed
524
0
Camps Cleared
0
1,685,766
Distance Traveled
1,588,666
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,207
575
131
8
0
328,148
5
L
Fenrir
7,848
491
105
7
0
354,218
3
W
Athena
8,442
528
90
6
0
372,202
4
W
Janus
8,458
529
147
9
0
348,142
4
L
Achilles
7,723
483
30
2
0
346,698
8
W
Apollo
9,372
586
147
9
0
299,950
8
W
Ares
8,155
510
37
2
0
337,324
7
L
Anubis
8,685
543
137
9
0
292,791
5
L
Rama
8,886
555
150
9
0
267,564
5
L
Sun Wukong
7,675
480
102
6
0
327,395
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role