Player Matchup

Fenrir
Fenrir
Kre1n90
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ZertoX01
Ao Kuang
Level 27
God Stats
0W - 1L
1,077 SR
Queue Stats
16W - 16L
1,312 Elo+
Party 2
Izanami
Izanami
iam v2
Izanami
Level 7
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 13
1,292 SR
1,437 Elo+

VS

Team Averages
Level 66
1,435 SR
1,243 Elo+
Raijin
Raijin
PeterRhea
Raijin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 50L
1,261 Elo+
Party 1
Kuzenbo
Kuzenbo
Turtilla
Kuzenbo
Level 8
God Stats
7W - 7L
1,304 SR
Queue Stats
45W - 51L
1,261 Elo+
Party 1
Set
Set
johan123halo
Set
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kre1n90
Fenrir
9
2 / 10 / 1
7,238
658
4,508
10,621
3,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
ZertoX01
Ao Kuang
10
1 / 5 / 0
6,589
599
3,235
8,600
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
iam v2
Izanami
9
0 / 3 / 2
6,718
611
1,974
4,955
1,511
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
PeterRhea
Raijin
12
11 / 1 / 6
9,274
843
7,126
5,006
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Turtilla
Kuzenbo
11
1 / 0 / 14
8,390
763
2,451
5,211
5,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
5 / 2 / 10
8,369
761
8,070
5,997
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
17
18
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Kre1n90
Fenrir
2
10
1
0.25
W
Raijin
PeterRhea
Raijin
11
1
6
14
W
Kuzenbo
Turtilla
Kuzenbo
1
0
14
8
L
Ao Kuang
ZertoX01
Ao Kuang
1
5
0
0.2
L
Izanami
iam v2
Izanami
0
3
2
0.33
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,717
Damage
17,647
24,176
Taken
16,214
7,622
Mitigated
10,015
2,951
Healing
3,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Kre1n90
Fenrir
4,508
1,275
0
774
10,621
3,473
0
4,292
6,072
0
10,613
W
Raijin
PeterRhea
Raijin
7,126
509
0
1,440
5,006
2,088
282
429
4,577
25,269
0
W
Kuzenbo
Turtilla
Kuzenbo
2,451
1,287
0
929
5,211
5,486
493
915
4,296
8,557
0
L
Ao Kuang
ZertoX01
Ao Kuang
3,235
912
0
1,440
8,600
2,638
0
2,850
5,460
19,227
0
L
Izanami
iam v2
Izanami
1,974
994
0
737
4,955
1,511
0
2,149
2,690
0
19,903
W
8,070
2,245
0
1,288
5,997
2,441
539
1,967
4,030
0
38,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,545
Gold Earned
26,033
89
Minions Killed
117
0
Camps Cleared
0
466,328
Distance Traveled
607,547
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,238
658
16
1
0
157,862
0
W
Raijin
9,274
843
47
4
0
184,630
0
W
Kuzenbo
8,390
763
11
1
0
211,849
2
L
Ao Kuang
6,589
599
35
3
0
176,096
2
L
Izanami
6,718
611
38
3
0
132,370
0
W
Set
8,369
761
59
5
0
211,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role