Player Matchup

Nemesis
Nemesis
gi662ani
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,204 Elo+
Solo
Cthulhu
Cthulhu
niggisen
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 114L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
temp-408596
Danzaburou
Level 18
God Stats
9W - 22L
1,171 SR
Queue Stats
59W - 69L
1,377 Elo+
Party 1
Team Averages
Level 22
1,390 SR
1,330 Elo+

VS

Team Averages
Level 46
1,555 SR
1,537 Elo+
Zhong Kui
Zhong Kui
Drinkyman
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,318 Elo+
Solo
Artemis
Artemis
TroublxdPxrxdise
Artemis
Level 17
God Stats
3W - 3L
1,666 SR
Queue Stats
43W - 25L
1,518 Elo+
Party 2
Tyr
Tyr
xDSxfire
Tyr
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 44L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
gi662ani
Nemesis
8
0 / 11 / 2
6,457
587
2,437
11,212
3,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
niggisen
Cthulhu
10
2 / 8 / 0
8,086
735
5,777
14,203
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
temp-408596
Danzaburou
9
0 / 7 / 2
6,685
608
5,081
10,054
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Drinkyman
Zhong Kui
13
8 / 0 / 12
9,380
853
10,568
5,638
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 1 / 17
8,860
805
9,896
4,862
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
13 / 1 / 8
9,619
874
10,286
10,751
7,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
2
Kills
26
26
Deaths
2
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Drinkyman
Zhong Kui
8
0
12
14
W
5
1
17
13.5
L
Nemesis
gi662ani
Nemesis
0
11
2
0.09
L
Cthulhu
niggisen
Cthulhu
2
8
0
0.25
L
Danzaburou
temp-408596
Danzaburou
0
7
2
0.14
W
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,295
Damage
30,750
35,469
Taken
21,251
13,547
Mitigated
12,638
3,389
Healing
6,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Drinkyman
Zhong Kui
10,568
1,019
0
2,238
5,638
3,821
999
1,240
4,398
24,571
0
W
9,896
5,315
0
1,209
4,862
1,717
1,317
2,224
2,638
0
25,160
L
Nemesis
gi662ani
Nemesis
2,437
355
0
896
11,212
3,222
0
2,848
8,086
0
9,367
L
Cthulhu
niggisen
Cthulhu
5,777
302
147
1,302
14,203
7,119
0
3,698
10,181
22,141
0
L
Danzaburou
temp-408596
Danzaburou
5,081
1,320
0
1,044
10,054
3,206
0
3,214
6,578
0
15,791
W
10,286
2,692
0
3,022
10,751
7,100
0
2,335
8,416
0
38,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,228
Gold Earned
27,859
66
Minions Killed
130
0
Camps Cleared
0
505,675
Distance Traveled
567,307
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,380
853
32
3
0
186,442
0
W
Artemis
8,860
805
40
4
0
168,857
0
L
Nemesis
6,457
587
9
1
0
171,126
0
L
Cthulhu
8,086
735
30
3
0
169,990
3
L
Danzaburou
6,685
608
27
2
0
164,559
1
W
Tyr
9,619
874
58
5
0
212,008
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role