Player Matchup

King Arthur
King Arthur
Hapteocar
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,447 Elo+
Solo
Horus
Horus
ShadowBlack209
Horus
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Apollo
Apollo
SirSimp
Apollo
Level 29
God Stats
5W - 2L
1,854 SR
Queue Stats
52W - 46L
1,564 Elo+
Solo
Nemesis
Nemesis
Xen0m0rphus
Nemesis
Level 18
God Stats
2W - 1L
1,725 SR
Queue Stats
73W - 62L
1,374 Elo+
Party 1
Ra
Ra
xEligos
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,589 Elo+
Party 1
Team Averages
Level 17
1,616 SR
1,495 Elo+

VS

Team Averages
Level 24
1,404 SR
1,422 Elo+
Zhong Kui
Zhong Kui
Apdomen
Zhong Kui
Level 29
God Stats
1W - 0L
1,287 SR
Queue Stats
85W - 74L
1,525 Elo+
Party 2
Set
Set
Jokarnn
Set
Level 24
God Stats
5W - 6L
1,502 SR
Queue Stats
312W - 311L
1,318 Elo+
Party 3
Sun Wukong
Sun Wukong
Sp13y
Sun Wukong
Level 28
God Stats
2W - 2L
1,331 SR
Queue Stats
86W - 69L
1,539 Elo+
Party 2
Jormungandr
Jormungandr
grunka91
Jormungandr
Level 18
God Stats
8W - 5L
1,421 SR
Queue Stats
138W - 136L
1,380 Elo+
Party 3
Izanami
Izanami
konkl
Izanami
Level 19
God Stats
33W - 30L
1,477 SR
Queue Stats
80W - 81L
1,348 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hapteocar
King Arthur
2
0 / 1 / 0
4,434
296
165
935
282
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 8 / 2
6,566
438
2,671
8,675
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
SirSimp
Apollo
13
4 / 5 / 3
7,853
524
7,768
13,830
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Xen0m0rphus
Nemesis
15
8 / 4 / 2
9,046
603
9,668
12,936
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 9 / 7
7,666
511
8,032
10,918
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Apdomen
Zhong Kui
14
4 / 4 / 4
8,572
571
7,570
12,264
8,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
15
7 / 4 / 2
9,324
622
4,831
10,724
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Sp13y
Sun Wukong
14
8 / 2 / 1
9,083
606
6,733
10,913
7,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
grunka91
Jormungandr
14
4 / 4 / 5
8,152
543
5,917
9,074
6,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
konkl
Izanami
14
3 / 2 / 4
8,559
571
6,392
7,942
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
14
Kills
26
27
Deaths
16
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Apdomen
Zhong Kui
4
4
4
1.5
L
King Arthur
Hapteocar
King Arthur
0
1
0
0
W
Set
7
4
2
2
L
0
8
2
0.13
L
Apollo
SirSimp
Apollo
4
5
3
1.1
W
Sun Wukong
Sp13y
Sun Wukong
8
2
1
4.25
L
Nemesis
Xen0m0rphus
Nemesis
8
4
2
2.25
W
Jormungandr
grunka91
Jormungandr
4
4
5
1.63
W
Izanami
konkl
Izanami
3
2
4
2.5
L
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,304
Damage
31,443
47,294
Taken
50,917
18,862
Mitigated
29,293
9,977
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Apdomen
Zhong Kui
7,570
1,624
0
5,596
12,264
8,036
262
4,317
7,447
48,394
0
L
King Arthur
Hapteocar
King Arthur
165
0
56
149
935
282
0
280
655
0
1,045
W
Set
4,831
1,833
0
2,000
10,724
4,155
1,184
957
9,635
0
56,399
L
2,671
1,455
0
332
8,675
4,595
884
256
8,419
0
23,384
L
Apollo
SirSimp
Apollo
7,768
5,331
0
5,563
13,830
4,403
0
4,166
9,664
0
47,523
W
Sun Wukong
Sp13y
Sun Wukong
6,733
1,806
0
2,333
10,913
7,052
915
0
10,913
0
39,979
L
Nemesis
Xen0m0rphus
Nemesis
9,668
5,389
0
2,035
12,936
5,873
0
3,818
9,118
0
42,646
W
Jormungandr
grunka91
Jormungandr
5,917
1,636
460
638
9,074
6,507
1,391
1,019
7,952
31,938
0
W
Izanami
konkl
Izanami
6,392
4,069
0
2,684
7,942
3,543
1,851
979
6,888
0
53,705
L
8,032
969
147
1,695
10,918
3,709
136
4,967
5,951
38,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
43,690
265
Minions Killed
439
0
Camps Cleared
0
1,048,793
Distance Traveled
1,414,317
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,572
571
88
6
0
253,486
5
L
King Arthur
4,434
296
1
0
0
32,220
0
W
Set
9,324
622
112
7
0
309,748
3
L
Horus
6,566
438
42
3
0
254,141
3
L
Apollo
7,853
524
93
6
0
244,683
3
W
Sun Wukong
9,083
606
81
5
0
302,552
4
L
Nemesis
9,046
603
74
5
0
300,089
1
W
Jormungandr
8,152
543
53
4
0
284,519
3
W
Izanami
8,559
571
105
7
0
264,012
3
L
Ra
7,666
511
55
4
0
217,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role