Player Matchup

Danzaburou
Danzaburou
BarreBarf0174
Danzaburou
Level 27
God Stats
2W - 2L
1,712 SR
Queue Stats
34W - 45L
1,425 Elo+
Party 2
Bellona
Bellona
JoeyV_Sgr
Bellona
Level 37
God Stats
8W - 10L
1,482 SR
Queue Stats
47W - 61L
1,410 Elo+
Party 2
Khepri
Khepri
KajPoleij2004
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,390 Elo+
Party 2
Arachne
Arachne
SilvveldOP
Arachne
Level 28
God Stats
4W - 3L
1,491 SR
Queue Stats
46W - 62L
1,402 Elo+
Party 2
Zhong Kui
Zhong Kui
kaiE0174
Zhong Kui
Level 43
God Stats
4W - 5L
1,712 SR
Queue Stats
42W - 57L
1,424 Elo+
Party 2
Team Averages
Level 31
1,579 SR
1,410 Elo+

VS

Team Averages
Level 20
1,412 SR
1,288 Elo+
Nemesis
Nemesis
Borjuelass
Nemesis
Level 29
God Stats
2W - 2L
1,715 SR
Queue Stats
87W - 109L
1,391 Elo+
Party 1
Merlin
Merlin
Loki_Santos
Merlin
Level 18
God Stats
1W - 3L
1,252 SR
Queue Stats
16W - 25L
1,320 Elo+
Solo
Vamana
Vamana
Nadass24
Vamana
Level 26
God Stats
14W - 23L
1,304 SR
Queue Stats
353W - 444L
1,317 Elo+
Solo
Ra
Ra
dogchief
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,058 Elo+
Solo
Anubis
Anubis
inigoe25
Anubis
Level 26
God Stats
17W - 20L
1,287 SR
Queue Stats
88W - 125L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BarreBarf0174
Danzaburou
17
9 / 2 / 3
12,174
507
12,749
13,495
5,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
JoeyV_Sgr
Bellona
19
11 / 4 / 3
13,171
549
18,175
19,055
16,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 4 / 10
10,500
438
5,165
25,136
23,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
SilvveldOP
Arachne
18
11 / 1 / 10
12,488
520
18,047
15,651
8,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
kaiE0174
Zhong Kui
18
11 / 1 / 8
12,802
533
15,885
12,415
12,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Borjuelass
Nemesis
17
6 / 11 / 3
11,486
479
11,401
24,447
13,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
14
1 / 10 / 3
8,987
374
10,611
15,353
5,499
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Nadass24
Vamana
14
1 / 8 / 5
9,062
378
9,639
27,148
19,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

6
0 / 6 / 2
6,525
272
479
3,596
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anubis
inigoe25
Anubis
15
3 / 9 / 4
10,161
423
16,052
19,358
9,849
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
43
Kills
11
12
Deaths
44
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BarreBarf0174
Danzaburou
9
2
3
5.25
L
Nemesis
Borjuelass
Nemesis
6
11
3
0.68
W
Bellona
JoeyV_Sgr
Bellona
11
4
3
3.13
W
1
4
10
1.5
L
Merlin
1
10
3
0.25
L
Vamana
Nadass24
Vamana
1
8
5
0.44
W
Arachne
SilvveldOP
Arachne
11
1
10
16
L
0
6
2
0.17
L
Anubis
inigoe25
Anubis
3
9
4
0.56
W
Zhong Kui
kaiE0174
Zhong Kui
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,021
Damage
48,182
85,752
Taken
89,902
65,764
Mitigated
49,409
25,388
Healing
14,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BarreBarf0174
Danzaburou
12,749
5,583
830
2,414
13,495
5,320
3,496
7,549
5,896
0
59,403
L
Nemesis
Borjuelass
Nemesis
11,401
5,035
0
3,554
24,447
13,879
506
3,691
20,756
0
52,459
W
Bellona
JoeyV_Sgr
Bellona
18,175
7,158
264
5,038
19,055
16,062
2,588
2,032
16,498
0
81,010
W
5,165
531
0
2,295
25,136
23,495
574
11,482
13,022
25,637
0
L
Merlin
10,611
1,102
0
640
15,353
5,499
0
4,626
10,727
50,753
0
L
Vamana
Nadass24
Vamana
9,639
2,866
0
5,150
27,148
19,289
46
7,303
19,845
176
37,392
W
Arachne
SilvveldOP
Arachne
18,047
12,926
391
7,408
15,651
8,085
1,952
2,748
12,753
0
81,689
L
479
158
0
76
3,596
893
0
1,429
2,167
4,652
0
L
Anubis
inigoe25
Anubis
16,052
1,212
0
5,564
19,358
9,849
393
4,001
15,357
48,274
0
W
Zhong Kui
kaiE0174
Zhong Kui
15,885
2,834
0
6,748
12,415
12,802
2,690
3,350
8,835
71,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,135
Gold Earned
46,221
497
Minions Killed
284
0
Camps Cleared
0
2,103,295
Distance Traveled
1,703,780
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,174
507
92
4
0
334,292
0
L
Nemesis
11,486
479
101
4
0
431,706
4
W
Bellona
13,171
549
140
6
0
463,219
0
W
Khepri
10,500
438
36
2
0
448,418
0
L
Merlin
8,987
374
60
3
0
351,498
1
L
Vamana
9,062
378
45
2
0
429,157
2
W
Arachne
12,488
520
114
5
0
471,705
1
L
Ra
6,525
272
5
0
0
155,214
0
L
Anubis
10,161
423
73
3
0
336,205
0
W
Zhong Kui
12,802
533
115
5
0
385,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role