Player Matchup

Mercury
Mercury
BigBigThonk
Mercury
Level 24
God Stats
0W - 2L
1,771 SR
Queue Stats
5W - 9L
1,328 Elo+
Solo
Guan Yu
Guan Yu
Canadri67
Guan Yu
Level 13
God Stats
4W - 7L
1,417 SR
Queue Stats
30W - 40L
1,233 Elo+
Solo
Danzaburou
Danzaburou
Hertras
Danzaburou
Level 29
God Stats
111W - 105L
1,543 SR
Queue Stats
195W - 211L
1,398 Elo+
Solo
Hera
Hera
SoveR1996
Hera
Level 27
God Stats
11W - 16L
1,500 SR
Queue Stats
78W - 95L
1,377 Elo+
Party 1
Ymir
Ymir
WrongShell90
Ymir
Level 28
God Stats
6W - 8L
1,392 SR
Queue Stats
97W - 101L
1,417 Elo+
Party 1
Team Averages
Level 24
1,524 SR
1,351 Elo+

VS

Team Averages
Level 22
1,489 SR
1,379 Elo+
Neith
Neith
Adaver215
Neith
Level 25
God Stats
9W - 9L
1,437 SR
Queue Stats
53W - 72L
1,371 Elo+
Solo
Susano
Susano
C4ctusPie2
Susano
Level 16
God Stats
5W - 1L
1,533 SR
Queue Stats
150W - 130L
1,387 Elo+
Solo
Ares
Ares
Clairu
Ares
Level 25
God Stats
12W - 10L
1,444 SR
Queue Stats
95W - 98L
1,349 Elo+
Solo
Set
Set
MaStEr1g
Set
Level 35
God Stats
1W - 1L
1,415 SR
Queue Stats
4W - 8L
1,307 Elo+
Party 2
Olorun
Olorun
koreankiksa
Olorun
Level 10
God Stats
3W - 1L
1,616 SR
Queue Stats
13W - 8L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BigBigThonk
Mercury
13
2 / 6 / 3
8,583
429
6,960
12,795
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Canadri67
Guan Yu
13
3 / 10 / 3
8,683
434
8,422
18,599
16,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Hertras
Danzaburou
15
1 / 11 / 5
10,274
514
12,999
19,785
6,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
15
3 / 6 / 1
9,802
490
7,490
13,858
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 4 / 3
10,287
514
13,858
22,114
18,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adaver215
Neith
15
2 / 6 / 10
10,397
520
10,277
12,338
4,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
C4ctusPie2
Susano
19
11 / 0 / 12
12,585
629
15,388
15,104
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
Clairu
Ares
15
5 / 2 / 19
10,881
544
9,729
15,889
17,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
12 / 6 / 11
12,194
610
13,568
17,465
14,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
16
6 / 4 / 16
10,816
541
17,627
18,383
8,341
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
16
Kills
36
37
Deaths
18
15
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Neith
Adaver215
Neith
2
6
10
1.17
L
Mercury
BigBigThonk
Mercury
2
6
3
0.58
W
Susano
C4ctusPie2
Susano
11
0
12
17
L
Guan Yu
Canadri67
Guan Yu
3
10
3
0.45
W
Ares
Clairu
Ares
5
2
19
7.25
L
Danzaburou
Hertras
Danzaburou
1
11
5
0.32
W
12
6
11
2.92
L
Hera
3
6
1
0.58
L
7
4
3
2.13
W
Olorun
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,729
Damage
66,589
87,151
Taken
79,179
49,863
Mitigated
52,764
17,196
Healing
22,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Adaver215
Neith
10,277
5,137
0
2,110
12,338
4,991
2,526
3,704
8,609
0
62,235
L
Mercury
BigBigThonk
Mercury
6,960
2,810
0
2,567
12,795
3,978
0
3,406
9,343
0
42,968
W
Susano
C4ctusPie2
Susano
15,388
3,829
0
6,440
15,104
7,232
126
2,807
12,247
0
91,848
L
Guan Yu
Canadri67
Guan Yu
8,422
1,926
778
2,534
18,599
16,120
0
5,174
13,125
0
37,276
W
Ares
Clairu
Ares
9,729
1,295
0
1,638
15,889
17,243
711
3,188
12,626
26,184
0
L
Danzaburou
Hertras
Danzaburou
12,999
4,383
0
3,961
19,785
6,787
842
3,684
16,026
0
69,904
W
13,568
7,221
0
2,380
17,465
14,957
6,525
3,359
13,781
0
51,450
L
Hera
7,490
2,583
150
2,908
13,858
4,698
116
6,837
6,971
41,828
0
L
13,858
2,036
482
3,816
22,114
18,280
0
8,255
13,813
45,176
0
W
Olorun
17,627
9,396
1,285
8,387
18,383
8,341
4,689
8,290
10,018
61,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,629
Gold Earned
56,873
372
Minions Killed
446
0
Camps Cleared
0
1,752,537
Distance Traveled
1,875,063
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,397
520
106
5
0
336,616
0
L
Mercury
8,583
429
68
3
0
427,121
3
W
Susano
12,585
629
142
7
0
449,942
2
L
Guan Yu
8,683
434
60
3
0
364,866
2
W
Ares
10,881
544
37
2
0
414,827
4
L
Danzaburou
10,274
514
113
6
0
283,696
0
W
Set
12,194
610
76
4
0
338,774
4
L
Hera
9,802
490
75
4
0
330,676
2
L
Ymir
10,287
514
56
3
0
346,178
3
W
Olorun
10,816
541
85
4
0
334,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role