Player Matchup

King Arthur
King Arthur
IceCube
King Arthur
Level 108
God Stats
6W - 4L
1,636 SR
Queue Stats
322W - 309L
1,528 Elo+
Solo
Apollo
Apollo
Pakaaa
Apollo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,480 Elo+
Solo
Ra
Ra
fr1d0
Ra
Level 107
God Stats
6W - 10L
1,557 SR
Queue Stats
429W - 430L
1,528 Elo+
Solo
Ares
Ares
xxMOPxx
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
逝去的昨天
Ne Zha
Level 129
God Stats
2W - 2L
1,789 SR
Queue Stats
225W - 222L
1,512 Elo+
Solo
Team Averages
Level 111
1,596 SR
1,510 Elo+

VS

Team Averages
Level 111
1,615 SR
1,513 Elo+
Sobek
Sobek
Alexuzz
Sobek
Level 89
God Stats
18W - 14L
1,510 SR
Queue Stats
422W - 464L
1,407 Elo+
Solo
Ne Zha
Ne Zha
CaptainDaylight
Ne Zha
Level 148
God Stats
2W - 3L
1,842 SR
Queue Stats
447W - 411L
1,519 Elo+
Solo
Danzaburou
Danzaburou
TheRatMaster
Danzaburou
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 92L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
Tyoy95ify
Sun Wukong
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,706 Elo+
Solo
Chang'e
Chang'e
Urbanido
Chang'e
Level 126
God Stats
10W - 4L
1,721 SR
Queue Stats
115W - 103L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IceCube
King Arthur
13
2 / 2 / 2
8,142
582
7,939
11,470
8,525
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
Pakaaa
Apollo
11
4 / 4 / 1
6,936
495
6,098
8,503
3,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
11
2 / 6 / 2
6,936
495
6,122
9,304
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
xxMOPxx
Ares
10
1 / 9 / 1
6,480
463
2,652
11,944
5,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 4
6,423
459
4,370
10,690
5,382
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alexuzz
Sobek
12
1 / 3 / 8
7,665
548
3,067
11,675
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
5 / 2 / 5
8,504
607
5,223
9,324
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
TheRatMaster
Danzaburou
11
2 / 3 / 2
7,206
515
6,366
9,086
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Tyoy95ify
Sun Wukong
13
2 / 0 / 2
7,221
516
5,225
7,243
4,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Urbanido
Chang'e
15
14 / 2 / 2
9,359
669
13,254
9,754
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
10
Kills
24
25
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
Alexuzz
Sobek
1
3
8
1.67
W
5
2
5
3.75
L
King Arthur
IceCube
King Arthur
2
2
2
1.5
L
Apollo
Pakaaa
Apollo
4
4
1
1.13
W
Danzaburou
TheRatMaster
Danzaburou
2
3
2
1
W
Sun Wukong
Tyoy95ify
Sun Wukong
2
0
2
3
W
Chang'e
Urbanido
Chang'e
14
2
2
7.5
L
Ra
2
6
2
0.5
L
Ares
xxMOPxx
Ares
1
9
1
0.17
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,181
Damage
33,135
51,911
Taken
47,082
26,049
Mitigated
21,387
9,885
Healing
16,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Alexuzz
Sobek
3,067
274
0
5,487
11,675
7,333
114
1,195
10,408
18,287
0
W
5,223
1,755
0
1,169
9,324
3,370
0
2,340
6,896
0
61,469
L
King Arthur
IceCube
King Arthur
7,939
645
0
1,776
11,470
8,525
0
2,909
8,399
0
45,873
L
Apollo
Pakaaa
Apollo
6,098
2,754
0
2,227
8,503
3,331
0
861
7,642
0
25,121
W
Danzaburou
TheRatMaster
Danzaburou
6,366
2,298
0
2,766
9,086
2,860
1,648
1,760
7,280
0
41,216
W
Sun Wukong
Tyoy95ify
Sun Wukong
5,225
1,153
0
1,483
7,243
4,303
180
623
6,594
0
35,537
W
Chang'e
Urbanido
Chang'e
13,254
2,353
1,032
4,333
9,754
3,521
736
3,247
6,317
56,065
0
L
Ra
6,122
1,166
447
2,980
9,304
3,236
0
1,904
7,262
39,049
0
L
Ares
xxMOPxx
Ares
2,652
310
0
107
11,944
5,575
68
5,796
5,850
24,540
0
L
4,370
1,376
276
2,072
10,690
5,382
0
4,113
6,437
5,331
23,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,917
Gold Earned
39,955
321
Minions Killed
392
0
Camps Cleared
0
1,254,783
Distance Traveled
1,325,464
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,665
548
22
2
0
267,719
6
W
Ne Zha
8,504
607
115
8
0
309,397
2
L
King Arthur
8,142
582
107
8
0
274,719
1
L
Apollo
6,936
495
52
4
0
234,548
3
W
Danzaburou
7,206
515
76
5
0
243,649
0
W
Sun Wukong
7,221
516
72
5
0
228,814
3
W
Chang'e
9,359
669
107
8
0
275,885
6
L
Ra
6,936
495
84
6
0
248,222
2
L
Ares
6,480
463
31
2
0
242,693
6
L
Ne Zha
6,423
459
47
3
0
254,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role