Player Matchup

Sobek
Sobek
Platinum III
HakeemOlaĵuwon
Sobek
Platinum III
Level 156
God Stats
1W - 1L
1,713 SR
Queue Stats
21W - 8L
2,123 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
Jquin3359
Ne Zha
Platinum III
Level 143
God Stats
6W - 10L
1,858 SR
Queue Stats
326W - 271L
2,038 MMR
Party 2
Anhur
Anhur
Diamond V
Plathead
Anhur
Diamond V
Level 45
God Stats
7W - 11L
1,576 SR
Queue Stats
97W - 95L
1,971 MMR
Solo
Mulan
Mulan
Platinum I
Wapf
Mulan
Platinum I
Level 158
God Stats
1W - 3L
1,609 SR
Queue Stats
79W - 75L
2,070 MMR
Solo
Danzaburou
Danzaburou
Platinum I
dankjudgment
Danzaburou
Platinum I
Level 142
God Stats
5W - 6L
1,556 SR
Queue Stats
193W - 180L
1,984 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,662 SR
2,037 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,628 SR
1,924 MMR
Artemis
Artemis
Diamond V
Deluxxious
Artemis
Diamond V
Level 159
God Stats
10W - 7L
1,836 SR
Queue Stats
335W - 322L
2,157 MMR
Party 1
Khepri
Khepri
Diamond V
FakeAllen
Khepri
Diamond V
Level 159
God Stats
1W - 2L
1,284 SR
Queue Stats
337W - 319L
2,061 MMR
Party 1
Ra
Ra
Platinum V
Plùtø
Ra
Platinum V
Level 85
God Stats
2W - 0L
1,820 SR
Queue Stats
38W - 24L
1,952 MMR
Solo
Fenrir
Fenrir
Platinum I
Toge2
Fenrir
Platinum I
Level 122
God Stats
3W - 1L
1,702 SR
Queue Stats
139W - 123L
1,950 MMR
Solo
King Arthur
King Arthur
Diamond V
zDarkFaZe
King Arthur
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 8
10,995
423
9,523
29,228
37,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Jquin3359
Ne Zha
19
2 / 9 / 8
12,777
491
15,456
21,722
19,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Plathead
Anhur
20
7 / 6 / 3
14,560
560
23,869
25,431
11,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
Wapf
Mulan
20
3 / 5 / 5
13,006
500
16,859
33,909
37,054
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
dankjudgment
Danzaburou
20
3 / 4 / 4
14,345
552
20,099
21,097
10,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaSetScyllaGuan YuTiamat

VS

Bans
ApolloTsukuyomiRaijinJanusMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deluxxious
Artemis
20
7 / 2 / 9
15,580
599
23,476
18,442
9,271
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
FakeAllen
Khepri
17
1 / 5 / 17
13,383
515
12,330
27,859
34,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 2 / 10
15,059
579
19,653
11,498
6,102
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Toge2
Fenrir
20
8 / 4 / 12
15,892
611
17,065
24,151
27,957
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
zDarkFaZe
King Arthur
20
6 / 3 / 9
15,160
583
29,521
34,270
36,758
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
16
Kills
30
30
Deaths
16
28
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Artemis
Deluxxious
Artemis
7
2
9
5.75
W
Khepri
FakeAllen
Khepri
1
5
17
1.9
L
1
6
8
0.83
L
Ne Zha
Jquin3359
Ne Zha
2
9
8
0.67
L
Anhur
Plathead
Anhur
7
6
3
1.42
W
8
2
10
6.5
W
Fenrir
Toge2
Fenrir
8
4
12
3.5
L
Mulan
Wapf
Mulan
3
5
5
1.1
L
Danzaburou
dankjudgment
Danzaburou
3
4
4
1.25
W
King Arthur
zDarkFaZe
King Arthur
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,806
Damage
102,045
131,387
Taken
116,220
115,791
Mitigated
114,469
35,161
Healing
52,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Deluxxious
Artemis
23,476
11,766
0
10,929
18,442
9,271
5,615
1,220
17,222
0
123,856
W
Khepri
FakeAllen
Khepri
12,330
336
0
5,521
27,859
34,381
0
2,780
25,079
25,911
0
L
9,523
1,628
0
5,586
29,228
37,375
0
8,086
20,039
28,307
0
L
Ne Zha
Jquin3359
Ne Zha
15,456
5,522
0
2,738
21,722
19,549
0
3,899
17,562
0
100,304
L
Anhur
Plathead
Anhur
23,869
15,318
0
6,912
25,431
11,179
2,324
9,687
15,065
0
134,979
W
19,653
1,998
6,216
5,690
11,498
6,102
1,868
2,477
9,021
104,014
0
W
Fenrir
Toge2
Fenrir
17,065
5,404
0
9,230
24,151
27,957
7,209
1,900
22,251
0
114,797
L
Mulan
Wapf
Mulan
16,859
2,440
0
12,184
33,909
37,054
0
4,853
28,112
0
90,543
L
Danzaburou
dankjudgment
Danzaburou
20,099
12,534
0
7,741
21,097
10,634
0
4,467
16,197
0
157,625
W
King Arthur
zDarkFaZe
King Arthur
29,521
3,077
0
14,548
34,270
36,758
297
2,235
32,035
1,457
103,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,683
Gold Earned
75,074
786
Minions Killed
702
0
Camps Cleared
0
2,373,596
Distance Traveled
2,592,978
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
15,580
599
171
7
0
452,216
7
W
Khepri
13,383
515
19
1
0
491,458
7
L
Sobek
10,995
423
30
1
0
517,790
1
L
Ne Zha
12,777
491
138
5
0
484,120
0
L
Anhur
14,560
560
207
8
0
398,340
6
W
Ra
15,059
579
198
8
0
551,147
8
W
Fenrir
15,892
611
157
6
0
556,487
1
L
Mulan
13,006
500
175
7
0
468,283
6
L
Danzaburou
14,345
552
236
9
0
505,063
4
W
King Arthur
15,160
583
157
6
0
541,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role