Player Matchup

Amaterasu
Amaterasu
Charactyler
Amaterasu
Level 28
God Stats
1W - 0L
1,422 SR
Queue Stats
4W - 5L
1,440 Elo+
Party 1
Ares
Ares
Gladiate3
Ares
Level 24
God Stats
1W - 0L
1,146 SR
Queue Stats
3W - 4L
1,412 Elo+
Party 1
Ymir
Ymir
Jesseee04
Ymir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,440 Elo+
Party 1
Scylla
Scylla
Joltzzi
Scylla
Level 16
God Stats
2W - 1L
1,497 SR
Queue Stats
4W - 4L
1,505 Elo+
Party 1
Medusa
Medusa
Zeig-Wurstfach-
Medusa
Level 6
God Stats
7W - 3L
1,641 SR
Queue Stats
115W - 72L
1,677 Elo+
Solo
Team Averages
Level 31
1,441 SR
1,495 Elo+

VS

Team Averages
Level 25
1,549 SR
1,498 Elo+
Fenrir
Fenrir
GladiatorMato
Fenrir
Level 43
God Stats
7W - 1L
1,500 SR
Queue Stats
30W - 32L
1,428 Elo+
Party 2
Bellona
Bellona
GladiatorTomo
Bellona
Level 28
God Stats
14W - 10L
1,583 SR
Queue Stats
93W - 77L
1,563 Elo+
Party 2
Agni
Agni
MortalDeath69
Agni
Level 18
God Stats
2W - 1L
1,270 SR
Queue Stats
26W - 20L
1,591 Elo+
Party 2
Skadi
Skadi
Mr Panda667
Skadi
Level 28
God Stats
9W - 10L
1,642 SR
Queue Stats
88W - 102L
1,483 Elo+
Solo
Yemoja
Yemoja
hjhhjoiuina
Yemoja
Level 6
God Stats
2W - 1L
1,749 SR
Queue Stats
11W - 16L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Charactyler
Amaterasu
12
1 / 1 / 2
7,492
499
4,971
11,681
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
12
3 / 1 / 5
8,201
547
3,399
6,821
3,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
15
8 / 1 / 1
9,385
626
5,915
10,204
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Joltzzi
Scylla
12
0 / 6 / 5
7,815
521
3,621
8,673
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 2
9,091
606
8,241
7,700
2,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 2
7,630
509
7,703
11,135
4,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
14
0 / 2 / 1
7,802
520
8,467
8,311
6,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 4 / 0
7,839
523
5,130
7,038
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 1
7,086
472
4,238
10,766
3,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
10
1 / 2 / 0
6,427
428
1,616
7,056
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
10
10
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Charactyler
Amaterasu
1
1
2
2
W
Ares
3
1
5
5.5
L
5
4
2
1.5
L
Bellona
0
2
1
0.25
W
Ymir
8
1
1
8.5
W
Scylla
Joltzzi
Scylla
0
6
5
0.42
L
4
4
0
1
L
0
5
1
0.1
W
5
1
2
6
L
Yemoja
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
27,154
45,079
Taken
44,306
19,874
Mitigated
19,772
17,571
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Charactyler
Amaterasu
4,971
2,075
0
5,621
11,681
6,104
888
111
11,570
0
27,556
W
Ares
3,399
205
0
1,087
6,821
3,609
0
1,203
5,540
9,365
0
L
7,703
1,666
0
4,830
11,135
4,569
0
3,146
7,949
0
40,886
L
Bellona
8,467
3,727
0
2,144
8,311
6,304
0
1,369
6,942
0
46,437
W
Ymir
5,915
1,741
0
4,268
10,204
4,857
0
657
9,459
54,277
0
W
Scylla
Joltzzi
Scylla
3,621
183
0
2,176
8,673
2,774
0
4,062
4,235
37,895
0
L
5,130
244
0
1,000
7,038
2,220
120
3,955
2,901
37,996
0
L
4,238
2,003
0
792
10,766
3,051
0
1,348
9,418
0
44,382
W
8,241
4,373
0
4,419
7,700
2,530
450
171
7,529
0
72,775
L
Yemoja
1,616
327
271
206
7,056
3,628
0
2,839
4,161
21,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,984
Gold Earned
36,784
365
Minions Killed
358
0
Camps Cleared
0
1,459,018
Distance Traveled
1,410,319
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,492
499
55
4
0
313,878
1
W
Ares
8,201
547
11
1
0
338,816
1
L
Fenrir
7,630
509
64
4
0
295,944
1
L
Bellona
7,802
520
111
7
0
282,991
0
W
Ymir
9,385
626
96
6
0
273,002
4
W
Scylla
7,815
521
92
6
0
254,912
2
L
Agni
7,839
523
75
5
0
268,942
4
L
Skadi
7,086
472
74
5
0
299,940
1
W
Medusa
9,091
606
111
7
0
278,410
3
L
Yemoja
6,427
428
34
2
0
262,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role