Player Matchup

Ymir
Ymir
HuyaTVzheng
Ymir
Level 6
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 23L
1,140 Elo+
Party 2
Bellona
Bellona
Migui21254
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Nemesis
Nemesis
ZooLg
Nemesis
Level 18
God Stats
5W - 4L
1,461 SR
Queue Stats
95W - 92L
1,441 Elo+
Party 3
Anubis
Anubis
桂林西瓜霜
Anubis
Level 13
God Stats
18W - 18L
1,598 SR
Queue Stats
76W - 69L
1,404 Elo+
Party 3
Hou Yi
Hou Yi
节外生枝
Hou Yi
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 17L
1,140 Elo+
Party 2
Team Averages
Level 9
1,464 SR
1,325 Elo+

VS

Team Averages
Level 29
1,626 SR
1,468 Elo+
Olorun
Olorun
Ifidas
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,404 Elo+
Solo
Hel
Hel
Lamistrouk
Hel
Level 86
God Stats
3W - 1L
1,719 SR
Queue Stats
43W - 48L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Senmorta
Danzaburou
Level 26
God Stats
7W - 2L
1,803 SR
Queue Stats
12W - 3L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
drakossee
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,501 Elo+
Party 1
Erlang Shen
Erlang Shen
nickqer
Erlang Shen
Level 20
God Stats
3W - 2L
1,607 SR
Queue Stats
53W - 42L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 8
9,982
454
7,410
21,331
17,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Migui21254
Bellona
14
2 / 8 / 4
9,379
426
6,863
14,070
7,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
ZooLg
Nemesis
15
5 / 8 / 4
10,412
473
10,859
20,039
9,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
12 / 7 / 4
11,156
507
20,795
16,693
9,496
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
4 / 7 / 4
9,863
448
10,048
15,260
4,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ifidas
Olorun
14
0 / 10 / 8
9,153
416
3,501
16,563
4,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 3 / 23
11,006
500
8,498
13,679
5,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Senmorta
Danzaburou
20
16 / 3 / 10
14,262
648
21,607
12,574
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
drakossee
Guan Yu
17
10 / 4 / 12
11,209
510
16,206
16,282
15,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
nickqer
Erlang Shen
20
10 / 4 / 5
12,924
587
15,655
20,654
12,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
94
23
Kills
36
36
Deaths
24
24
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
6
8
0.67
W
Olorun
Ifidas
Olorun
0
10
8
0.4
W
0
3
23
3.83
L
Bellona
Migui21254
Bellona
2
8
4
0.5
W
Danzaburou
Senmorta
Danzaburou
16
3
10
7
L
Nemesis
ZooLg
Nemesis
5
8
4
0.88
W
Guan Yu
drakossee
Guan Yu
10
4
12
4
W
Erlang Shen
nickqer
Erlang Shen
10
4
5
3.13
L
12
7
4
2
L
Hou Yi
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,975
Damage
65,467
87,393
Taken
79,752
49,359
Mitigated
43,193
16,906
Healing
25,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,410
1,195
0
2,202
21,331
17,332
354
2,467
18,684
53,075
0
W
Olorun
Ifidas
Olorun
3,501
2,577
0
3,002
16,563
4,731
1,257
8,101
8,462
31,260
0
W
8,498
437
6,703
5,908
13,679
5,817
780
3,783
9,896
39,193
0
L
Bellona
Migui21254
Bellona
6,863
1,493
0
1,494
14,070
7,987
0
1,036
12,959
0
45,784
W
Danzaburou
Senmorta
Danzaburou
21,607
13,535
0
2,791
12,574
4,250
2,002
3,830
8,744
0
87,248
L
Nemesis
ZooLg
Nemesis
10,859
5,801
0
6,249
20,039
9,886
0
2,931
17,012
0
59,722
W
Guan Yu
drakossee
Guan Yu
16,206
3,243
1,669
3,264
16,282
15,941
86
7,173
9,109
0
46,691
W
Erlang Shen
nickqer
Erlang Shen
15,655
9,953
0
2,184
20,654
12,454
1,157
5,318
15,336
0
105,134
L
20,795
1,694
0
5,163
16,693
9,496
814
2,674
13,907
64,694
0
L
Hou Yi
10,048
4,032
0
1,798
15,260
4,658
481
2,891
12,219
0
42,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,792
Gold Earned
58,554
431
Minions Killed
478
0
Camps Cleared
0
1,717,424
Distance Traveled
1,950,009
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,982
454
79
4
0
347,118
1
W
Olorun
9,153
416
55
3
0
263,932
0
W
Hel
11,006
500
59
3
0
421,956
3
L
Bellona
9,379
426
86
4
0
333,829
4
W
Danzaburou
14,262
648
146
7
0
401,532
1
L
Nemesis
10,412
473
108
5
0
387,204
0
W
Guan Yu
11,209
510
60
3
0
407,330
2
W
Erlang Shen
12,924
587
158
7
0
455,259
1
L
Anubis
11,156
507
96
4
0
303,397
0
L
Hou Yi
9,863
448
62
3
0
345,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role