Player Matchup

Kuzenbo
Kuzenbo
HuffingE10
Kuzenbo
Level 44
God Stats
0W - 4L
1,295 SR
Queue Stats
339W - 321L
1,409 Elo+
Solo
Awilix
Awilix
MG Krave
Awilix
Level 62
God Stats
23W - 12L
1,767 SR
Queue Stats
163W - 130L
1,610 Elo+
Party 2
Cupid
Cupid
MMG LIZARD
Cupid
Level 26
God Stats
26W - 13L
1,684 SR
Queue Stats
189W - 157L
1,558 Elo+
Party 2
Vulcan
Vulcan
TREking66
Vulcan
Level 41
God Stats
0W - 6L
1,335 SR
Queue Stats
830W - 871L
1,328 Elo+
Solo
Sun Wukong
Sun Wukong
crisman22
Sun Wukong
Level 144
God Stats
2W - 2L
1,908 SR
Queue Stats
173W - 140L
1,529 Elo+
Party 2
Team Averages
Level 63
1,598 SR
1,487 Elo+

VS

Team Averages
Level 74
1,511 SR
1,480 Elo+
Geb
Geb
BladeRunner4381
Geb
Level 32
God Stats
11W - 13L
1,280 SR
Queue Stats
66W - 72L
1,641 Elo+
Solo
Merlin
Merlin
FANGZERO
Merlin
Level 146
God Stats
3W - 3L
1,413 SR
Queue Stats
149W - 172L
1,363 Elo+
Solo
Fenrir
Fenrir
YvngWraith-
Fenrir
Level 128
God Stats
3W - 0L
1,784 SR
Queue Stats
29W - 33L
1,480 Elo+
Party 1
Anhur
Anhur
arca414
Anhur
Level 49
God Stats
14W - 16L
1,501 SR
Queue Stats
75W - 80L
1,505 Elo+
Solo
Chaac
Chaac
kermielikes69
Chaac
Level 17
God Stats
4W - 2L
1,576 SR
Queue Stats
24W - 27L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HuffingE10
Kuzenbo
15
2 / 6 / 2
10,938
405
11,057
21,280
22,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
MG Krave
Awilix
20
6 / 5 / 3
13,096
485
17,064
20,312
10,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cupid
16
0 / 6 / 4
10,810
400
11,327
19,520
6,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
TREking66
Vulcan
15
1 / 7 / 2
10,406
385
12,956
17,386
6,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
crisman22
Sun Wukong
20
5 / 3 / 3
13,062
484
24,631
31,283
32,168
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 16
13,950
517
16,984
32,153
35,103
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
FANGZERO
Merlin
19
3 / 5 / 9
12,932
479
13,330
18,859
9,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
20
10 / 2 / 5
14,939
553
17,103
27,339
18,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
arca414
Anhur
20
9 / 1 / 7
15,428
571
23,011
24,214
11,527
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 4 / 6
12,343
457
12,442
21,234
20,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
70
14
Kills
27
27
Deaths
14
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
W
Merlin
FANGZERO
Merlin
3
5
9
1.5
L
Kuzenbo
HuffingE10
Kuzenbo
2
6
2
0.5
L
Awilix
MG Krave
Awilix
6
5
3
1.5
L
Cupid
0
6
4
0.33
L
Vulcan
TREking66
Vulcan
1
7
2
0.29
W
Fenrir
10
2
5
6.25
W
Anhur
arca414
Anhur
9
1
7
12.5
L
Sun Wukong
crisman22
Sun Wukong
5
3
3
2.17
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,035
Damage
82,870
109,781
Taken
123,799
78,385
Mitigated
94,258
26,237
Healing
58,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,984
2,493
0
13,816
32,153
35,103
34
9,656
22,345
49,012
0
W
Merlin
FANGZERO
Merlin
13,330
1,645
1,622
6,386
18,859
9,461
1,671
6,740
11,837
82,973
0
L
Kuzenbo
HuffingE10
Kuzenbo
11,057
2,721
0
2,094
21,280
22,104
14
7,953
12,873
38,139
0
L
Awilix
MG Krave
Awilix
17,064
6,034
0
5,286
20,312
10,635
105
4,878
15,183
0
94,971
L
Cupid
11,327
5,110
1,374
5,892
19,520
6,771
605
3,805
15,604
0
65,256
L
Vulcan
TREking66
Vulcan
12,956
4,366
231
3,699
17,386
6,707
1,382
6,878
9,935
58,265
0
W
Fenrir
17,103
1,219
0
12,262
27,339
18,003
1,213
5,173
22,004
0
117,219
W
Anhur
arca414
Anhur
23,011
13,175
0
14,600
24,214
11,527
7,854
4,620
19,510
0
149,306
L
Sun Wukong
crisman22
Sun Wukong
24,631
4,153
0
7,661
31,283
32,168
0
5,634
24,885
13,807
84,280
W
12,442
1,212
0
9,344
21,234
20,164
1,170
5,196
15,868
0
64,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,312
Gold Earned
69,592
547
Minions Killed
614
0
Camps Cleared
0
2,446,178
Distance Traveled
2,481,973
14
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,950
517
47
2
0
543,972
10
W
Merlin
12,932
479
139
5
0
431,621
23
L
Kuzenbo
10,938
405
49
2
0
498,100
6
L
Awilix
13,096
485
133
5
0
529,522
3
L
Cupid
10,810
400
100
4
0
513,450
1
L
Vulcan
10,406
385
104
4
0
440,505
3
W
Fenrir
14,939
553
140
5
0
524,127
0
W
Anhur
15,428
571
189
7
0
486,224
1
L
Sun Wukong
13,062
484
161
6
0
464,601
1
W
Chaac
12,343
457
99
4
0
496,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role