Player Matchup

Danzaburou
Danzaburou
ITotoo
Danzaburou
Level 20
God Stats
4W - 1L
1,588 SR
Queue Stats
92W - 70L
1,531 Elo+
Party 1
Kukulkan
Kukulkan
ImATostada
Kukulkan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,392 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NasusTeamkill
Tsukuyomi
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
18W - 19L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
TeGanoUnPelotude
Nu Wa
Level 4
God Stats
9W - 6L
1,463 SR
Queue Stats
85W - 70L
1,415 Elo+
Party 1
Nike
Nike
tomewsb
Nike
Level 86
God Stats
1W - 3L
1,668 SR
Queue Stats
22W - 19L
1,304 Elo+
Party 1
Team Averages
Level 25
1,544 SR
1,414 Elo+

VS

Team Averages
Level 15
1,536 SR
1,454 Elo+
Horus
Horus
BenDaichi
Horus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,289 Elo+
Solo
Apollo
Apollo
DeadLavitz
Apollo
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 74L
1,693 Elo+
Solo
Aphrodite
Aphrodite
rainandcolour
Aphrodite
Level 16
God Stats
15W - 13L
1,469 SR
Queue Stats
28W - 28L
1,385 Elo+
Solo
Nemesis
Nemesis
shanmugamc
Nemesis
Level 25
God Stats
14W - 11L
1,713 SR
Queue Stats
250W - 275L
1,534 Elo+
Solo
Khepri
Khepri
红旗飘扬
Khepri
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ITotoo
Danzaburou
19
3 / 6 / 8
12,840
476
19,014
20,332
6,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
ImATostada
Kukulkan
20
11 / 10 / 4
13,592
503
22,696
18,242
6,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
NasusTeamkill
Tsukuyomi
18
5 / 9 / 10
12,116
449
12,236
22,630
9,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 5 / 11
12,065
447
19,440
13,928
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
tomewsb
Nike
17
2 / 3 / 7
11,954
443
10,926
27,552
26,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BenDaichi
Horus
17
2 / 6 / 9
12,018
445
4,240
23,456
22,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
DeadLavitz
Apollo
20
16 / 2 / 9
18,589
688
44,475
34,641
17,814
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
rainandcolour
Aphrodite
17
1 / 5 / 7
12,047
446
9,284
18,357
13,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
shanmugamc
Nemesis
20
12 / 3 / 8
16,378
607
18,384
26,582
13,623
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Khepri
16
1 / 8 / 7
12,355
458
3,102
23,148
24,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
72
24
Kills
32
33
Deaths
24
40
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Horus
BenDaichi
Horus
2
6
9
1.08
W
Apollo
DeadLavitz
Apollo
16
2
9
10.25
L
Danzaburou
ITotoo
Danzaburou
3
6
8
1.17
L
Kukulkan
ImATostada
Kukulkan
11
10
4
1.3
L
Tsukuyomi
NasusTeamkill
Tsukuyomi
5
9
10
1.11
L
3
5
11
1.7
W
Aphrodite
rainandcolour
Aphrodite
1
5
7
0.9
W
Nemesis
shanmugamc
Nemesis
12
3
8
5.33
L
Nike
tomewsb
Nike
2
3
7
1.83
W
Khepri
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,312
Damage
79,485
102,684
Taken
126,184
53,356
Mitigated
92,015
18,307
Healing
51,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BenDaichi
Horus
4,240
2,350
2,067
3,217
23,456
22,405
1,006
8,457
14,357
0
36,788
W
Apollo
DeadLavitz
Apollo
44,475
34,175
0
22,079
34,641
17,814
12,688
7,011
27,022
0
215,637
L
Danzaburou
ITotoo
Danzaburou
19,014
10,121
0
2,757
20,332
6,821
114
1,394
18,846
0
98,341
L
Kukulkan
ImATostada
Kukulkan
22,696
3,684
0
2,099
18,242
6,816
1,040
2,030
16,160
68,387
0
L
Tsukuyomi
NasusTeamkill
Tsukuyomi
12,236
3,640
0
3,884
22,630
9,570
0
2,656
19,828
0
60,557
L
19,440
4,144
0
674
13,928
4,047
0
739
13,105
76,766
0
W
Aphrodite
rainandcolour
Aphrodite
9,284
259
8,134
8,690
18,357
13,646
798
9,490
8,449
50,323
0
W
Nemesis
shanmugamc
Nemesis
18,384
7,970
0
6,134
26,582
13,623
1,334
6,393
19,687
0
138,959
L
Nike
tomewsb
Nike
10,926
1,048
0
8,893
27,552
26,102
145
4,871
22,359
0
65,028
W
Khepri
3,102
165
0
1,046
23,148
24,527
950
12,243
10,675
30,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,567
Gold Earned
71,387
557
Minions Killed
633
0
Camps Cleared
0
2,351,815
Distance Traveled
2,564,407
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,018
445
51
2
0
518,017
5
W
Apollo
18,589
688
267
10
0
484,343
3
L
Danzaburou
12,840
476
156
6
0
486,900
4
L
Kukulkan
13,592
503
105
4
0
421,410
4
L
Tsukuyomi
12,116
449
89
3
0
500,176
1
L
Nu Wa
12,065
447
92
3
0
476,691
6
W
Aphrodite
12,047
446
118
4
0
540,318
5
W
Nemesis
16,378
607
163
6
0
578,016
0
L
Nike
11,954
443
115
4
0
466,638
1
W
Khepri
12,355
458
34
1
0
443,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role