Player Matchup

Cupid
Cupid
BDEVendetta
Cupid
Level 28
God Stats
28W - 32L
1,479 SR
Queue Stats
69W - 99L
1,449 Elo+
Solo
Athena
Athena
PhantomxMatrix
Athena
Level 27
God Stats
1W - 1L
1,844 SR
Queue Stats
88W - 74L
1,546 Elo+
Solo
Ullr
Ullr
wunaihaotian
Ullr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Team Averages
Level 20
1,608 SR
1,498 Elo+

VS

Team Averages
Level 70
1,584 SR
1,425 Elo+
Janus
Janus
IsSheThiccTho
Janus
Level 59
God Stats
2W - 1L
1,488 SR
Queue Stats
249W - 284L
1,494 Elo+
Solo
Jormungandr
Jormungandr
LeeBull
Jormungandr
Level 16
God Stats
1W - 0L
1,694 SR
Queue Stats
4W - 14L
1,152 Elo+
Solo
Anhur
Anhur
MegaMascot
Anhur
Level 134
God Stats
5W - 5L
1,569 SR
Queue Stats
96W - 119L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,471
652
6,660
12,252
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 7 / 2
8,552
658
9,239
16,305
11,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 8 / 5
7,745
596
4,360
10,845
3,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 11
9,668
744
11,457
6,926
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
LeeBull
Jormungandr
12
1 / 3 / 18
9,128
702
6,243
13,097
11,118
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
15
13 / 1 / 6
11,490
884
14,759
10,624
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
5
Kills
20
20
Deaths
6
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
6
2
11
5.75
W
Jormungandr
LeeBull
Jormungandr
1
3
18
3.33
W
Anhur
13
1
6
16
L
3
7
2
0.57
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,259
Damage
32,459
39,402
Taken
30,647
18,273
Mitigated
17,684
6,150
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,660
3,274
485
2,428
12,252
3,300
384
3,719
8,281
0
39,187
W
11,457
1,234
0
1,979
6,926
2,437
356
2,441
4,485
36,124
0
W
Jormungandr
LeeBull
Jormungandr
6,243
2,236
0
890
13,097
11,118
148
3,896
9,201
17,198
0
W
Anhur
14,759
8,849
0
3,515
10,624
4,129
2,361
3,004
7,620
0
53,382
L
9,239
3,162
291
2,581
16,305
11,282
300
6,993
9,127
22,477
0
L
4,360
2,606
0
365
10,845
3,691
270
6,337
4,234
0
14,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,768
Gold Earned
30,286
127
Minions Killed
153
0
Camps Cleared
0
649,495
Distance Traveled
701,153
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,471
652
73
6
0
221,066
3
W
Janus
9,668
744
49
4
0
220,901
4
W
Jormungandr
9,128
702
26
2
0
233,964
1
W
Anhur
11,490
884
78
6
0
246,288
2
L
Athena
8,552
658
26
2
0
238,323
3
L
Ullr
7,745
596
28
2
0
190,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role