Player Matchup

Achilles
Achilles
ShelIby
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
alexkpo083
Tyr
Level 100
God Stats
1W - 1L
1,772 SR
Queue Stats
111W - 107L
1,485 Elo+
Solo
Fenrir
Fenrir
desmon00
Fenrir
Level 160
God Stats
3W - 2L
1,785 SR
Queue Stats
107W - 101L
1,533 Elo+
Solo
Freya
Freya
pinchadito
Freya
Level 64
God Stats
8W - 12L
1,500 SR
Queue Stats
66W - 67L
1,187 Elo+
Solo
Hel
Hel
porttto_
Hel
Level 63
God Stats
3W - 6L
1,833 SR
Queue Stats
182W - 169L
1,443 Elo+
Solo
Team Averages
Level 108
1,678 SR
1,430 Elo+

VS

Team Averages
Level 119
1,573 SR
1,482 Elo+
Hera
Hera
DyBowdy
Hera
Level 78
God Stats
9W - 15L
1,372 SR
Queue Stats
329W - 381L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
GutoReis
Erlang Shen
Level 149
God Stats
4W - 0L
1,795 SR
Queue Stats
70W - 53L
1,598 Elo+
Party 1
Athena
Athena
Leonhellscream
Athena
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,277 Elo+
Solo
Ullr
Ullr
Leozera7
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
xMontoyax
Cabrakan
Level 154
God Stats
21W - 15L
1,698 SR
Queue Stats
820W - 865L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ShelIby
Achilles
17
1 / 5 / 1
10,098
459
12,392
24,469
20,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 7 / 1
8,890
404
4,170
18,416
8,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
desmon00
Fenrir
14
1 / 8 / 1
8,483
386
6,427
22,684
21,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
12
1 / 3 / 1
8,402
382
6,403
10,308
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
1 / 8 / 1
9,271
421
7,624
16,166
6,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
DyBowdy
Hera
19
6 / 0 / 10
13,042
593
14,531
9,937
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
GutoReis
Erlang Shen
20
11 / 0 / 9
14,483
658
19,756
18,770
12,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 15
11,578
526
7,721
14,420
17,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
20
4 / 0 / 2
12,986
590
8,347
15,952
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
xMontoyax
Cabrakan
19
9 / 3 / 11
13,179
599
19,373
19,879
14,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
78
4
Kills
31
31
Deaths
5
5
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hera
DyBowdy
Hera
6
0
10
11
W
Erlang Shen
GutoReis
Erlang Shen
11
0
9
15.5
W
1
2
15
4.25
W
Ullr
4
0
2
5
L
Achilles
ShelIby
Achilles
1
5
1
0.3
L
0
7
1
0.07
L
Fenrir
desmon00
Fenrir
1
8
1
0.19
L
Freya
1
3
1
0.5
L
1
8
1
0.19
W
Cabrakan
xMontoyax
Cabrakan
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,016
Damage
69,728
92,043
Taken
78,958
60,861
Mitigated
55,592
25,479
Healing
34,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
DyBowdy
Hera
14,531
2,663
0
4,432
9,937
3,789
359
1,577
8,027
104,759
0
W
Erlang Shen
GutoReis
Erlang Shen
19,756
10,340
0
11,038
18,770
12,867
4,672
944
16,707
0
99,227
W
7,721
2,176
0
2,626
14,420
17,397
1,007
2,543
11,723
41,941
0
W
Ullr
8,347
3,782
0
9,287
15,952
6,710
8,568
4,842
11,049
0
96,150
L
Achilles
ShelIby
Achilles
12,392
2,913
0
8,193
24,469
20,464
0
8,567
15,760
0
71,453
L
4,170
560
0
4,086
18,416
8,984
0
9,108
9,156
0
57,141
L
Fenrir
desmon00
Fenrir
6,427
2,242
0
2,598
22,684
21,663
0
11,043
11,429
0
47,480
L
Freya
6,403
2,238
0
5,153
10,308
3,118
111
2,276
7,992
44,644
0
L
7,624
458
1,833
3,616
16,166
6,632
0
9,979
6,081
55,055
0
W
Cabrakan
xMontoyax
Cabrakan
19,373
2,536
0
7,580
19,879
14,829
1,509
3,445
16,064
88,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,144
Gold Earned
65,268
488
Minions Killed
651
0
Camps Cleared
0
1,779,557
Distance Traveled
2,058,639
15
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,042
593
153
7
0
456,547
8
W
Erlang Shen
14,483
658
173
8
0
455,765
10
W
Athena
11,578
526
49
2
0
387,557
3
W
Ullr
12,986
590
159
7
0
367,510
6
L
Achilles
10,098
459
121
6
0
366,754
2
L
Tyr
8,890
404
107
5
0
442,185
1
L
Fenrir
8,483
386
67
3
0
386,024
5
L
Freya
8,402
382
80
4
0
214,282
5
L
Hel
9,271
421
113
5
0
370,312
2
W
Cabrakan
13,179
599
117
5
0
391,260
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role