Player Matchup

Scylla
Scylla
HickoryRocher8
Scylla
Level 28
God Stats
20W - 19L
1,461 SR
Queue Stats
217W - 210L
1,468 Elo+
Party 2
Ymir
Ymir
M4R3_NoBody
Ymir
Level 16
God Stats
4W - 2L
1,711 SR
Queue Stats
4W - 4L
1,360 Elo+
Solo
Thor
Thor
TurkeyHustler
Thor
Level 29
God Stats
3W - 1L
1,643 SR
Queue Stats
5W - 8L
1,307 Elo+
Solo
Bellona
Bellona
Uziik 9E
Bellona
Level 15
God Stats
3W - 3L
1,716 SR
Queue Stats
116W - 129L
1,499 Elo+
Party 2
Raijin
Raijin
XuRuS-_-964
Raijin
Level 6
God Stats
3W - 4L
1,375 SR
Queue Stats
5W - 9L
1,219 Elo+
Solo
Team Averages
Level 19
1,581 SR
1,370 Elo+

VS

Team Averages
Level 10
1,375 SR
1,201 Elo+
Cerberus
Cerberus
Kisa0323
Cerberus
Level 5
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
T_Fox_ST
Tsukuyomi
Level 3
God Stats
2W - 4L
1,328 SR
Queue Stats
13W - 26L
1,116 Elo+
Party 1
Bellona
Bellona
fuRIA_sequeiraUP
Bellona
Level 3
God Stats
0W - 2L
1,328 SR
Queue Stats
11W - 19L
1,116 Elo+
Party 1
Odin
Odin
illusio5578
Odin
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
995 Elo+
Solo
Neith
Neith
pandemonio312
Neith
Level 27
God Stats
2W - 5L
1,411 SR
Queue Stats
52W - 89L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 0 / 8
11,915
596
18,901
8,893
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 3 / 13
9,902
495
6,212
18,115
15,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

3
0 / 0 / 0
5,994
300
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
Uziik 9E
Bellona
16
6 / 8 / 9
10,203
510
13,557
14,765
9,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
16
11 / 3 / 8
10,959
548
16,998
12,575
4,576
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kisa0323
Cerberus
10
1 / 12 / 3
7,609
380
2,856
22,094
7,354
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
T_Fox_ST
Tsukuyomi
11
4 / 8 / 1
8,162
408
8,506
14,467
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 7 / 4
9,387
469
5,052
13,860
10,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 9 / 1
9,186
459
7,496
16,193
10,094
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
1 / 5 / 1
8,376
419
7,679
12,040
4,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
40
Kills
13
14
Deaths
41
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
19
0
8
23
L
Cerberus
Kisa0323
Cerberus
1
12
3
0.21
W
4
3
13
3.5
L
Tsukuyomi
T_Fox_ST
Tsukuyomi
4
8
1
0.56
W
0
0
0
0
W
Bellona
Uziik 9E
Bellona
6
8
9
1.31
W
Raijin
11
3
8
5
L
4
7
4
0.86
L
3
9
1
0.39
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,668
Damage
31,589
54,348
Taken
78,654
33,686
Mitigated
37,685
8,317
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,901
2,952
0
2,925
8,893
3,244
2,562
1,151
7,742
61,376
0
L
Cerberus
Kisa0323
Cerberus
2,856
60
0
1,588
22,094
7,354
47
13,524
8,162
16,697
0
W
6,212
2,303
0
587
18,115
15,919
970
574
17,495
30,957
0
L
Tsukuyomi
T_Fox_ST
Tsukuyomi
8,506
2,783
0
2,098
14,467
4,869
0
6,312
7,869
0
28,427
W
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Uziik 9E
Bellona
13,557
4,609
0
358
14,765
9,947
1,434
420
14,345
0
48,160
W
Raijin
16,998
3,348
180
4,267
12,575
4,576
2,370
1,282
11,265
52,773
0
L
5,052
2,230
0
255
13,860
10,739
1,329
3,308
10,378
0
29,811
L
7,496
3,658
0
240
16,193
10,094
356
10,131
5,706
860
31,650
L
7,679
3,277
0
3,427
12,040
4,629
753
7,192
4,428
0
52,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
42,720
299
Minions Killed
306
0
Camps Cleared
0
1,438,692
Distance Traveled
1,674,473
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,915
596
93
5
0
377,227
2
L
Cerberus
7,609
380
43
2
0
332,553
0
W
Ymir
9,902
495
37
2
0
358,210
0
L
Tsukuyomi
8,162
408
58
3
0
370,688
0
W
Thor
5,994
300
0
0
0
7,124
0
W
Bellona
10,203
510
78
4
0
370,155
3
W
Raijin
10,959
548
91
5
0
325,976
3
L
Bellona
9,387
469
50
3
0
390,749
0
L
Odin
9,186
459
66
3
0
267,178
0
L
Neith
8,376
419
89
4
0
313,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role