Player Matchup

Da Ji
Da Ji
Kuzande
Da Ji
Level 11
God Stats
3W - 1L
1,680 SR
Queue Stats
91W - 63L
1,240 Elo+
Solo
Ares
Ares
MercenaryAtlas
Ares
Level 28
God Stats
3W - 4L
1,296 SR
Queue Stats
420W - 364L
1,619 Elo+
Solo
Tiamat
Tiamat
ShiftyShuffler
Tiamat
Level 23
God Stats
11W - 10L
1,559 SR
Queue Stats
17W - 16L
1,441 Elo+
Solo
King Arthur
King Arthur
xxoo123
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,413 Elo+
Solo
Rama
Rama
云海战舰
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,096 Elo+
Solo
Team Averages
Level 16
1,507 SR
1,362 Elo+

VS

Team Averages
Level 10
1,481 SR
1,486 Elo+
Ymir
Ymir
BetterGPU
Ymir
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 4L
1,678 Elo+
Solo
Nemesis
Nemesis
Davanjei
Nemesis
Level 8
God Stats
3W - 10L
1,164 SR
Queue Stats
16W - 25L
1,132 Elo+
Party 1
Hera
Hera
iSoloist
Hera
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
in0mac
Rama
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
她是江疏影
Freya
Level 6
God Stats
1W - 1L
1,743 SR
Queue Stats
7W - 6L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kuzande
Da Ji
14
9 / 1 / 10
8,964
560
14,799
11,542
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
5 / 3 / 7
8,035
502
6,795
9,068
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
9 / 2 / 8
8,841
553
15,837
9,653
7,601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
xxoo123
King Arthur
14
7 / 1 / 4
8,403
525
8,201
10,493
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7
1 / 3 / 3
5,672
355
2,364
4,167
1,488
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 5 / 2
7,932
496
5,575
15,636
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Davanjei
Nemesis
10
2 / 7 / 4
6,959
435
3,148
13,713
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
12
1 / 10 / 3
7,565
473
3,793
10,161
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
in0mac
Rama
11
1 / 5 / 3
7,107
444
3,931
10,915
4,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 5 / 3
8,712
545
11,475
15,117
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
31
Kills
10
10
Deaths
32
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
2
0.4
L
Nemesis
Davanjei
Nemesis
2
7
4
0.57
W
Da Ji
Kuzande
Da Ji
9
1
10
14
W
5
3
7
2.83
W
9
2
8
6.5
L
Hera
1
10
3
0.25
L
Rama
in0mac
Rama
1
5
3
0.5
W
King Arthur
xxoo123
King Arthur
7
1
4
9
W
1
3
3
0.83
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,996
Damage
27,922
44,923
Taken
65,542
30,368
Mitigated
27,454
12,059
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,575
1,168
0
2,712
15,636
8,766
362
7,819
7,771
37,533
0
L
Nemesis
Davanjei
Nemesis
3,148
526
0
3,734
13,713
5,665
39
3,658
10,005
0
25,054
W
Da Ji
Kuzande
Da Ji
14,799
4,568
0
4,380
11,542
5,503
0
3,311
8,105
0
50,616
W
6,795
547
0
2,514
9,068
6,687
44
4,005
4,995
26,814
0
W
15,837
1,651
0
2,992
9,653
7,601
515
4,570
5,021
52,536
0
L
Hera
3,793
1,125
42
671
10,161
3,056
176
4,890
5,189
20,814
0
L
Rama
in0mac
Rama
3,931
3,064
0
1,267
10,915
4,493
978
3,062
7,828
0
36,483
W
King Arthur
xxoo123
King Arthur
8,201
972
0
1,525
10,493
9,089
0
5,688
4,723
0
37,085
W
2,364
2,279
0
648
4,167
1,488
560
2,901
1,236
0
12,423
L
11,475
4,028
0
6,242
15,117
5,474
314
3,203
11,397
48,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,915
Gold Earned
38,275
251
Minions Killed
322
0
Camps Cleared
0
1,373,526
Distance Traveled
1,340,815
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,932
496
57
4
0
263,937
0
L
Nemesis
6,959
435
51
3
0
298,270
0
W
Da Ji
8,964
560
63
4
0
355,118
6
W
Ares
8,035
502
33
2
0
262,139
1
W
Tiamat
8,841
553
76
5
0
259,247
3
L
Hera
7,565
473
54
3
0
255,909
1
L
Rama
7,107
444
65
4
0
271,554
2
W
King Arthur
8,403
525
62
4
0
352,857
0
W
Rama
5,672
355
17
1
0
144,165
0
L
Freya
8,712
545
95
6
0
251,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role