Player Matchup

Fenrir
Fenrir
Bladegustt546
Fenrir
Level 29
God Stats
11W - 10L
1,500 SR
Queue Stats
294W - 293L
1,440 Elo+
Party 1
Scylla
Scylla
OPPyeahYouKnowMe
Scylla
Level 26
God Stats
29W - 29L
1,623 SR
Queue Stats
244W - 218L
1,680 Elo+
Solo
Hachiman
Hachiman
OrpheusYAWAH
Hachiman
Level 36
God Stats
48W - 56L
1,435 SR
Queue Stats
540W - 553L
1,380 Elo+
Party 1
Chaac
Chaac
PoulpeMalade01
Chaac
Level 29
God Stats
19W - 14L
1,490 SR
Queue Stats
89W - 90L
1,458 Elo+
Solo
Cerberus
Cerberus
mushr00m2013
Cerberus
Level 8
God Stats
15W - 12L
1,420 SR
Queue Stats
150W - 167L
1,377 Elo+
Party 1
Team Averages
Level 26
1,493 SR
1,467 Elo+

VS

Team Averages
Level 23
1,474 SR
1,393 Elo+
Amaterasu
Amaterasu
OpsX_neww
Amaterasu
Level 15
God Stats
0W - 2L
1,279 SR
Queue Stats
10W - 14L
1,299 Elo+
Party 2
Rama
Rama
RiverLake342
Rama
Level 26
God Stats
2W - 1L
1,385 SR
Queue Stats
49W - 34L
1,607 Elo+
Solo
Cabrakan
Cabrakan
Ur Dad Weird303
Cabrakan
Level 26
God Stats
5W - 5L
1,674 SR
Queue Stats
120W - 109L
1,540 Elo+
Solo
Pele
Pele
killoper68
Pele
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 41L
1,211 Elo+
Party 2
Danzaburou
Danzaburou
malsime
Danzaburou
Level 28
God Stats
2W - 3L
1,530 SR
Queue Stats
69W - 82L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 7 / 6
11,532
549
12,077
17,150
7,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 2 / 5
12,615
601
16,002
9,406
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
OrpheusYAWAH
Hachiman
15
1 / 3 / 2
9,616
458
4,901
10,491
3,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
13 / 1 / 2
12,641
602
19,060
21,674
31,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
mushr00m2013
Cerberus
13
0 / 6 / 8
9,114
434
5,287
13,487
8,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
OpsX_neww
Amaterasu
8
2 / 5 / 2
7,452
355
1,589
7,222
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
13 / 4 / 5
11,979
570
23,426
19,631
7,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
14
3 / 3 / 11
10,168
484
7,736
15,522
16,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 10 / 3
7,601
362
4,213
15,909
4,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
malsime
Danzaburou
14
1 / 11 / 1
9,591
457
7,136
16,140
6,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
33
Kills
19
19
Deaths
33
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
7
6
1.57
W
11
2
5
6.75
L
Amaterasu
OpsX_neww
Amaterasu
2
5
2
0.6
W
Hachiman
OrpheusYAWAH
Hachiman
1
3
2
0.67
W
13
1
2
14
L
13
4
5
3.88
L
Cabrakan
3
3
11
2.83
L
0
10
3
0.15
L
Danzaburou
malsime
Danzaburou
1
11
1
0.14
W
Cerberus
mushr00m2013
Cerberus
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,327
Damage
44,100
72,208
Taken
74,424
53,275
Mitigated
38,355
25,348
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,077
3,619
0
2,243
17,150
7,165
0
2,932
14,218
0
74,300
W
16,002
1,513
0
3,333
9,406
3,565
430
1,238
8,168
76,913
0
L
Amaterasu
OpsX_neww
Amaterasu
1,589
409
0
714
7,222
3,345
0
1,364
5,632
0
12,308
W
Hachiman
OrpheusYAWAH
Hachiman
4,901
2,607
0
4,198
10,491
3,226
3,517
1,051
9,440
0
57,140
W
19,060
3,577
0
12,256
21,674
31,226
2,482
1,707
19,967
0
74,900
L
23,426
17,169
0
8,317
19,631
7,685
782
7,362
12,074
0
80,312
L
Cabrakan
7,736
1,127
0
3,967
15,522
16,146
68
6,412
8,751
25,227
0
L
4,213
895
186
1,325
15,909
4,774
0
4,824
10,703
0
26,136
L
Danzaburou
malsime
Danzaburou
7,136
3,475
0
1,125
16,140
6,405
551
639
15,153
0
52,384
W
Cerberus
mushr00m2013
Cerberus
5,287
517
0
3,318
13,487
8,093
179
808
12,679
24,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
46,791
530
Minions Killed
314
0
Camps Cleared
0
1,844,171
Distance Traveled
1,554,027
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,532
549
105
5
0
401,462
0
W
Scylla
12,615
601
127
6
0
373,174
3
L
Amaterasu
7,452
355
29
1
0
253,827
2
W
Hachiman
9,616
458
94
4
0
331,871
2
W
Chaac
12,641
602
159
8
0
396,024
8
L
Rama
11,979
570
125
6
0
328,950
7
L
Cabrakan
10,168
484
30
1
0
375,461
2
L
Pele
7,601
362
48
2
0
327,485
0
L
Danzaburou
9,591
457
82
4
0
268,304
2
W
Cerberus
9,114
434
45
2
0
341,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role