Player Matchup

Medusa
Medusa
FinalJudgemnt
Medusa
Level 83
God Stats
3W - 4L
1,893 SR
Queue Stats
419W - 430L
1,574 Elo+
Solo
Horus
Horus
Gändålf
Horus
Level 143
God Stats
3W - 4L
1,396 SR
Queue Stats
309W - 232L
1,648 Elo+
Solo
Tiamat
Tiamat
KingBoo92
Tiamat
Level 155
God Stats
13W - 28L
1,502 SR
Queue Stats
434W - 428L
1,615 Elo+
Solo
Ratatoskr
Ratatoskr
Ventdhiver
Ratatoskr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 117L
1,624 Elo+
Solo
Scylla
Scylla
ZarzoYT
Scylla
Level 104
God Stats
0W - 2L
1,273 SR
Queue Stats
64W - 54L
1,605 Elo+
Solo
Team Averages
Level 127
1,513 SR
1,613 Elo+

VS

Team Averages
Level 126
1,486 SR
1,492 Elo+
Sun Wukong
Sun Wukong
CobrasKisss
Sun Wukong
Level 73
God Stats
2W - 1L
1,349 SR
Queue Stats
16W - 19L
1,239 Elo+
Solo
Tiamat
Tiamat
OEBDragonLight
Tiamat
Level 147
God Stats
37W - 26L
1,628 SR
Queue Stats
99W - 74L
1,688 Elo+
Solo
Cthulhu
Cthulhu
Zetsubø
Cthulhu
Level 149
God Stats
2W - 2L
1,453 SR
Queue Stats
112W - 117L
1,535 Elo+
Party 1
Rama
Rama
elZeff
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
nickDG5
Set
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 2
9,908
583
10,676
12,526
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Gändålf
Horus
11
2 / 5 / 9
8,062
474
7,139
16,435
12,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
KingBoo92
Tiamat
16
1 / 3 / 3
9,860
580
13,965
10,927
8,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Ventdhiver
Ratatoskr
14
5 / 5 / 5
9,106
536
8,878
12,694
4,362
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
ZarzoYT
Scylla
14
2 / 4 / 4
8,305
489
6,108
11,176
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CobrasKisss
Sun Wukong
17
2 / 3 / 0
9,913
583
7,345
17,948
9,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
7 / 4 / 6
10,395
611
15,577
12,019
9,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Zetsubø
Cthulhu
14
5 / 2 / 9
9,346
550
7,042
16,174
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
elZeff
Rama
13
1 / 6 / 2
8,059
474
2,792
8,003
2,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
17
6 / 2 / 8
10,242
602
12,453
11,937
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
17
Kills
21
21
Deaths
17
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CobrasKisss
Sun Wukong
2
3
0
0.67
L
7
4
2
2
L
Horus
Gändålf
Horus
2
5
9
1.3
L
Tiamat
KingBoo92
Tiamat
1
3
3
0.83
W
7
4
6
2.5
L
Ratatoskr
Ventdhiver
Ratatoskr
5
5
5
1.5
L
Scylla
ZarzoYT
Scylla
2
4
4
1
W
Cthulhu
Zetsubø
Cthulhu
5
2
9
4.75
W
Rama
elZeff
Rama
1
6
2
0.33
W
Set
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,766
Damage
45,209
63,758
Taken
66,081
34,124
Mitigated
37,537
21,986
Healing
21,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CobrasKisss
Sun Wukong
7,345
1,163
0
6,941
17,948
9,932
719
11,286
5,962
0
67,501
L
10,676
5,090
0
5,748
12,526
4,787
0
4,813
7,667
0
70,955
L
Horus
Gändålf
Horus
7,139
2,812
371
5,400
16,435
12,581
0
7,346
8,847
0
14,128
L
Tiamat
KingBoo92
Tiamat
13,965
2,704
0
6,070
10,927
8,574
274
299
10,624
67,524
0
W
15,577
2,669
317
3,505
12,019
9,774
625
3,363
8,420
65,261
0
L
Ratatoskr
Ventdhiver
Ratatoskr
8,878
2,166
0
3,605
12,694
4,362
0
3,568
8,989
0
56,317
L
Scylla
ZarzoYT
Scylla
6,108
713
0
792
11,176
3,820
0
5,910
5,012
54,629
0
W
Cthulhu
Zetsubø
Cthulhu
7,042
599
301
3,574
16,174
10,066
0
2,311
13,724
36,423
0
W
Rama
elZeff
Rama
2,792
2,240
0
1,374
8,003
2,167
1,371
0
8,003
0
44,636
W
Set
12,453
4,800
0
5,249
11,937
5,598
0
1,966
9,899
0
74,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
47,955
517
Minions Killed
576
0
Camps Cleared
0
1,624,356
Distance Traveled
1,692,573
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,913
583
185
11
0
342,241
5
L
Medusa
9,908
583
117
7
0
276,973
4
L
Horus
8,062
474
18
1
0
361,995
6
L
Tiamat
9,860
580
157
9
0
306,533
7
W
Tiamat
10,395
611
135
8
0
324,456
2
L
Ratatoskr
9,106
536
88
5
0
361,613
8
L
Scylla
8,305
489
137
8
0
317,242
4
W
Cthulhu
9,346
550
50
3
0
350,422
9
W
Rama
8,059
474
89
5
0
290,133
2
W
Set
10,242
602
117
7
0
385,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role