Player Matchup

Rama
Rama
Berserkeerr21
Rama
Level 6
God Stats
2W - 0L
1,794 SR
Queue Stats
4W - 4L
1,420 Elo+
Solo
Nemesis
Nemesis
LeBlondeJames
Nemesis
Level 43
God Stats
7W - 8L
1,668 SR
Queue Stats
424W - 560L
1,425 Elo+
Party 1
Vamana
Vamana
Warhammer508
Vamana
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
awesomesauce773
Ah Puch
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
348W - 365L
1,555 Elo+
Party 1
Cerberus
Cerberus
cuppbird
Cerberus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,600 Elo+
Party 1
Team Averages
Level 35
1,592 SR
1,500 Elo+

VS

Team Averages
Level 27
1,548 SR
1,457 Elo+
Ymir
Ymir
bananaman991
Ymir
Level 27
God Stats
75W - 65L
1,660 SR
Queue Stats
91W - 87L
1,521 Elo+
Party 2
Hera
Hera
khaleeesii
Hera
Level 29
God Stats
18W - 22L
1,501 SR
Queue Stats
81W - 101L
1,445 Elo+
Party 3
Ganesha
Ganesha
mackyymack
Ganesha
Level 29
God Stats
3W - 3L
1,461 SR
Queue Stats
86W - 109L
1,444 Elo+
Party 3
Serqet
Serqet
tristenk818
Serqet
Level 21
God Stats
7W - 12L
1,540 SR
Queue Stats
33W - 38L
1,440 Elo+
Solo
Anubis
Anubis
yaboiiijaeden
Anubis
Level 28
God Stats
95W - 73L
1,576 SR
Queue Stats
100W - 90L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
4,866
487
1,838
3,510
873
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
9
4 / 2 / 2
5,910
591
4,328
6,712
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
9
1 / 3 / 0
5,474
547
4,045
7,045
3,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
6 / 1 / 2
6,338
634
7,262
4,526
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
cuppbird
Cerberus
6
1 / 3 / 3
4,798
480
1,627
6,434
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
5,653
565
4,182
6,286
2,518
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 4 / 0
4,959
496
2,195
5,402
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ganesha
mackyymack
Ganesha
7
0 / 3 / 1
4,501
450
1,762
6,207
1,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
8
2 / 3 / 1
5,359
536
1,773
6,686
1,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
3 / 3 / 1
4,946
495
5,451
4,789
1,429
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
13
Kills
9
9
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Nemesis
4
2
2
2.5
W
Vamana
1
3
0
0.33
W
6
1
2
7
L
3
2
1
1.75
W
Cerberus
cuppbird
Cerberus
1
3
3
0.83
L
1
4
0
0.25
L
Ganesha
mackyymack
Ganesha
0
3
1
0.17
L
Serqet
2
3
1
0.83
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,100
Damage
15,363
28,227
Taken
29,370
9,973
Mitigated
9,395
6,013
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,838
1,697
0
950
3,510
873
678
2,673
809
0
12,099
W
Nemesis
4,328
2,025
0
0
6,712
2,141
22
1,778
4,769
0
27,330
W
Vamana
4,045
1,342
0
2,553
7,045
3,553
0
3,543
3,502
0
20,724
W
7,262
567
0
1,823
4,526
1,093
389
1,337
2,991
31,668
0
L
4,182
976
0
1,724
6,286
2,518
144
0
5,898
22,944
0
W
Cerberus
cuppbird
Cerberus
1,627
131
0
687
6,434
2,313
296
3,993
2,401
7,359
0
L
2,195
333
0
564
5,402
1,526
0
3,452
1,950
22,015
0
L
Ganesha
mackyymack
Ganesha
1,762
426
0
788
6,207
1,986
27
2,215
3,992
10,497
0
L
Serqet
1,773
920
0
589
6,686
1,936
0
659
6,027
0
22,900
L
5,451
839
0
552
4,789
1,429
104
2,563
2,226
11,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,386
Gold Earned
25,418
188
Minions Killed
187
0
Camps Cleared
0
922,762
Distance Traveled
927,957
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,866
487
20
2
0
172,369
0
W
Nemesis
5,910
591
44
4
0
200,773
0
W
Vamana
5,474
547
48
5
0
162,716
0
W
Ah Puch
6,338
634
59
6
0
183,375
0
L
Ymir
5,653
565
41
4
0
184,444
0
W
Cerberus
4,798
480
17
2
0
203,529
0
L
Hera
4,959
496
65
7
0
162,997
0
L
Ganesha
4,501
450
9
1
0
207,180
4
L
Serqet
5,359
536
48
5
0
189,529
1
L
Anubis
4,946
495
24
2
0
183,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role