Player Matchup

Set
Set
GoatRoot
Set
Level 105
God Stats
7W - 8L
1,604 SR
Queue Stats
337W - 279L
1,569 Elo+
Party 1
Cerberus
Cerberus
InoPiggy
Cerberus
Level 28
God Stats
10W - 5L
1,545 SR
Queue Stats
49W - 44L
1,543 Elo+
Solo
Olorun
Olorun
KhajiitKing
Olorun
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,717 Elo+
Party 1
Neith
Neith
WhiteSwine
Neith
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 17L
1,573 Elo+
Solo
Horus
Horus
punksu
Horus
Level 18
God Stats
1W - 1L
1,607 SR
Queue Stats
40W - 25L
1,531 Elo+
Solo
Team Averages
Level 34
1,551 SR
1,586 Elo+

VS

Team Averages
Level 25
1,565 SR
1,603 Elo+
Ao Kuang
Ao Kuang
LibertaliaRed
Ao Kuang
Level 29
God Stats
16W - 14L
1,624 SR
Queue Stats
106W - 80L
1,640 Elo+
Party 2
Jormungandr
Jormungandr
NobletheKnight
Jormungandr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Izanami
Izanami
ShadowDragon022
Izanami
Level 29
God Stats
42W - 17L
1,784 SR
Queue Stats
104W - 77L
1,640 Elo+
Party 2
Olorun
Olorun
homelessbean
Olorun
Level 22
God Stats
0W - 2L
1,301 SR
Queue Stats
72W - 53L
1,634 Elo+
Party 2
Achilles
Achilles
lLockl
Achilles
Level 25
God Stats
15W - 16L
1,614 SR
Queue Stats
73W - 63L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
7,488
576
4,028
6,305
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
InoPiggy
Cerberus
10
2 / 2 / 2
6,383
491
3,997
8,510
3,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
13
3 / 0 / 2
7,544
580
3,935
5,625
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
11
2 / 1 / 3
6,664
513
7,627
8,238
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
punksu
Horus
13
3 / 0 / 2
7,327
564
4,675
7,628
5,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LibertaliaRed
Ao Kuang
11
1 / 4 / 0
6,313
486
5,178
8,792
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
NobletheKnight
Jormungandr
10
0 / 2 / 0
5,863
451
1,386
5,197
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 3 / 1
6,471
498
3,828
7,161
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Olorun
10
0 / 2 / 0
6,149
473
4,322
6,158
2,369
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
lLockl
Achilles
8
1 / 2 / 1
5,400
415
6,299
8,305
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Cerberus
InoPiggy
Cerberus
2
2
2
1.5
W
Olorun
3
0
2
4
L
Ao Kuang
LibertaliaRed
Ao Kuang
1
4
0
0.25
L
Jormungandr
NobletheKnight
Jormungandr
0
2
0
0
L
1
3
1
0.5
W
Neith
2
1
3
3.5
L
Olorun
0
2
0
0
L
Achilles
lLockl
Achilles
1
2
1
0.75
W
Horus
punksu
Horus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,262
Damage
21,013
36,306
Taken
35,613
15,141
Mitigated
13,671
16,399
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,028
1,335
0
2,978
6,305
2,326
672
1,878
4,402
0
43,553
W
Cerberus
InoPiggy
Cerberus
3,997
32
0
1,325
8,510
3,161
0
1,466
6,919
14,134
0
W
Olorun
3,935
2,453
220
3,693
5,625
2,127
1,240
2,514
3,086
45,971
0
L
Ao Kuang
LibertaliaRed
Ao Kuang
5,178
1,774
0
3,297
8,792
2,497
0
2,052
6,572
31,060
0
L
Jormungandr
NobletheKnight
Jormungandr
1,386
577
0
1,504
5,197
1,530
144
0
4,922
23,764
0
L
3,828
2,105
0
3,069
7,161
1,949
23
787
6,374
0
51,301
W
Neith
7,627
3,090
0
4,603
8,238
2,111
0
1,173
6,765
0
45,920
L
Olorun
4,322
2,049
220
2,757
6,158
2,369
1,016
1,485
4,556
34,725
0
L
Achilles
lLockl
Achilles
6,299
2,155
0
2,411
8,305
5,326
0
3,408
4,857
0
11,026
W
Horus
punksu
Horus
4,675
1,750
0
3,580
7,628
5,416
608
3,855
3,773
0
33,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,406
Gold Earned
30,196
360
Minions Killed
306
0
Camps Cleared
0
1,192,819
Distance Traveled
1,182,184
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,488
576
87
7
0
251,834
3
W
Cerberus
6,383
491
22
2
0
247,792
1
W
Olorun
7,544
580
104
8
0
237,193
4
L
Ao Kuang
6,313
486
66
5
0
241,306
2
L
Jormungandr
5,863
451
53
4
0
204,005
0
L
Izanami
6,471
498
102
8
0
230,743
3
W
Neith
6,664
513
90
7
0
225,938
1
L
Olorun
6,149
473
70
5
0
228,849
5
L
Achilles
5,400
415
15
1
0
277,281
3
W
Horus
7,327
564
57
4
0
230,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role