Player Matchup

Serqet
Serqet
Pixelmess
Serqet
Level 67
God Stats
1W - 2L
1,378 SR
Queue Stats
24W - 41L
1,358 Elo+
Party 2
Tiamat
Tiamat
T Pose Bear
Tiamat
Level 65
God Stats
0W - 2L
1,188 SR
Queue Stats
31W - 51L
1,405 Elo+
Party 2
Yemoja
Yemoja
ToastedTreats
Yemoja
Level 25
God Stats
0W - 2L
1,732 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 52
1,433 SR
1,421 Elo+

VS

Team Averages
Level 54
1,404 SR
1,392 Elo+
He Bo
He Bo
DreadLlama40673
He Bo
Level 24
God Stats
2W - 2L
1,285 SR
Queue Stats
172W - 123L
1,471 Elo+
Solo
Medusa
Medusa
EmpireofNurek
Medusa
Level 12
God Stats
3W - 2L
1,427 SR
Queue Stats
50W - 50L
1,341 Elo+
Party 1
Sobek
Sobek
TheSaltySeaman4
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Pixelmess
Serqet
12
4 / 5 / 3
9,341
667
7,036
10,923
4,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
3 / 6 / 3
9,499
679
6,955
10,622
7,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 5
8,061
576
4,526
10,573
5,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 2 / 3
11,008
786
11,131
8,304
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 8
9,236
660
6,687
5,837
1,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 14
9,956
711
7,014
12,537
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
7
Kills
15
15
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
2
3
6.25
W
3
4
8
1.75
L
Serqet
Pixelmess
Serqet
4
5
3
1.1
L
Tiamat
3
6
3
0.75
W
1
1
14
8
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,517
Damage
24,832
32,118
Taken
26,678
17,111
Mitigated
14,481
8,276
Healing
9,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,131
698
527
3,187
8,304
2,624
977
2,994
4,778
39,780
0
W
6,687
2,687
0
0
5,837
1,668
1,355
2,564
2,875
0
21,299
L
Serqet
Pixelmess
Serqet
7,036
1,018
0
2,105
10,923
4,656
855
6,310
4,337
0
21,698
L
Tiamat
6,955
533
318
2,527
10,622
7,053
234
5,836
4,566
31,487
0
W
7,014
188
0
5,693
12,537
10,189
167
4,981
5,938
39,715
0
L
4,526
1,155
1,262
2,064
10,573
5,402
432
5,451
5,022
14,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,901
Gold Earned
30,200
101
Minions Killed
148
0
Camps Cleared
0
715,024
Distance Traveled
737,943
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,008
786
58
4
0
226,933
1
W
Medusa
9,236
660
30
2
0
240,356
3
L
Serqet
9,341
667
29
2
0
264,290
1
L
Tiamat
9,499
679
56
4
0
224,446
3
W
Sobek
9,956
711
60
4
0
270,654
2
L
Yemoja
8,061
576
16
1
0
226,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role