Player Matchup

Hercules
Hercules
Dragontail82
Hercules
Level 160
God Stats
7W - 7L
1,371 SR
Queue Stats
681W - 673L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
RaYMN20
Cthulhu
Level 143
God Stats
0W - 3L
1,507 SR
Queue Stats
38W - 43L
1,442 Elo+
Party 1
Heimdallr
Heimdallr
RoxelFlame813
Heimdallr
Level 126
God Stats
9W - 12L
1,522 SR
Queue Stats
339W - 459L
1,426 Elo+
Party 1
Nemesis
Nemesis
jautry1992
Nemesis
Level 127
God Stats
8W - 8L
1,359 SR
Queue Stats
124W - 138L
1,403 Elo+
Party 1
Fenrir
Fenrir
volatilemadman
Fenrir
Level 149
God Stats
15W - 24L
1,576 SR
Queue Stats
246W - 398L
1,392 Elo+
Party 1
Team Averages
Level 141
1,467 SR
1,433 Elo+

VS

Team Averages
Level 102
1,557 SR
1,440 Elo+
Awilix
Awilix
Carlos1223456788
Awilix
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
Fill the Sea
Nu Wa
Level 145
God Stats
14W - 11L
1,554 SR
Queue Stats
209W - 199L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Jthegreat52
Danzaburou
Level 108
God Stats
6W - 6L
1,627 SR
Queue Stats
20W - 24L
1,444 Elo+
Solo
Artio
Artio
Yimok
Artio
Level 69
God Stats
15W - 8L
1,681 SR
Queue Stats
108W - 141L
1,425 Elo+
Party 2
Sun Wukong
Sun Wukong
dyanguez
Sun Wukong
Level 85
God Stats
3W - 3L
1,424 SR
Queue Stats
134W - 152L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dragontail82
Hercules
16
1 / 9 / 2
10,399
416
9,111
33,609
34,425
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
RaYMN20
Cthulhu
14
2 / 7 / 2
10,170
407
10,622
26,033
21,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
RoxelFlame813
Heimdallr
17
2 / 9 / 3
10,402
416
12,104
23,551
8,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
jautry1992
Nemesis
18
1 / 8 / 1
11,513
461
10,980
27,151
11,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 9 / 3
10,042
402
7,643
26,894
10,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 7
14,954
598
18,220
18,425
8,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 14
13,730
549
27,300
11,863
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jthegreat52
Danzaburou
20
7 / 0 / 13
14,449
578
20,035
20,287
9,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Yimok
Artio
18
10 / 2 / 15
13,651
546
15,057
24,077
28,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
dyanguez
Sun Wukong
20
9 / 1 / 7
15,480
619
21,174
19,434
15,270
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
98
9
Kills
42
42
Deaths
9
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
11
3
7
4.83
L
Hercules
Dragontail82
Hercules
1
9
2
0.22
W
5
3
14
4
W
Danzaburou
Jthegreat52
Danzaburou
7
0
13
13.5
L
Cthulhu
RaYMN20
Cthulhu
2
7
2
0.43
L
Heimdallr
RoxelFlame813
Heimdallr
2
9
3
0.39
W
Artio
Yimok
Artio
10
2
15
8.75
W
Sun Wukong
dyanguez
Sun Wukong
9
1
7
12.5
L
Nemesis
jautry1992
Nemesis
1
8
1
0.19
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,460
Damage
101,786
137,238
Taken
94,086
86,068
Mitigated
66,599
26,615
Healing
39,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,220
7,830
0
4,567
18,425
8,578
2,263
1,342
17,083
0
121,187
L
Hercules
Dragontail82
Hercules
9,111
3,797
0
8,603
33,609
34,425
863
14,374
19,235
0
68,573
W
27,300
7,122
0
3,246
11,863
4,964
5,364
2,040
9,823
105,681
0
W
Danzaburou
Jthegreat52
Danzaburou
20,035
11,181
0
12,864
20,287
9,266
7,460
2,739
17,548
0
92,006
L
Cthulhu
RaYMN20
Cthulhu
10,622
512
109
1,722
26,033
21,453
0
9,250
16,783
47,183
0
L
Heimdallr
RoxelFlame813
Heimdallr
12,104
5,681
0
3,113
23,551
8,681
48
7,559
15,992
0
67,127
W
Artio
Yimok
Artio
15,057
604
2,210
6,500
24,077
28,521
884
3,323
20,754
36,101
0
W
Sun Wukong
dyanguez
Sun Wukong
21,174
3,993
0
9,966
19,434
15,270
1,864
1,178
18,256
0
104,322
L
Nemesis
jautry1992
Nemesis
10,980
4,504
0
6,062
27,151
11,142
0
3,935
23,216
0
84,879
L
7,643
673
708
6,298
26,894
10,367
0
7,239
19,655
0
52,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,526
Gold Earned
72,264
546
Minions Killed
646
0
Camps Cleared
0
2,013,863
Distance Traveled
2,549,418
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,954
598
152
6
0
533,099
1
L
Hercules
10,399
416
140
6
0
379,314
2
W
Nu Wa
13,730
549
146
6
0
446,753
7
W
Danzaburou
14,449
578
129
5
0
478,590
3
L
Cthulhu
10,170
407
50
2
0
428,989
4
L
Heimdallr
10,402
416
123
5
0
393,495
5
W
Artio
13,651
546
40
2
0
602,856
0
W
Sun Wukong
15,480
619
179
7
0
488,120
6
L
Nemesis
11,513
461
148
6
0
387,992
6
L
Fenrir
10,042
402
85
3
0
424,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role