Player Matchup

Sobek
Sobek
Silver I
Abwl
Sobek
Silver I
Level 129
God Stats
8W - 5L
1,500 SR
Queue Stats
84W - 90L
1,632 MMR
Solo
Janus
Janus
Gold II
LightNingZhADoW
Janus
Gold II
Level 147
God Stats
2W - 6L
1,397 SR
Queue Stats
137W - 131L
1,680 MMR
Solo
Amaterasu
Amaterasu
Gold I
SoulGamer10400
Amaterasu
Gold I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 239L
1,694 MMR
Party 1
Bastet
Bastet
Gold I
iifinessedyou
Bastet
Gold I
Level 125
God Stats
7W - 8L
1,853 SR
Queue Stats
596W - 592L
1,649 MMR
Solo
Jing Wei
Jing Wei
Gold IV
ovi9444
Jing Wei
Gold IV
Level 109
God Stats
4W - 4L
1,600 SR
Queue Stats
48W - 42L
1,576 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,570 SR
1,646 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,504 SR
1,625 MMR
Bellona
Bellona
Gold I
GERAPRO19
Bellona
Gold I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum I
McJaggerMk2
Scylla
Platinum I
Level 159
God Stats
2W - 0L
1,765 SR
Queue Stats
90W - 72L
1,782 MMR
Party 2
Ares
Ares
Silver I
NotLaedo
Ares
Silver I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 11L
1,621 MMR
Solo
Pele
Pele
Gold III
RaioneruKun
Pele
Gold III
Level 41
God Stats
1W - 1L
1,254 SR
Queue Stats
16W - 22L
1,595 MMR
Party 2
Hachiman
Hachiman
Gold II
mrextreme123
Hachiman
Gold II
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
505W - 492L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Abwl
Sobek
11
2 / 4 / 5
6,982
411
7,677
15,969
13,075
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 6 / 4
9,062
533
8,119
13,767
4,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SoulGamer10400
Amaterasu
15
2 / 6 / 1
8,734
514
6,498
19,454
12,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 5 / 5
8,260
486
10,985
13,638
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
ovi9444
Jing Wei
14
2 / 6 / 3
8,007
471
5,028
14,335
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetApolloPersephoneGuan YuTiamat

VS

Bans
DanzaburouThe MorriganAthenaTsukuyomiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GERAPRO19
Bellona
17
6 / 2 / 1
10,536
620
18,096
17,411
14,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
15
3 / 3 / 5
8,912
524
7,595
9,515
3,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
5 / 2 / 9
9,187
540
14,813
16,733
15,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 4 / 3
8,841
520
7,779
12,947
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
mrextreme123
Hachiman
16
8 / 3 / 1
9,964
586
13,189
10,668
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
13
Kills
27
27
Deaths
14
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sobek
Abwl
Sobek
2
4
5
1.13
W
Bellona
GERAPRO19
Bellona
6
2
1
3.25
L
4
6
4
1
W
Scylla
3
3
5
1.83
W
Ares
5
2
9
4.75
W
5
4
3
1.63
L
Amaterasu
SoulGamer10400
Amaterasu
2
6
1
0.42
L
3
5
5
1.1
W
Hachiman
mrextreme123
Hachiman
8
3
1
2.83
L
Jing Wei
ovi9444
Jing Wei
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,307
Damage
61,472
77,163
Taken
67,274
39,801
Mitigated
42,177
17,800
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Abwl
Sobek
7,677
815
0
2,650
15,969
13,075
0
9,165
6,804
18,121
0
W
Bellona
GERAPRO19
Bellona
18,096
10,535
0
7,639
17,411
14,323
1,257
634
16,777
0
81,239
L
8,119
408
102
1,892
13,767
4,897
0
7,509
6,258
56,704
0
W
Scylla
7,595
1,790
0
1,721
9,515
3,589
1,406
3,093
6,422
53,791
0
W
Ares
14,813
997
0
1,685
16,733
15,148
99
6,890
9,843
38,856
0
W
7,779
1,715
0
4,189
12,947
5,030
192
1,794
11,153
0
50,609
L
Amaterasu
SoulGamer10400
Amaterasu
6,498
3,319
0
6,941
19,454
12,528
0
1,365
18,089
0
54,293
L
10,985
3,035
0
2,620
13,638
4,693
0
3,804
9,834
0
37,144
W
Hachiman
mrextreme123
Hachiman
13,189
5,931
0
3,075
10,668
4,087
1,538
3,385
7,283
0
70,878
L
Jing Wei
ovi9444
Jing Wei
5,028
3,979
0
3,595
14,335
4,608
0
565
13,770
0
50,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,045
Gold Earned
47,440
402
Minions Killed
508
0
Camps Cleared
0
1,604,093
Distance Traveled
1,626,893
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,982
411
17
1
0
322,324
5
W
Bellona
10,536
620
164
10
0
341,543
5
L
Janus
9,062
533
113
7
0
298,780
4
W
Scylla
8,912
524
102
6
0
291,605
2
W
Ares
9,187
540
35
2
0
349,602
4
W
Pele
8,841
520
69
4
0
354,527
2
L
Amaterasu
8,734
514
120
7
0
317,207
1
L
Bastet
8,260
486
55
3
0
362,252
3
W
Hachiman
9,964
586
138
8
0
289,616
6
L
Jing Wei
8,007
471
97
6
0
303,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role