Player Matchup

Pele
Pele
Cochigordo67
Pele
Level 4
God Stats
0W - 2L
1,321 SR
Queue Stats
20W - 21L
1,437 Elo+
Party 2
Cupid
Cupid
HastaLuegoDiego
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,619 Elo+
Solo
Osiris
Osiris
Rumbleshade3
Osiris
Level 27
God Stats
15W - 19L
1,624 SR
Queue Stats
130W - 88L
1,727 Elo+
Solo
Ymir
Ymir
Z Herdo1006
Ymir
Level 28
God Stats
5W - 11L
1,179 SR
Queue Stats
128W - 133L
1,439 Elo+
Party 2
Agni
Agni
ckaoimhin
Agni
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 187L
1,399 Elo+
Solo
Team Averages
Level 17
1,425 SR
1,524 Elo+

VS

Team Averages
Level 25
1,569 SR
1,633 Elo+
Raijin
Raijin
Gurantula
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,793 Elo+
Solo
Achilles
Achilles
Kavaria
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,543 Elo+
Party 1
Skadi
Skadi
Queen Kalifa549
Skadi
Level 18
God Stats
158W - 129L
1,720 SR
Queue Stats
162W - 136L
1,708 Elo+
Solo
Fenrir
Fenrir
egirlWookie
Fenrir
Level 27
God Stats
19W - 11L
1,626 SR
Queue Stats
83W - 68L
1,642 Elo+
Solo
Ganesha
Ganesha
sammy3804
Ganesha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 1
11,155
485
9,823
22,350
8,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 8 / 2
10,994
478
11,047
17,872
6,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
20
5 / 2 / 2
12,765
555
19,697
23,236
22,241
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 8 / 1
8,941
389
3,542
15,432
13,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
15
1 / 8 / 0
9,576
416
6,669
12,340
4,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gurantula
Raijin
20
11 / 2 / 6
13,302
578
18,420
20,127
10,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Kavaria
Achilles
18
2 / 5 / 4
10,516
457
7,788
15,413
19,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
15 / 2 / 3
12,712
553
17,793
10,485
5,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
19
7 / 3 / 8
12,141
528
10,706
15,692
13,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
sammy3804
Ganesha
16
0 / 2 / 23
11,002
478
8,018
15,654
15,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
79
14
Kills
35
35
Deaths
14
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
W
Raijin
Gurantula
Raijin
11
2
6
7
L
3
8
2
0.5
W
Achilles
Kavaria
Achilles
2
5
4
0.8
W
15
2
3
8.25
L
Osiris
5
2
2
3
L
1
8
1
0.19
L
Agni
1
8
0
0.13
W
Fenrir
7
3
8
3.67
W
Ganesha
sammy3804
Ganesha
0
2
23
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,778
Damage
62,725
91,230
Taken
77,371
55,173
Mitigated
64,424
24,834
Healing
22,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,823
2,722
0
6,094
22,350
8,476
0
4,605
17,504
0
69,656
W
Raijin
Gurantula
Raijin
18,420
2,038
454
7,941
20,127
10,361
754
4,901
15,226
93,532
0
L
11,047
5,929
767
4,570
17,872
6,838
0
4,956
12,854
0
67,874
W
Achilles
Kavaria
Achilles
7,788
2,326
0
3,703
15,413
19,120
1,954
1,466
13,947
0
52,399
W
17,793
7,678
597
2,120
10,485
5,390
1,471
889
9,596
0
89,338
L
Osiris
19,697
6,146
0
10,863
23,236
22,241
76
4,935
17,598
14,841
80,464
L
3,542
563
0
315
15,432
13,473
620
2,141
13,266
40,685
4,889
L
Agni
6,669
671
701
1,524
12,340
4,145
884
8,853
2,924
48,775
0
W
Fenrir
10,706
1,813
0
5,190
15,692
13,561
43
1,433
14,259
0
83,437
W
Ganesha
sammy3804
Ganesha
8,018
1,486
0
2,755
15,654
15,992
128
4,664
10,990
24,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
59,673
538
Minions Killed
564
0
Camps Cleared
0
1,891,826
Distance Traveled
2,033,432
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,155
485
119
5
0
446,732
0
W
Raijin
13,302
578
156
7
0
339,616
0
L
Cupid
10,994
478
117
5
0
340,444
4
W
Achilles
10,516
457
101
4
0
394,671
1
W
Skadi
12,712
553
147
6
0
412,571
2
L
Osiris
12,765
555
149
6
0
425,806
0
L
Ymir
8,941
389
60
3
0
366,331
1
L
Agni
9,576
416
93
4
0
312,513
2
W
Fenrir
12,141
528
146
6
0
455,908
5
W
Ganesha
11,002
478
14
1
0
430,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role