Player Matchup

Geb
Geb
AlonCR02022000
Geb
Level 29
God Stats
10W - 9L
1,564 SR
Queue Stats
119W - 177L
1,482 Elo+
Party 3
Neith
Neith
Sanity1000
Neith
Level 8
God Stats
2W - 2L
1,532 SR
Queue Stats
8W - 8L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
davidcg22
Sun Wukong
Level 27
God Stats
29W - 34L
1,563 SR
Queue Stats
152W - 227L
1,493 Elo+
Party 3
Anubis
Anubis
mrscs
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
vengrim
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,347 Elo+
Solo
Team Averages
Level 22
1,532 SR
1,464 Elo+

VS

Team Averages
Level 22
1,551 SR
1,512 Elo+
Thor
Thor
AmbiguosYhg
Thor
Level 16
God Stats
6W - 1L
1,766 SR
Queue Stats
48W - 33L
1,526 Elo+
Party 2
Izanami
Izanami
InCryptedS
Izanami
Level 12
God Stats
9W - 3L
1,507 SR
Queue Stats
204W - 166L
1,649 Elo+
Party 2
Merlin
Merlin
Neon TripShot
Merlin
Level 27
God Stats
10W - 4L
1,403 SR
Queue Stats
149W - 162L
1,396 Elo+
Party 1
Olorun
Olorun
Smokeylighting
Olorun
Level 29
God Stats
32W - 24L
1,654 SR
Queue Stats
143W - 155L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
shane1elprimero
Sun Wukong
Level 28
God Stats
6W - 7L
1,426 SR
Queue Stats
206W - 184L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
8,255
413
7,766
16,256
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
15
3 / 4 / 1
9,207
460
4,017
11,631
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
davidcg22
Sun Wukong
15
2 / 1 / 2
9,137
457
9,345
16,487
12,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
mrscs
Anubis
14
9 / 2 / 3
9,702
485
8,150
11,882
5,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
vengrim
Cerberus
13
2 / 7 / 7
9,010
451
7,930
15,071
9,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 8
8,916
446
4,950
9,155
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
InCryptedS
Izanami
16
9 / 2 / 4
10,963
548
15,805
9,060
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 4
8,584
429
7,618
10,810
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 8 / 1
9,190
460
9,194
14,064
3,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
shane1elprimero
Sun Wukong
18
6 / 1 / 2
11,330
567
15,773
15,283
12,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
38
17
Kills
19
19
Deaths
17
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
1
2
8
2.5
W
Izanami
InCryptedS
Izanami
9
2
4
5.5
W
0
4
4
0.5
L
Neith
3
4
1
0.88
W
3
8
1
0.44
L
Sun Wukong
davidcg22
Sun Wukong
2
1
2
3
L
Anubis
mrscs
Anubis
9
2
3
5.25
W
Sun Wukong
shane1elprimero
Sun Wukong
6
1
2
7
L
Cerberus
vengrim
Cerberus
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,208
Damage
53,340
71,327
Taken
58,372
43,639
Mitigated
26,010
20,467
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,766
970
234
4,086
16,256
11,425
238
3,955
12,259
26,271
0
W
4,950
1,279
0
1,122
9,155
3,101
1,622
3,229
5,926
0
26,016
W
Izanami
InCryptedS
Izanami
15,805
11,030
0
1,261
9,060
3,634
2,714
4,682
4,378
0
81,685
W
7,618
722
0
0
10,810
2,910
96
4,758
6,052
49,904
0
L
Neith
4,017
232
0
3,869
11,631
4,349
1,021
1,340
10,205
0
52,893
W
9,194
5,511
601
3,816
14,064
3,781
1,836
9,309
4,755
54,506
0
L
Sun Wukong
davidcg22
Sun Wukong
9,345
2,158
0
4,573
16,487
12,964
414
832
15,653
0
58,666
L
Anubis
mrscs
Anubis
8,150
71
0
6,069
11,882
5,512
81
5,739
5,877
38,441
0
W
Sun Wukong
shane1elprimero
Sun Wukong
15,773
4,034
0
5,163
15,283
12,584
0
1,868
13,415
74
78,331
L
Cerberus
vengrim
Cerberus
7,930
720
0
1,636
15,071
9,389
0
4,532
10,447
20,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,311
Gold Earned
48,983
352
Minions Killed
498
0
Camps Cleared
0
1,810,809
Distance Traveled
1,645,595
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,255
413
22
1
0
406,998
2
W
Thor
8,916
446
41
2
0
360,550
4
W
Izanami
10,963
548
141
7
0
327,407
1
W
Merlin
8,584
429
81
4
0
315,006
1
L
Neith
9,207
460
116
6
0
344,916
0
W
Olorun
9,190
460
77
4
0
268,234
2
L
Sun Wukong
9,137
457
112
6
0
361,141
1
L
Anubis
9,702
485
61
3
0
352,980
1
W
Sun Wukong
11,330
567
158
8
0
374,398
3
L
Cerberus
9,010
451
41
2
0
344,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role