Player Matchup

Pele
Pele
KingObitus
Pele
Level 84
God Stats
1W - 1L
1,482 SR
Queue Stats
53W - 48L
1,415 Elo+
Solo
Hera
Hera
Saustrich2576
Hera
Level 60
God Stats
5W - 11L
1,447 SR
Queue Stats
166W - 164L
1,369 Elo+
Solo
Fenrir
Fenrir
Shuckle_Juice
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 245L
1,391 Elo+
Party 1
Cupid
Cupid
Slickstone702
Cupid
Level 103
God Stats
176W - 192L
1,540 SR
Queue Stats
204W - 234L
1,464 Elo+
Party 1
Terra
Terra
hinataknight32
Terra
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 214L
1,460 Elo+
Party 1
Team Averages
Level 99
1,494 SR
1,420 Elo+

VS

Team Averages
Level 68
1,574 SR
1,420 Elo+
Hun Batz
Hun Batz
HoloBlue
Hun Batz
Level 86
God Stats
17W - 11L
1,892 SR
Queue Stats
389W - 455L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
Iso Hydrist
Danzaburou
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,433 Elo+
Solo
Jormungandr
Jormungandr
Mikolapse
Jormungandr
Level 38
God Stats
6W - 5L
1,627 SR
Queue Stats
191W - 180L
1,510 Elo+
Solo
Nox
Nox
QueenValentina
Nox
Level 100
God Stats
38W - 35L
1,430 SR
Queue Stats
267W - 292L
1,353 Elo+
Solo
Merlin
Merlin
hajime_no_jd
Merlin
Level 37
God Stats
45W - 53L
1,422 SR
Queue Stats
330W - 344L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 1
11,233
1,021
13,198
14,904
5,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 5 / 4
9,724
884
12,728
12,680
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
0 / 7 / 6
9,561
869
7,333
20,864
7,869
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 5 / 6
10,242
931
7,722
12,316
6,014
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 1 / 4
10,431
948
2,885
13,487
13,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

144

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HoloBlue
Hun Batz
16
4 / 1 / 13
10,351
941
7,214
4,945
2,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Iso Hydrist
Danzaburou
18
6 / 1 / 16
11,170
1,015
15,473
9,814
3,996
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Mikolapse
Jormungandr
18
3 / 4 / 18
11,039
1,004
17,244
16,244
17,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
3 / 1 / 19
10,710
974
9,611
9,384
3,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
18
9 / 2 / 13
11,886
1,081
15,767
7,535
3,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
104
9
Kills
25
25
Deaths
9
21
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
HoloBlue
Hun Batz
4
1
13
10.5
W
Danzaburou
Iso Hydrist
Danzaburou
6
1
16
14
L
6
7
1
0.93
W
Jormungandr
Mikolapse
Jormungandr
3
4
18
3
W
3
1
19
12.5
L
0
5
4
0.4
L
0
7
6
0.43
L
1
5
6
0.8
W
Merlin
9
2
13
7.75
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,866
Damage
65,309
74,251
Taken
47,922
37,500
Mitigated
30,385
10,564
Healing
2,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
HoloBlue
Hun Batz
7,214
317
0
0
4,945
2,050
0
982
3,883
0
12,729
W
Danzaburou
Iso Hydrist
Danzaburou
15,473
8,592
0
2,042
9,814
3,996
0
3,397
6,275
0
32,110
L
13,198
2,971
0
1,704
14,904
5,611
0
7,415
7,489
0
31,530
W
Jormungandr
Mikolapse
Jormungandr
17,244
4,514
0
0
16,244
17,225
0
8,197
7,708
46,356
0
W
9,611
492
0
225
9,384
3,974
0
1,171
8,213
25,641
0
L
12,728
3,617
549
1,348
12,680
4,751
0
8,328
4,352
38,161
0
L
7,333
203
294
886
20,864
7,869
0
12,361
8,503
0
14,730
L
7,722
4,763
753
1,208
12,316
6,014
0
6,704
5,612
0
31,617
W
Merlin
15,767
1,152
0
233
7,535
3,140
0
1,265
6,230
27,232
0
L
2,885
258
1,466
2,356
13,487
13,255
0
7,814
5,673
14,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,191
Gold Earned
55,156
179
Minions Killed
199
11
Camps Cleared
3
959,700
Distance Traveled
1,037,522
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,351
941
19
2
0
243,685
0
W
Danzaburou
11,170
1,015
33
3
0
181,499
2
L
Pele
11,233
1,021
27
2
3
203,282
0
W
Jormungandr
11,039
1,004
59
5
2
194,303
0
W
Nox
10,710
974
61
6
0
217,875
0
L
Hera
9,724
884
69
6
4
184,949
2
L
Fenrir
9,561
869
21
2
4
193,698
0
L
Cupid
10,242
931
46
4
0
181,942
0
W
Merlin
11,886
1,081
27
2
1
200,160
1
L
Terra
10,431
948
16
1
0
195,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role