Player Matchup

Pele
Pele
AllHailCloud
Pele
Level 160
God Stats
13W - 7L
1,926 SR
Queue Stats
713W - 626L
1,688 Elo+
Party 3
Tiamat
Tiamat
Deadpool-ish
Tiamat
Level 127
God Stats
4W - 4L
1,463 SR
Queue Stats
171W - 170L
1,608 Elo+
Party 4
Neith
Neith
Dyboy44
Neith
Level 102
God Stats
19W - 17L
1,652 SR
Queue Stats
964W - 893L
1,598 Elo+
Solo
Ganesha
Ganesha
TheMan94-
Ganesha
Level 140
God Stats
35W - 23L
1,521 SR
Queue Stats
242W - 246L
1,608 Elo+
Party 4
Nike
Nike
ĎĚÂÐŹØŇĚ
Nike
Level 158
God Stats
7W - 6L
1,663 SR
Queue Stats
291W - 282L
1,647 Elo+
Party 3
Team Averages
Level 137
1,645 SR
1,630 Elo+

VS

Team Averages
Level 142
1,538 SR
1,609 Elo+
Danzaburou
Danzaburou
Contained Force
Danzaburou
Level 152
God Stats
6W - 10L
1,437 SR
Queue Stats
26W - 42L
1,511 Elo+
Party 2
Tiamat
Tiamat
EnigmaticGert
Tiamat
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 50L
1,770 Elo+
Solo
Cerberus
Cerberus
ITz_ALExiStyLesS
Cerberus
Level 160
God Stats
0W - 3L
1,136 SR
Queue Stats
402W - 382L
1,599 Elo+
Party 1
Pele
Pele
Skeeeter Pippen
Pele
Level 160
God Stats
3W - 3L
1,921 SR
Queue Stats
91W - 74L
1,534 Elo+
Party 2
Merlin
Merlin
YeezyScump_J1
Merlin
Level 157
God Stats
3W - 4L
1,693 SR
Queue Stats
179W - 162L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
9,154
572
5,971
8,132
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
16
2 / 2 / 5
8,761
548
6,263
7,093
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Dyboy44
Neith
15
5 / 2 / 3
9,839
615
6,889
9,891
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
TheMan94-
Ganesha
13
0 / 3 / 12
8,395
525
4,573
13,305
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 1 / 2
10,074
630
7,758
13,732
7,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Contained Force
Danzaburou
13
1 / 4 / 3
7,989
499
6,131
11,608
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
8,186
512
4,721
7,372
6,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 4 / 0
5,785
362
4,778
10,094
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
4 / 6 / 2
9,294
581
7,990
14,611
5,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 1
7,434
465
4,350
4,717
1,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
9
9
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Danzaburou
Contained Force
Danzaburou
1
4
3
0.63
W
Tiamat
2
2
5
2.25
W
Neith
Dyboy44
Neith
5
2
3
3.25
L
1
3
0
0.33
L
1
4
0
0.25
L
4
6
2
0.83
W
Ganesha
TheMan94-
Ganesha
0
3
12
2
L
2
2
1
1.25
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,454
Damage
27,970
52,153
Taken
48,402
27,994
Mitigated
21,483
19,620
Healing
16,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,971
1,897
0
4,806
8,132
2,954
0
876
7,224
0
66,183
L
Danzaburou
Contained Force
Danzaburou
6,131
2,733
0
4,796
11,608
3,562
75
653
10,955
0
47,467
W
Tiamat
6,263
997
0
3,062
7,093
4,344
58
1,936
5,099
55,929
0
W
Neith
Dyboy44
Neith
6,889
2,431
0
5,904
9,891
3,461
1,603
898
8,868
0
67,672
L
4,721
793
0
2,912
7,372
6,978
0
123
7,249
45,129
0
L
4,778
109
0
2,876
10,094
4,357
0
4,339
5,755
14,149
0
L
7,990
1,231
0
5,048
14,611
5,179
0
3,436
11,175
0
65,079
W
Ganesha
TheMan94-
Ganesha
4,573
31
0
2,510
13,305
9,951
368
5,468
7,461
24,516
0
L
4,350
274
0
551
4,717
1,407
0
2,285
2,432
52,361
0
W
7,758
1,405
0
3,338
13,732
7,284
298
3,587
9,652
0
61,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,223
Gold Earned
38,688
508
Minions Killed
486
0
Camps Cleared
0
1,615,545
Distance Traveled
1,326,876
34
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,154
572
121
8
0
355,959
3
L
Danzaburou
7,989
499
87
5
0
267,415
3
W
Tiamat
8,761
548
117
7
0
330,096
6
W
Neith
9,839
615
145
9
0
268,980
8
L
Tiamat
8,186
512
110
7
0
274,328
3
L
Cerberus
5,785
362
42
3
0
238,761
39
L
Pele
9,294
581
134
8
0
302,410
0
W
Ganesha
8,395
525
0
0
0
315,935
6
L
Merlin
7,434
465
113
7
0
243,962
6
W
Nike
10,074
630
125
8
0
344,575
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role