Player Matchup

Merlin
Merlin
Punkleopard
Merlin
Level 62
God Stats
17W - 17L
1,551 SR
Queue Stats
204W - 231L
1,497 Elo+
Party 1
Loki
Loki
Thedemon843
Loki
Level 7
God Stats
0W - 1L
1,405 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
ThyFurryWolfy
Cerberus
Level 154
God Stats
31W - 39L
1,476 SR
Queue Stats
234W - 284L
1,499 Elo+
Party 1
Team Averages
Level 74
1,478 SR
1,499 Elo+

VS

Team Averages
Level 49
1,549 SR
1,634 Elo+
Tiamat
Tiamat
Landon_The_Deity
Tiamat
Level 107
God Stats
63W - 38L
1,672 SR
Queue Stats
367W - 273L
1,783 Elo+
Party 2
Tyr
Tyr
Luwil
Tyr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,742 Elo+
Party 2
Neith
Neith
warcriminal43099
Neith
Level 29
God Stats
43W - 49L
1,477 SR
Queue Stats
214W - 315L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 1 / 1
6,536
654
5,336
3,371
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 1
6,408
641
1,981
4,945
1,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
ThyFurryWolfy
Cerberus
9
1 / 0 / 1
6,599
660
6,953
6,409
4,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,717
672
3,623
5,462
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyr
Luwil
Tyr
11
3 / 0 / 1
7,851
785
5,825
5,682
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 2 / 2
6,434
643
2,714
6,048
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
4
4
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Tyr
Luwil
Tyr
3
0
1
3.5
L
Merlin
1
1
1
1.5
L
1
3
1
0.5
L
Cerberus
ThyFurryWolfy
Cerberus
1
0
1
1.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,270
Damage
12,162
14,725
Taken
17,192
7,557
Mitigated
7,840
809
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,623
211
0
1,845
5,462
2,800
205
3,824
1,638
25,134
0
W
Tyr
Luwil
Tyr
5,825
1,363
0
2,134
5,682
3,499
0
3,813
1,869
0
23,241
L
Merlin
5,336
156
0
0
3,371
1,091
0
134
3,219
31,751
0
L
1,981
392
0
0
4,945
1,592
0
1,343
3,383
0
8,235
L
Cerberus
ThyFurryWolfy
Cerberus
6,953
30
0
809
6,409
4,874
108
1,735
4,467
16,544
0
W
2,714
479
272
1,678
6,048
1,541
0
4,738
1,310
0
17,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,543
Gold Earned
21,002
104
Minions Killed
125
0
Camps Cleared
0
576,811
Distance Traveled
565,125
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,717
672
62
6
0
178,613
4
W
Tyr
7,851
785
28
3
0
202,346
3
L
Merlin
6,536
654
68
7
0
161,815
0
L
Loki
6,408
641
9
1
0
194,530
0
L
Cerberus
6,599
660
27
3
0
220,466
2
W
Neith
6,434
643
35
4
0
184,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role