Player Matchup

Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Archabult
Hachiman
Level 27
God Stats
0W - 1L
1,295 SR
Queue Stats
29W - 44L
1,345 Elo+
Solo
Athena
Athena
RottenPeach12
Athena
Level 26
God Stats
22W - 16L
1,573 SR
Queue Stats
93W - 76L
1,543 Elo+
Solo
Osiris
Osiris
ajallday332
Osiris
Level 26
God Stats
0W - 3L
1,176 SR
Queue Stats
28W - 28L
1,532 Elo+
Solo
Kukulkan
Kukulkan
cyberbugsy
Kukulkan
Level 16
God Stats
0W - 2L
1,248 SR
Queue Stats
104W - 92L
1,497 Elo+
Solo
Team Averages
Level 24
1,359 SR
1,483 Elo+

VS

Team Averages
Level 21
1,635 SR
1,477 Elo+
Hercules
Hercules
AhShucks
Hercules
Level 26
God Stats
8W - 6L
1,500 SR
Queue Stats
57W - 54L
1,526 Elo+
Party 1
Anubis
Anubis
Charscii
Anubis
Level 15
God Stats
6W - 5L
1,499 SR
Queue Stats
29W - 18L
1,548 Elo+
Solo
Set
Set
DivineAngle
Set
Level 18
God Stats
5W - 0L
1,737 SR
Queue Stats
65W - 74L
1,306 Elo+
Solo
Scylla
Scylla
Fizzlepop88
Scylla
Level 18
God Stats
2W - 0L
1,719 SR
Queue Stats
29W - 25L
1,531 Elo+
Party 1
Anhur
Anhur
Marlz129
Anhur
Level 27
God Stats
16W - 5L
1,718 SR
Queue Stats
75W - 71L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
6 / 3 / 3
8,086
578
7,485
10,425
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Archabult
Hachiman
10
1 / 6 / 2
6,614
472
1,564
6,634
757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 4
7,373
527
5,765
13,293
4,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Osiris
14
4 / 5 / 1
8,516
608
8,856
12,754
6,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
cyberbugsy
Kukulkan
14
3 / 4 / 1
8,343
596
7,221
6,655
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AhShucks
Hercules
12
4 / 1 / 7
8,037
574
7,153
11,348
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Charscii
Anubis
14
5 / 3 / 2
8,262
590
11,172
9,904
5,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 4
7,154
511
2,521
9,707
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
11
2 / 4 / 1
6,664
476
2,925
8,587
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Marlz129
Anhur
14
8 / 3 / 2
8,617
616
9,607
7,738
2,648
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
16
Kills
21
22
Deaths
16
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
3
3
2.5
W
Hercules
AhShucks
Hercules
4
1
7
7.5
L
Hachiman
Archabult
Hachiman
1
6
2
0.33
W
Anubis
Charscii
Anubis
5
3
2
2
W
2
5
4
0.8
W
Scylla
2
4
1
0.63
W
Anhur
Marlz129
Anhur
8
3
2
3
L
2
4
4
1
L
Osiris
4
5
1
0.9
L
Kukulkan
cyberbugsy
Kukulkan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,891
Damage
33,378
49,761
Taken
47,284
18,076
Mitigated
21,242
11,884
Healing
14,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,485
4,593
0
3,850
10,425
3,846
849
2,774
7,601
0
40,399
W
Hercules
AhShucks
Hercules
7,153
2,526
0
4,219
11,348
6,859
127
2,971
8,281
0
20,222
L
Hachiman
Archabult
Hachiman
1,564
804
0
734
6,634
757
489
260
6,334
0
17,753
W
Anubis
Charscii
Anubis
11,172
406
0
4,454
9,904
5,469
0
796
8,708
51,771
0
W
2,521
1,063
0
2,091
9,707
3,705
0
2,674
6,856
0
29,352
W
Scylla
2,925
297
0
1,000
8,587
2,561
196
4,321
3,976
26,672
0
W
Anhur
Marlz129
Anhur
9,607
5,858
0
2,888
7,738
2,648
1,731
2,176
5,562
0
54,003
L
5,765
1,409
0
3,192
13,293
4,443
277
2,343
10,950
26,476
0
L
Osiris
8,856
2,372
0
3,675
12,754
6,743
0
7,082
5,632
412
43,784
L
Kukulkan
cyberbugsy
Kukulkan
7,221
992
0
433
6,655
2,287
1,485
1,356
5,147
53,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,932
Gold Earned
38,734
335
Minions Killed
329
0
Camps Cleared
0
1,240,507
Distance Traveled
1,283,200
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,086
578
71
5
0
237,913
0
W
Hercules
8,037
574
23
2
0
284,681
3
L
Hachiman
6,614
472
36
3
0
182,334
0
W
Anubis
8,262
590
89
6
0
224,680
3
W
Set
7,154
511
68
5
0
282,728
1
W
Scylla
6,664
476
47
3
0
240,978
2
W
Anhur
8,617
616
102
7
0
250,133
0
L
Athena
7,373
527
47
3
0
294,082
4
L
Osiris
8,516
608
85
6
0
262,169
1
L
Kukulkan
8,343
596
96
7
0
264,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role