Player Matchup

Yemoja
Yemoja
Nietnine
Yemoja
Level 25
God Stats
9W - 3L
1,831 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 1
Izanami
Izanami
XenoLynch
Izanami
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Yopper98
Discordia
Level 17
God Stats
13W - 1L
1,717 SR
Queue Stats
17W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
anti-hero576
Fenrir
Level 49
God Stats
1W - 1L
1,326 SR
Queue Stats
22W - 10L
1,486 Elo+
Party 1
Artio
Artio
pleasebuffmulan
Artio
Level 16
God Stats
20W - 5L
1,803 SR
Queue Stats
95W - 73L
1,622 Elo+
Party 1
Team Averages
Level 25
1,635 SR
1,522 Elo+

VS

Team Averages
Level 23
1,414 SR
1,357 Elo+
Merlin
Merlin
Bassdragon85
Merlin
Level 18
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 2
Heimdallr
Heimdallr
I Solarsat I
Heimdallr
Level 26
God Stats
11W - 10L
1,583 SR
Queue Stats
42W - 38L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
MoistyDekuBoi
Danzaburou
Level 29
God Stats
25W - 12L
1,778 SR
Queue Stats
70W - 52L
1,497 Elo+
Party 3
Terra
Terra
Str8Crzy07
Terra
Level 29
God Stats
8W - 13L
1,433 SR
Queue Stats
88W - 100L
1,388 Elo+
Solo
Ymir
Ymir
TackiestNormal0
Ymir
Level 15
God Stats
0W - 1L
1,001 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Nietnine
Yemoja
17
5 / 4 / 26
12,295
559
7,386
19,557
16,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
XenoLynch
Izanami
20
21 / 4 / 6
13,707
623
24,504
20,903
9,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Yopper98
Discordia
16
4 / 1 / 19
11,611
528
13,195
9,679
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
20
24 / 2 / 9
14,282
649
26,376
18,144
10,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 1 / 14
13,791
627
17,534
22,295
22,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 15 / 1
9,263
421
6,077
18,736
6,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
I Solarsat I
Heimdallr
15
6 / 12 / 4
10,382
472
13,398
19,282
8,607
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
MoistyDekuBoi
Danzaburou
13
3 / 13 / 4
9,362
426
13,226
20,997
6,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
14
1 / 10 / 5
8,701
396
10,340
25,951
22,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 13 / 3
7,970
362
4,589
23,087
15,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
29
62
Kills
12
12
Deaths
63
74
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
15
1
0.17
L
Heimdallr
I Solarsat I
Heimdallr
6
12
4
0.67
L
Danzaburou
MoistyDekuBoi
Danzaburou
3
13
4
0.38
W
Yemoja
Nietnine
Yemoja
5
4
26
4.5
L
Terra
1
10
5
0.35
L
0
13
3
0.12
W
Izanami
XenoLynch
Izanami
21
4
6
6
W
Discordia
Yopper98
Discordia
4
1
19
13.5
W
Fenrir
24
2
9
14.25
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,995
Damage
47,630
90,578
Taken
108,053
62,476
Mitigated
59,890
40,074
Healing
13,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,077
814
0
0
18,736
6,429
783
6,757
11,488
48,746
0
L
Heimdallr
I Solarsat I
Heimdallr
13,398
4,509
0
1,579
19,282
8,607
0
4,847
14,301
0
40,772
L
Danzaburou
MoistyDekuBoi
Danzaburou
13,226
5,051
210
2,478
20,997
6,463
0
3,981
16,856
0
44,130
W
Yemoja
Nietnine
Yemoja
7,386
1,910
5,018
5,297
19,557
16,409
2,210
4,954
14,396
26,132
0
L
Terra
10,340
1,692
2,123
6,592
25,951
22,411
546
11,353
14,326
32,136
0
L
4,589
860
0
629
23,087
15,980
0
10,208
12,715
32,025
0
W
Izanami
XenoLynch
Izanami
24,504
18,035
0
9,152
20,903
9,350
6,603
3,951
16,780
0
106,201
W
Discordia
Yopper98
Discordia
13,195
376
106
1,784
9,679
3,933
599
2,192
7,289
53,506
0
W
Fenrir
26,376
9,151
0
6,339
18,144
10,415
0
2,931
15,042
0
110,845
W
17,534
2,500
946
11,432
22,295
22,369
672
7,209
14,650
101,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,686
Gold Earned
45,678
595
Minions Killed
294
0
Camps Cleared
0
2,193,020
Distance Traveled
1,657,283
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,263
421
82
4
0
314,826
0
L
Heimdallr
10,382
472
54
2
0
337,887
0
L
Danzaburou
9,362
426
55
3
0
341,460
2
W
Yemoja
12,295
559
46
2
0
386,232
0
L
Terra
8,701
396
34
2
0
368,633
4
L
Ymir
7,970
362
69
3
0
294,477
0
W
Izanami
13,707
623
123
6
0
459,539
0
W
Discordia
11,611
528
97
4
0
433,774
8
W
Fenrir
14,282
649
139
6
0
489,640
1
W
Artio
13,791
627
190
9
0
423,835
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role