Player Matchup

Ah Puch
Ah Puch
Bwald-
Ah Puch
Level 87
God Stats
4W - 4L
1,730 SR
Queue Stats
52W - 52L
1,352 Elo+
Party 1
Cerberus
Cerberus
NE SureShot Law
Cerberus
Level 88
God Stats
2W - 4L
1,384 SR
Queue Stats
20W - 21L
1,433 Elo+
Party 2
Neith
Neith
SaluwaR
Neith
Level 54
God Stats
17W - 17L
1,201 SR
Queue Stats
19W - 21L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Willardo-
Cthulhu
Level 65
God Stats
1W - 1L
1,290 SR
Queue Stats
52W - 45L
1,440 Elo+
Party 1
Athena
Athena
Yango Warrior
Athena
Level 108
God Stats
4W - 3L
1,337 SR
Queue Stats
157W - 132L
1,492 Elo+
Party 2
Team Averages
Level 80
1,388 SR
1,444 Elo+

VS

Team Averages
Level 99
1,494 SR
1,418 Elo+
Chaac
Chaac
DeZnUtS73
Chaac
Level 67
God Stats
17W - 18L
1,501 SR
Queue Stats
46W - 64L
1,385 Elo+
Solo
Nu Wa
Nu Wa
EZG Maniac
Nu Wa
Level 67
God Stats
25W - 34L
1,363 SR
Queue Stats
428W - 420L
1,365 Elo+
Solo
Ullr
Ullr
GabrielVG06
Ullr
Level 109
God Stats
1W - 2L
1,443 SR
Queue Stats
26W - 23L
1,488 Elo+
Party 3
Sobek
Sobek
jirafa2011_CR
Sobek
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 77L
1,516 Elo+
Party 3
Fenrir
Fenrir
yzsooks
Fenrir
Level 103
God Stats
5W - 8L
1,663 SR
Queue Stats
333W - 342L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bwald-
Ah Puch
20
10 / 1 / 3
13,210
600
16,315
11,391
4,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
15
3 / 2 / 16
10,767
489
10,568
24,187
17,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
SaluwaR
Neith
16
6 / 8 / 7
10,339
470
16,961
14,833
5,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Willardo-
Cthulhu
19
3 / 2 / 3
11,598
527
11,404
15,496
16,379
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 6 / 11
11,919
542
17,598
19,919
8,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DeZnUtS73
Chaac
17
1 / 5 / 2
10,033
456
9,599
19,693
13,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
17
5 / 8 / 4
11,242
511
13,427
16,080
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 7 / 7
9,544
434
15,068
17,239
6,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 9 / 8
9,940
452
11,093
27,416
24,973
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
yzsooks
Fenrir
18
7 / 4 / 3
11,507
523
9,833
18,522
8,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
42
33
Kills
18
19
Deaths
33
40
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bwald-
Ah Puch
10
1
3
11.5
L
Chaac
DeZnUtS73
Chaac
1
5
2
0.4
L
Nu Wa
5
8
4
0.88
L
2
7
7
0.79
W
Cerberus
3
2
16
5.5
W
Neith
SaluwaR
Neith
6
8
7
1.19
W
Cthulhu
Willardo-
Cthulhu
3
2
3
2.25
W
11
6
11
2.75
L
3
9
8
0.78
L
Fenrir
yzsooks
Fenrir
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,846
Damage
59,020
85,826
Taken
98,950
51,729
Mitigated
59,557
33,397
Healing
32,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bwald-
Ah Puch
16,315
188
1,131
6,927
11,391
4,501
513
4,108
7,069
104,377
0
L
Chaac
DeZnUtS73
Chaac
9,599
2,988
183
8,883
19,693
13,966
760
13,480
5,555
0
66,575
L
Nu Wa
13,427
5,487
0
2,932
16,080
6,046
339
12,265
3,765
49,937
0
L
15,068
6,201
1,314
4,356
17,239
6,302
47
9,391
7,848
0
58,453
W
Cerberus
10,568
1,239
897
13,504
24,187
17,117
400
7,548
16,394
38,249
0
W
Neith
SaluwaR
Neith
16,961
8,319
744
3,767
14,833
5,231
1,562
3,785
10,927
0
61,316
W
Cthulhu
Willardo-
Cthulhu
11,404
1,983
0
4,038
15,496
16,379
0
1,833
13,057
76,900
0
W
17,598
3,742
0
2,389
19,919
8,501
829
6,401
13,289
76,079
0
L
11,093
1,247
0
8,045
27,416
24,973
0
11,476
15,890
33,586
0
L
Fenrir
yzsooks
Fenrir
9,833
2,455
0
6,620
18,522
8,270
44
8,515
10,007
0
77,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,833
Gold Earned
52,266
585
Minions Killed
472
0
Camps Cleared
0
2,024,892
Distance Traveled
1,873,802
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,210
600
188
9
0
424,040
4
L
Chaac
10,033
456
123
6
0
385,924
1
L
Nu Wa
11,242
511
84
4
0
323,298
0
L
Ullr
9,544
434
103
5
0
341,241
2
W
Cerberus
10,767
489
63
3
0
412,510
7
W
Neith
10,339
470
96
4
0
323,048
2
W
Cthulhu
11,598
527
132
6
0
425,321
1
W
Athena
11,919
542
106
5
0
439,973
1
L
Sobek
9,940
452
30
1
0
389,864
1
L
Fenrir
11,507
523
132
6
0
433,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role