Player Matchup

Izanami
Izanami
Inc0h3r3ntrcs
Izanami
Level 87
God Stats
51W - 62L
1,357 SR
Queue Stats
108W - 145L
1,341 Elo+
Party 1
Ymir
Ymir
Llama_Thrust69
Ymir
Level 66
God Stats
49W - 42L
1,427 SR
Queue Stats
58W - 57L
1,437 Elo+
Party 1
Zeus
Zeus
Og-BeaveMuncher
Zeus
Level 69
God Stats
103W - 117L
1,457 SR
Queue Stats
103W - 117L
1,429 Elo+
Party 1
Team Averages
Level 74
1,414 SR
1,402 Elo+

VS

Team Averages
Level 102
1,601 SR
1,505 Elo+
Mulan
Mulan
demonbeast220
Mulan
Level 53
God Stats
13W - 8L
1,566 SR
Queue Stats
79W - 59L
1,477 Elo+
Party 2
Sol
Sol
xoArixJhene
Sol
Level 147
God Stats
51W - 17L
1,515 SR
Queue Stats
1,317W - 894L
1,548 Elo+
Party 2
Da Ji
Da Ji
yeboichipsahoi9
Da Ji
Level 105
God Stats
3W - 2L
1,721 SR
Queue Stats
252W - 197L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 4 / 1
6,250
625
6,078
8,077
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 6 / 0
6,504
650
6,424
15,207
7,778
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 8 / 1
6,592
659
5,797
7,878
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 10
7,875
788
4,114
7,863
6,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
9 / 0 / 9
8,891
889
13,862
8,900
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
5 / 3 / 9
8,053
805
8,673
7,404
2,979
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
18
18
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
4
1
0.13
L
2
6
0
0.33
L
1
8
1
0.19
W
4
0
10
9
W
9
0
9
13.5
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,299
Damage
26,649
31,162
Taken
24,167
12,421
Mitigated
12,873
5,333
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,078
3,996
393
2,505
8,077
2,542
0
3,973
4,054
0
26,285
L
6,424
1,477
0
2,435
15,207
7,778
0
7,703
7,341
17,650
0
L
5,797
308
0
0
7,878
2,101
0
2,206
5,582
17,045
0
W
4,114
204
0
1,480
7,863
6,655
197
4,596
3,267
0
12,284
W
13,862
5,759
0
6,486
8,900
3,239
1,275
3,870
5,030
47,849
0
W
8,673
1,852
0
250
7,404
2,979
0
3,919
3,485
0
20,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,346
Gold Earned
24,819
98
Minions Killed
108
0
Camps Cleared
0
429,884
Distance Traveled
523,315
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,250
625
43
4
0
147,605
1
L
Ymir
6,504
650
23
2
0
154,891
1
L
Zeus
6,592
659
32
3
0
127,388
1
W
Mulan
7,875
788
14
1
0
182,838
0
W
Sol
8,891
889
70
7
0
156,347
2
W
Da Ji
8,053
805
24
2
0
184,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role