Player Matchup

Ne Zha
Ne Zha
BillionsBrigade
Ne Zha
Level 103
God Stats
10W - 14L
1,764 SR
Queue Stats
192W - 145L
1,722 Elo+
Party 1
Medusa
Medusa
ContinuousCohort
Medusa
Level 142
God Stats
8W - 6L
1,347 SR
Queue Stats
416W - 379L
1,612 Elo+
Party 1
Ymir
Ymir
CountlessCorps
Ymir
Level 68
God Stats
29W - 9L
1,690 SR
Queue Stats
183W - 142L
1,652 Elo+
Party 1
Sol
Sol
EndlessLegion
Sol
Level 128
God Stats
8W - 8L
1,798 SR
Queue Stats
346W - 301L
1,605 Elo+
Party 1
Jormungandr
Jormungandr
medicineseller
Jormungandr
Level 16
God Stats
17W - 4L
2,046 SR
Queue Stats
103W - 69L
1,917 Elo+
Party 1
Team Averages
Level 91
1,729 SR
1,702 Elo+

VS

Team Averages
Level 37
1,593 SR
1,628 Elo+
Cabrakan
Cabrakan
Boneonu
Cabrakan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,793 Elo+
Party 2
Athena
Athena
Mr Sneaki
Athena
Level 45
God Stats
6W - 2L
1,730 SR
Queue Stats
27W - 26L
1,551 Elo+
Party 2
Thor
Thor
PMPmod96
Thor
Level 32
God Stats
5W - 8L
1,500 SR
Queue Stats
212W - 203L
1,641 Elo+
Solo
Ra
Ra
Sheer Greatness
Ra
Level 26
God Stats
1W - 1L
1,734 SR
Queue Stats
10W - 10L
1,656 Elo+
Party 2
Skadi
Skadi
UUayne
Skadi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 6
10,489
656
8,995
12,192
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 0 / 10
10,878
680
12,722
10,080
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 13
8,318
520
7,674
15,462
10,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 3 / 3
9,736
609
10,376
12,103
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
medicineseller
Jormungandr
14
7 / 2 / 9
9,382
586
8,469
10,165
8,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Boneonu
Cabrakan
11
0 / 8 / 3
6,604
413
5,236
12,464
8,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Athena
Mr Sneaki
Athena
12
3 / 5 / 3
7,997
500
4,360
16,404
9,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
17
5 / 4 / 0
9,737
609
6,355
10,413
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 13 / 1
6,232
390
3,075
11,428
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
UUayne
Skadi
11
0 / 6 / 2
6,428
402
6,518
9,783
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
36
Kills
9
11
Deaths
36
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
5
6
2
L
Cabrakan
Boneonu
Cabrakan
0
8
3
0.19
W
11
0
10
16
W
3
1
13
9.5
W
8
3
3
3.17
L
Athena
Mr Sneaki
Athena
3
5
3
0.9
L
Thor
5
4
0
1.25
L
1
13
1
0.12
L
Skadi
UUayne
Skadi
0
6
2
0.17
W
Jormungandr
medicineseller
Jormungandr
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,236
Damage
25,544
60,002
Taken
60,492
31,497
Mitigated
27,886
18,632
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,995
3,678
0
1,073
12,192
5,238
1,240
1,559
10,603
0
79,572
L
Cabrakan
Boneonu
Cabrakan
5,236
259
0
993
12,464
8,273
0
6,140
6,012
24,624
0
W
12,722
6,581
0
3,384
10,080
4,089
1,492
2,489
7,403
0
82,223
W
7,674
1,190
489
3,526
15,462
10,466
415
3,254
12,119
28,161
0
W
10,376
2,817
0
7,104
12,103
3,547
2,921
2,838
9,205
73,775
0
L
Athena
Mr Sneaki
Athena
4,360
923
0
3,346
16,404
9,626
0
8,461
7,818
15,563
0
L
Thor
6,355
2,163
0
3,223
10,413
3,663
0
1,835
8,528
0
61,687
L
3,075
228
212
385
11,428
3,224
0
4,191
7,187
24,129
0
L
Skadi
UUayne
Skadi
6,518
2,542
0
1,977
9,783
3,100
37
5,305
4,428
0
38,322
W
Jormungandr
medicineseller
Jormungandr
8,469
1,519
0
3,056
10,165
8,157
690
2,164
8,001
38,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,803
Gold Earned
36,998
484
Minions Killed
317
0
Camps Cleared
0
1,490,220
Distance Traveled
1,442,168
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,489
656
129
8
0
323,995
4
L
Cabrakan
6,604
413
46
3
0
251,649
1
W
Medusa
10,878
680
123
8
0
302,939
5
W
Ymir
8,318
520
45
3
0
307,135
2
W
Sol
9,736
609
124
8
0
292,534
0
L
Athena
7,997
500
29
2
0
312,768
7
L
Thor
9,737
609
132
8
0
328,161
6
L
Ra
6,232
390
50
3
0
277,388
4
L
Skadi
6,428
402
60
4
0
272,202
0
W
Jormungandr
9,382
586
63
4
0
263,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role