Player Matchup

Cerberus
Cerberus
DarkFlash4
Cerberus
Level 119
God Stats
12W - 5L
1,689 SR
Queue Stats
479W - 418L
1,456 Elo+
Solo
Cthulhu
Cthulhu
Dsttrike
Cthulhu
Level 105
God Stats
6W - 10L
1,533 SR
Queue Stats
59W - 78L
1,462 Elo+
Solo
Heimdallr
Heimdallr
WithinTwoWorlds
Heimdallr
Level 77
God Stats
3W - 0L
1,771 SR
Queue Stats
265W - 244L
1,481 Elo+
Solo
Discordia
Discordia
astroblaze606
Discordia
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,795 Elo+
Solo
Fenrir
Fenrir
chostomogamer123
Fenrir
Level 74
God Stats
9W - 4L
1,700 SR
Queue Stats
183W - 166L
1,482 Elo+
Solo
Team Averages
Level 88
1,638 SR
1,535 Elo+

VS

Team Averages
Level 90
1,538 SR
1,496 Elo+
Kuzenbo
Kuzenbo
Amm0band1t
Kuzenbo
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 98L
1,529 Elo+
Party 1
Cerberus
Cerberus
BOW2MEMLKn
Cerberus
Level 85
God Stats
3W - 3L
1,759 SR
Queue Stats
197W - 182L
1,506 Elo+
Solo
Cernunnos
Cernunnos
MrMario11
Cernunnos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,407 Elo+
Party 1
Chang'e
Chang'e
dontboop
Chang'e
Level 89
God Stats
2W - 4L
1,612 SR
Queue Stats
121W - 110L
1,512 Elo+
Party 1
Fenrir
Fenrir
gaqre821
Fenrir
Level 104
God Stats
0W - 3L
1,319 SR
Queue Stats
55W - 49L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkFlash4
Cerberus
20
4 / 1 / 8
14,132
523
25,646
27,536
31,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
Dsttrike
Cthulhu
19
6 / 4 / 10
13,837
512
20,241
21,404
27,829
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
WithinTwoWorlds
Heimdallr
20
3 / 4 / 8
13,550
502
21,539
18,423
10,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
astroblaze606
Discordia
19
6 / 9 / 8
13,133
486
17,244
16,313
6,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 4 / 4
14,109
523
11,451
20,493
15,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Amm0band1t
Kuzenbo
19
0 / 3 / 4
12,189
451
13,452
23,246
40,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
BOW2MEMLKn
Cerberus
16
4 / 11 / 9
11,356
421
12,142
36,726
30,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
MrMario11
Cernunnos
19
4 / 5 / 3
12,053
446
12,714
18,387
6,557
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
dontboop
Chang'e
18
4 / 6 / 4
11,498
426
11,311
20,409
7,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
gaqre821
Fenrir
20
10 / 4 / 6
14,317
530
16,537
27,549
12,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
48
29
Kills
22
22
Deaths
29
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Amm0band1t
Kuzenbo
0
3
4
0.67
L
Cerberus
BOW2MEMLKn
Cerberus
4
11
9
0.77
W
Cerberus
DarkFlash4
Cerberus
4
1
8
8
W
Cthulhu
Dsttrike
Cthulhu
6
4
10
2.75
L
Cernunnos
MrMario11
Cernunnos
4
5
3
1.1
W
Heimdallr
WithinTwoWorlds
Heimdallr
3
4
8
1.75
W
Discordia
astroblaze606
Discordia
6
9
8
1.11
W
10
4
4
3
L
Chang'e
dontboop
Chang'e
4
6
4
1
L
Fenrir
gaqre821
Fenrir
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,121
Damage
66,156
104,169
Taken
126,317
92,164
Mitigated
98,903
25,890
Healing
36,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Amm0band1t
Kuzenbo
13,452
4,174
0
5,071
23,246
40,653
0
15,245
7,181
78,280
0
L
Cerberus
BOW2MEMLKn
Cerberus
12,142
1,523
0
5,735
36,726
30,939
63
18,235
17,846
58,703
0
W
Cerberus
DarkFlash4
Cerberus
25,646
2,352
0
11,939
27,536
31,364
0
13,146
14,316
115,660
0
W
Cthulhu
Dsttrike
Cthulhu
20,241
1,589
1,262
2,505
21,404
27,829
422
8,225
12,905
65,090
0
L
Cernunnos
MrMario11
Cernunnos
12,714
6,325
0
5,806
18,387
6,557
778
7,903
10,362
0
70,918
W
Heimdallr
WithinTwoWorlds
Heimdallr
21,539
9,486
0
3,971
18,423
10,742
5,509
4,264
14,047
0
110,035
W
Discordia
astroblaze606
Discordia
17,244
987
185
1,136
16,313
6,606
555
6,658
9,519
67,576
0
W
11,451
1,878
0
4,892
20,493
15,623
390
3,888
16,477
0
113,900
L
Chang'e
dontboop
Chang'e
11,311
1,653
3,114
7,926
20,409
7,912
1,220
9,023
10,851
68,568
0
L
Fenrir
gaqre821
Fenrir
16,537
3,513
0
8,431
27,549
12,842
0
10,305
16,946
0
103,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,761
Gold Earned
61,413
737
Minions Killed
634
0
Camps Cleared
0
2,421,733
Distance Traveled
2,575,686
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,189
451
157
6
0
476,671
1
L
Cerberus
11,356
421
89
3
0
478,550
3
W
Cerberus
14,132
523
247
9
0
467,640
0
W
Cthulhu
13,837
512
87
3
0
529,780
3
L
Cernunnos
12,053
446
120
4
0
518,948
1
W
Heimdallr
13,550
502
183
7
0
484,654
1
W
Discordia
13,133
486
94
3
0
458,089
4
W
Fenrir
14,109
523
126
5
0
481,570
2
L
Chang'e
11,498
426
136
5
0
520,459
6
L
Fenrir
14,317
530
132
5
0
581,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role