Player Matchup

Loki
Loki
Brandtm
Loki
Level 29
God Stats
1W - 5L
1,557 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3
Neith
Neith
CarryZay
Neith
Level 125
God Stats
3W - 2L
1,734 SR
Queue Stats
73W - 67L
1,464 Elo+
Party 3
Scylla
Scylla
EmeraldWand309
Scylla
Level 19
God Stats
7W - 12L
1,377 SR
Queue Stats
19W - 28L
1,449 Elo+
Party 3
Cthulhu
Cthulhu
Jack_Beasley95
Cthulhu
Level 21
God Stats
9W - 8L
1,401 SR
Queue Stats
64W - 78L
1,461 Elo+
Party 2
Bellona
Bellona
Vividux
Bellona
Level 67
God Stats
12W - 13L
1,510 SR
Queue Stats
118W - 112L
1,461 Elo+
Party 2
Team Averages
Level 52
1,516 SR
1,467 Elo+

VS

Team Averages
Level 68
1,607 SR
1,787 Elo+
King Arthur
King Arthur
ForeverNaDay
King Arthur
Level 33
God Stats
2W - 2L
1,215 SR
Queue Stats
159W - 87L
1,677 Elo+
Party 1
Tiamat
Tiamat
I-MAIN-ZHONG-QUI
Tiamat
Level 49
God Stats
2W - 1L
1,465 SR
Queue Stats
31W - 7L
1,877 Elo+
Party 1
Izanami
Izanami
Itsdueltooeasy
Izanami
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 15L
1,745 Elo+
Party 1
Cabrakan
Cabrakan
JuSt-mE-oNlY-mE1
Cabrakan
Level 129
God Stats
4W - 0L
1,994 SR
Queue Stats
163W - 45L
1,814 Elo+
Party 1
Merlin
Merlin
TacoElite32
Merlin
Level 126
God Stats
5W - 1L
1,861 SR
Queue Stats
257W - 59L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Brandtm
Loki
13
0 / 5 / 0
7,446
931
3,376
10,226
4,297
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
CarryZay
Neith
13
0 / 2 / 0
7,329
916
5,368
8,332
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 0
7,465
933
3,750
10,712
3,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
7,554
944
4,013
13,268
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Vividux
Bellona
13
0 / 8 / 0
7,458
932
7,187
20,346
14,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

131

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ForeverNaDay
King Arthur
14
1 / 0 / 12
8,188
1,024
5,329
10,104
7,787
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 0 / 12
9,334
1,167
9,350
2,690
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
11 / 0 / 10
10,825
1,353
23,600
6,811
2,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 0 / 12
8,821
1,103
11,417
6,693
8,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
15
3 / 0 / 16
8,944
1,118
10,092
2,000
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
86
0
Kills
24
24
Deaths
0
0
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Loki
Brandtm
Loki
0
5
0
0
L
Neith
CarryZay
Neith
0
2
0
0
L
0
5
0
0
W
King Arthur
ForeverNaDay
King Arthur
1
0
12
7
W
3
0
12
9
W
11
0
10
16
L
0
4
0
0
W
6
0
12
12
W
Merlin
3
0
16
11
L
Bellona
Vividux
Bellona
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,694
Damage
59,788
62,884
Taken
28,298
32,368
Mitigated
21,795
5,148
Healing
3,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Brandtm
Loki
3,376
852
831
175
10,226
4,297
0
5,531
4,695
0
15,331
L
Neith
CarryZay
Neith
5,368
1,635
0
1,076
8,332
3,220
0
4,828
3,504
0
19,454
L
3,750
265
0
0
10,712
3,735
0
4,989
5,723
21,567
0
W
King Arthur
ForeverNaDay
King Arthur
5,329
171
0
0
10,104
7,787
0
3,405
6,578
455
16,770
W
9,350
1,099
0
1,673
2,690
1,731
0
415
2,200
26,464
0
W
23,600
18,609
0
1,122
6,811
2,856
0
1,355
5,381
0
50,775
L
4,013
44
576
1,598
13,268
6,411
0
5,479
7,789
12,511
0
W
11,417
1,180
0
232
6,693
8,693
0
1,969
4,691
13,340
0
W
Merlin
10,092
355
0
430
2,000
728
0
619
1,332
23,620
0
L
Bellona
Vividux
Bellona
7,187
2,126
195
697
20,346
14,705
0
10,181
10,165
0
16,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,252
Gold Earned
46,112
142
Minions Killed
177
5
Camps Cleared
7
742,021
Distance Traveled
841,879
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,446
931
17
2
1
159,609
0
L
Neith
7,329
916
27
3
1
142,738
0
L
Scylla
7,465
933
52
7
0
156,605
0
W
King Arthur
8,188
1,024
29
4
1
190,609
0
W
Tiamat
9,334
1,167
49
6
4
166,828
0
W
Izanami
10,825
1,353
71
9
1
158,105
0
L
Cthulhu
7,554
944
23
3
1
128,201
2
W
Cabrakan
8,821
1,103
2
0
0
156,984
0
W
Merlin
8,944
1,118
26
3
1
169,353
0
L
Bellona
7,458
932
23
3
2
154,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role