Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum II
Alio_1808
Loki
Platinum II
Level 157
God Stats
70W - 55L
1,745 SR
Queue Stats
477W - 482L
1,847 MMR
Solo
Janus
Janus
Platinum II
RecedeSZN
Janus
Platinum II
Level 102
God Stats
2W - 5L
1,470 SR
Queue Stats
97W - 96L
1,868 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
UBOAF
Kumbhakarna
Platinum IV
Level 160
God Stats
10W - 10L
1,583 SR
Queue Stats
110W - 102L
1,797 MMR
Party 1
Izanami
Izanami
Gold II
breezms14
Izanami
Gold II
Level 156
God Stats
2W - 10L
1,306 SR
Queue Stats
112W - 72L
1,866 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,521 SR
1,776 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,620 SR
1,844 MMR
Tiamat
Tiamat
Platinum IV
Drewbaacca
Tiamat
Platinum IV
Level 143
God Stats
1W - 0L
1,499 SR
Queue Stats
64W - 53L
1,846 MMR
Solo
Cupid
Cupid
Platinum V
ThatKidNelson
Cupid
Platinum V
Level 158
God Stats
1W - 1L
1,400 SR
Queue Stats
127W - 110L
1,861 MMR
Solo
King Arthur
King Arthur
Platinum II
ThreeShooBeating
King Arthur
Platinum II
Level 116
God Stats
58W - 58L
1,598 SR
Queue Stats
228W - 205L
1,872 MMR
Solo
Mercury
Mercury
Platinum V
iVitium
Mercury
Platinum V
Level 149
God Stats
5W - 4L
1,837 SR
Queue Stats
131W - 106L
1,818 MMR
Solo
Ymir
Ymir
Platinum IV
lvl 1 Viper
Ymir
Platinum IV
Level 126
God Stats
17W - 9L
1,766 SR
Queue Stats
725W - 715L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
2 / 2 / 2
9,758
444
10,865
28,882
35,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Loki
17
4 / 5 / 4
10,439
475
6,891
15,922
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
RecedeSZN
Janus
17
3 / 4 / 5
10,572
481
15,981
15,162
6,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
UBOAF
Kumbhakarna
13
0 / 6 / 8
9,112
414
5,029
22,762
19,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
breezms14
Izanami
17
4 / 7 / 2
10,624
483
15,898
17,475
7,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetAthenaGuan YuDanzaburouApollo

VS

Bans
ScyllaTsukuyomiNemesisArtioFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drewbaacca
Tiamat
20
5 / 1 / 12
12,965
589
19,713
10,985
10,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
5 / 3 / 9
13,337
606
12,149
14,905
10,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
ThreeShooBeating
King Arthur
20
3 / 2 / 11
13,930
633
19,396
22,419
17,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
iVitium
Mercury
20
9 / 2 / 7
13,621
619
12,942
16,797
7,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 14
10,643
484
10,588
22,557
16,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
77
13
Kills
24
24
Deaths
13
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
2
1.5
L
Loki
4
5
4
1.2
W
Tiamat
Drewbaacca
Tiamat
5
1
12
11
L
Janus
RecedeSZN
Janus
3
4
5
1.38
W
5
3
9
3.17
W
King Arthur
ThreeShooBeating
King Arthur
3
2
11
4.25
L
Kumbhakarna
UBOAF
Kumbhakarna
0
6
8
0.67
L
Izanami
breezms14
Izanami
4
7
2
0.71
W
Mercury
iVitium
Mercury
9
2
7
6.25
W
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,664
Damage
74,788
100,203
Taken
87,663
73,867
Mitigated
63,286
24,640
Healing
30,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,865
2,861
0
11,739
28,882
35,062
1,000
7,579
20,987
0
62,663
L
Loki
6,891
1,253
0
4,066
15,922
6,016
0
4,477
11,445
0
65,484
W
Tiamat
Drewbaacca
Tiamat
19,713
2,456
0
3,678
10,985
10,953
1,059
2,335
8,461
88,248
0
L
Janus
RecedeSZN
Janus
15,981
1,413
0
2,254
15,162
6,208
42
6,683
8,304
79,412
0
W
12,149
7,601
1,222
4,978
14,905
10,147
7,062
2,248
12,653
0
100,095
W
King Arthur
ThreeShooBeating
King Arthur
19,396
2,467
0
8,280
22,419
17,845
730
5,461
16,120
0
98,966
L
Kumbhakarna
UBOAF
Kumbhakarna
5,029
580
0
2,188
22,762
19,198
0
7,586
15,176
18,053
0
L
Izanami
breezms14
Izanami
15,898
8,953
0
4,393
17,475
7,383
1,032
4,069
13,310
0
95,226
W
Mercury
iVitium
Mercury
12,942
5,356
0
5,875
16,797
7,924
1,025
3,641
12,968
0
111,382
W
10,588
1,207
394
6,235
22,557
16,417
52
7,236
15,003
39,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,505
Gold Earned
64,496
572
Minions Killed
670
0
Camps Cleared
0
1,988,541
Distance Traveled
2,183,905
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,758
444
118
5
0
382,604
2
L
Loki
10,439
475
116
5
0
431,140
2
W
Tiamat
12,965
589
143
7
0
449,583
1
L
Janus
10,572
481
159
7
0
412,886
3
W
Cupid
13,337
606
156
7
0
382,395
3
W
King Arthur
13,930
633
184
8
0
434,891
4
L
Kumbhakarna
9,112
414
29
1
0
424,149
10
L
Izanami
10,624
483
150
7
0
337,762
2
W
Mercury
13,621
619
151
7
0
519,180
7
W
Ymir
10,643
484
36
2
0
397,856
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role