Player Matchup

Ra
Ra
amiirraawwrr
Ra
Level 112
God Stats
0W - 2L
1,591 SR
Queue Stats
93W - 87L
1,532 Elo+
Party 2
Tyr
Tyr
ripleysavage
Tyr
Level 121
God Stats
11W - 17L
1,501 SR
Queue Stats
86W - 66L
1,613 Elo+
Party 2
Jormungandr
Jormungandr
the-invariant
Jormungandr
Level 89
God Stats
2W - 4L
1,309 SR
Queue Stats
42W - 53L
1,597 Elo+
Party 2
Team Averages
Level 107
1,467 SR
1,581 Elo+

VS

Team Averages
Level 154
1,394 SR
1,607 Elo+
Chaac
Chaac
Barermax
Chaac
Level 154
God Stats
1W - 2L
1,255 SR
Queue Stats
92W - 80L
1,618 Elo+
Party 1
Thor
Thor
Daguar
Thor
Level 159
God Stats
2W - 0L
1,457 SR
Queue Stats
85W - 76L
1,613 Elo+
Party 1
Sol
Sol
Luzbel xX
Sol
Level 148
God Stats
8W - 4L
1,470 SR
Queue Stats
136W - 111L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 6
10,778
567
9,425
13,103
8,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 3 / 2
11,429
602
9,873
17,738
18,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
the-invariant
Jormungandr
13
2 / 7 / 3
10,699
563
7,663
22,460
16,274
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Barermax
Chaac
17
8 / 3 / 8
13,568
714
24,712
20,042
13,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thor
Daguar
Thor
16
7 / 2 / 9
12,813
674
10,434
12,861
7,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
3 / 1 / 8
12,191
642
12,402
6,609
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
18
18
Deaths
6
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chaac
Barermax
Chaac
8
3
8
4
W
Thor
Daguar
Thor
7
2
9
5.75
W
3
1
8
7
L
0
8
6
0.38
L
4
3
2
1.67
L
Jormungandr
the-invariant
Jormungandr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,961
Damage
47,548
53,301
Taken
39,512
43,117
Mitigated
23,538
10,749
Healing
15,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Barermax
Chaac
24,712
5,739
0
10,695
20,042
13,347
1,406
7,639
11,759
0
100,978
W
Thor
Daguar
Thor
10,434
1,743
0
2,021
12,861
7,885
658
5,380
6,960
0
39,976
W
12,402
1,812
0
3,075
6,609
2,306
521
3,213
3,192
64,405
0
L
9,425
598
2,313
2,619
13,103
8,302
0
1,525
11,343
69,062
0
L
9,873
1,076
0
4,527
17,738
18,541
0
3,198
13,902
0
34,618
L
Jormungandr
the-invariant
Jormungandr
7,663
2,053
329
961
22,460
16,274
0
6,839
14,898
27,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
38,572
197
Minions Killed
261
0
Camps Cleared
0
982,037
Distance Traveled
1,052,201
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,568
714
122
6
0
373,162
4
W
Thor
12,813
674
38
2
0
354,417
1
W
Sol
12,191
642
101
5
0
324,622
6
L
Ra
10,778
567
107
6
0
304,664
1
L
Tyr
11,429
602
48
3
0
377,620
5
L
Jormungandr
10,699
563
42
2
0
299,753
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role