Player Matchup

Aphrodite
Aphrodite
Arctic Klaw2
Aphrodite
Level 47
God Stats
4W - 4L
1,201 SR
Queue Stats
126W - 129L
1,475 Elo+
Party 2
Chiron
Chiron
Arctic Turtle1
Chiron
Level 67
God Stats
4W - 3L
1,744 SR
Queue Stats
214W - 184L
1,498 Elo+
Party 2
King Arthur
King Arthur
Frieza Smurf
King Arthur
Level 27
God Stats
10W - 1L
1,901 SR
Queue Stats
110W - 50L
1,733 Elo+
Party 2
Sylvanus
Sylvanus
PrayToTheSixGod
Sylvanus
Level 146
God Stats
14W - 12L
1,520 SR
Queue Stats
139W - 172L
1,584 Elo+
Party 2
Geb
Geb
Undeadmonkey22
Geb
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,586 Elo+
Party 2
Team Averages
Level 66
1,573 SR
1,575 Elo+

VS

Team Averages
Level 51
1,524 SR
1,496 Elo+
Chaac
Chaac
ASHABEBE22
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 116L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
Chicub77
Aphrodite
Level 68
God Stats
13W - 11L
1,546 SR
Queue Stats
192W - 191L
1,488 Elo+
Party 1
Nemesis
Nemesis
GringkoLST
Nemesis
Level 89
God Stats
9W - 7L
1,602 SR
Queue Stats
424W - 405L
1,462 Elo+
Party 1
Merlin
Merlin
Mondo-SZN
Merlin
Level 25
God Stats
1W - 5L
1,172 SR
Queue Stats
139W - 152L
1,495 Elo+
Party 1
Cupid
Cupid
imfundude4
Cupid
Level 47
God Stats
12W - 8L
1,800 SR
Queue Stats
223W - 218L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Arctic Klaw2
Aphrodite
17
4 / 4 / 7
10,875
572
10,505
17,150
8,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 1
8,733
460
5,668
7,859
2,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Frieza Smurf
King Arthur
19
6 / 4 / 5
11,431
602
15,688
19,977
14,567
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
16
6 / 4 / 8
10,408
548
16,517
21,599
12,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 6
9,322
491
7,326
13,954
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 6 / 5
8,951
471
14,781
24,377
17,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
Chicub77
Aphrodite
14
1 / 3 / 6
9,010
474
8,789
12,225
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
GringkoLST
Nemesis
16
9 / 6 / 3
10,571
556
17,808
17,012
6,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Mondo-SZN
Merlin
14
1 / 4 / 3
8,832
465
8,308
9,845
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
15
2 / 1 / 1
9,179
483
5,525
10,995
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
20
Kills
14
14
Deaths
20
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
6
5
0.58
W
Aphrodite
Arctic Klaw2
Aphrodite
4
4
7
1.88
W
1
1
1
1.5
L
Aphrodite
Chicub77
Aphrodite
1
3
6
1.33
W
King Arthur
Frieza Smurf
King Arthur
6
4
5
2.13
L
Nemesis
GringkoLST
Nemesis
9
6
3
1.75
L
Merlin
Mondo-SZN
Merlin
1
4
3
0.63
W
Sylvanus
6
4
8
2.5
W
3
1
6
6
L
Cupid
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,704
Damage
55,211
80,539
Taken
74,454
48,183
Mitigated
38,851
32,772
Healing
25,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
14,781
3,352
0
8,198
24,377
17,220
197
6,213
17,403
0
58,777
W
Aphrodite
Arctic Klaw2
Aphrodite
10,505
694
1,008
9,393
17,150
8,347
684
4,146
12,460
69,312
0
W
5,668
1,540
874
2,007
7,859
2,591
0
1,744
6,115
0
54,007
L
Aphrodite
Chicub77
Aphrodite
8,789
1,314
4,991
6,264
12,225
7,999
244
7,637
4,588
41,678
0
W
King Arthur
Frieza Smurf
King Arthur
15,688
2,253
0
5,689
19,977
14,567
493
0
19,977
0
83,741
L
Nemesis
GringkoLST
Nemesis
17,808
9,761
0
1,391
17,012
6,638
0
9,451
7,391
0
58,056
L
Merlin
Mondo-SZN
Merlin
8,308
1,137
0
445
9,845
3,136
0
6,236
3,401
49,601
0
W
Sylvanus
16,517
4,002
3,041
8,373
21,599
12,623
807
5,322
16,203
61,134
13,243
W
7,326
619
285
2,102
13,954
10,055
0
5,053
8,687
32,660
0
L
Cupid
5,525
2,725
374
4,198
10,995
3,858
966
3,891
7,104
0
56,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,769
Gold Earned
46,543
543
Minions Killed
452
0
Camps Cleared
0
1,785,282
Distance Traveled
1,677,771
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,951
471
96
5
0
313,234
3
W
Aphrodite
10,875
572
124
7
0
344,416
1
W
Chiron
8,733
460
118
6
0
360,548
5
L
Aphrodite
9,010
474
69
4
0
329,589
5
W
King Arthur
11,431
602
150
8
0
357,117
1
L
Nemesis
10,571
556
74
4
0
368,550
0
L
Merlin
8,832
465
103
5
0
321,250
2
W
Sylvanus
10,408
548
118
6
0
341,619
1
W
Geb
9,322
491
33
2
0
381,582
4
L
Cupid
9,179
483
110
6
0
345,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role