Player Matchup

Baron Samedi
Baron Samedi
JIAFUGG
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
LaloLalinn
Cupid
Level 104
God Stats
4W - 6L
1,462 SR
Queue Stats
95W - 104L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
Thesecondbrother
Sylvanus
Level 89
God Stats
12W - 4L
1,577 SR
Queue Stats
238W - 225L
1,582 Elo+
Party 2
Hun Batz
Hun Batz
ssttuu
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,719 Elo+
Solo
Nu Wa
Nu Wa
tailinamo
Nu Wa
Level 125
God Stats
7W - 3L
1,644 SR
Queue Stats
157W - 125L
1,582 Elo+
Party 2
Team Averages
Level 113
1,537 SR
1,578 Elo+

VS

Team Averages
Level 132
1,553 SR
1,600 Elo+
Xbalanque
Xbalanque
JaeTheSnakeGod
Xbalanque
Level 126
God Stats
32W - 16L
1,685 SR
Queue Stats
688W - 647L
1,623 Elo+
Party 1
Neith
Neith
NegaTeej
Neith
Level 146
God Stats
4W - 3L
1,473 SR
Queue Stats
659W - 602L
1,605 Elo+
Party 1
Horus
Horus
Repxxxxx
Horus
Level 121
God Stats
22W - 12L
1,709 SR
Queue Stats
532W - 500L
1,550 Elo+
Solo
Da Ji
Da Ji
Shinokye
Da Ji
Level 158
God Stats
1W - 3L
1,262 SR
Queue Stats
226W - 220L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
blindlittlecub
Cthulhu
Level 107
God Stats
5W - 6L
1,635 SR
Queue Stats
429W - 366L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JIAFUGG
Baron Samedi
20
9 / 6 / 4
13,066
594
22,053
24,416
12,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
15
0 / 4 / 2
8,976
408
4,633
12,187
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 7
9,081
413
6,265
18,197
17,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
ssttuu
Hun Batz
14
4 / 11 / 3
9,616
437
10,474
20,434
7,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
tailinamo
Nu Wa
16
1 / 5 / 3
10,263
467
16,727
14,774
6,099
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JaeTheSnakeGod
Xbalanque
20
9 / 2 / 5
13,262
603
16,207
17,253
8,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
NegaTeej
Neith
20
6 / 1 / 15
13,240
602
18,141
11,286
4,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Repxxxxx
Horus
14
1 / 7 / 12
9,872
449
6,234
17,829
14,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Shinokye
Da Ji
20
13 / 3 / 5
13,686
622
18,869
19,173
8,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
2 / 2 / 6
12,312
560
14,381
24,336
21,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
74
15
Kills
31
31
Deaths
15
19
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JIAFUGG
Baron Samedi
9
6
4
1.83
W
Xbalanque
JaeTheSnakeGod
Xbalanque
9
2
5
5.75
L
Cupid
0
4
2
0.25
W
Neith
NegaTeej
Neith
6
1
15
13.5
W
Horus
Repxxxxx
Horus
1
7
12
1
W
Da Ji
Shinokye
Da Ji
13
3
5
5.17
L
1
5
7
0.9
W
2
2
6
2.5
L
Hun Batz
ssttuu
Hun Batz
4
11
3
0.5
L
Nu Wa
tailinamo
Nu Wa
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,152
Damage
73,832
90,008
Taken
89,877
47,951
Mitigated
56,490
26,042
Healing
36,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JIAFUGG
Baron Samedi
22,053
2,128
1,204
11,314
24,416
12,667
0
2,633
21,783
99,400
0
W
Xbalanque
JaeTheSnakeGod
Xbalanque
16,207
9,313
0
6,282
17,253
8,228
4,730
7,867
9,262
0
112,383
L
Cupid
4,633
1,251
673
1,893
12,187
4,121
0
0
12,187
0
55,077
W
Neith
NegaTeej
Neith
18,141
3,367
0
3,184
11,286
4,324
3,484
6,861
4,161
0
88,703
W
Horus
Repxxxxx
Horus
6,234
3,602
3,950
4,622
17,829
14,514
32
7,839
9,744
0
26,410
W
Da Ji
Shinokye
Da Ji
18,869
6,380
0
8,218
19,173
8,010
0
5,983
13,004
0
100,896
L
6,265
738
1,881
4,235
18,197
17,838
0
1,456
16,741
18,658
0
W
14,381
374
240
9,868
24,336
21,414
0
15,511
8,661
96,240
0
L
Hun Batz
ssttuu
Hun Batz
10,474
2,944
0
3,325
20,434
7,226
0
1,565
18,869
0
54,616
L
Nu Wa
tailinamo
Nu Wa
16,727
4,424
0
1,517
14,774
6,099
400
8,727
6,047
82,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,002
Gold Earned
62,372
549
Minions Killed
702
0
Camps Cleared
0
1,805,016
Distance Traveled
2,095,923
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,066
594
176
8
0
395,274
6
W
Xbalanque
13,262
603
192
9
0
371,602
5
L
Cupid
8,976
408
116
5
0
381,206
8
W
Neith
13,240
602
170
8
0
433,215
3
W
Horus
9,872
449
27
1
0
422,270
6
W
Da Ji
13,686
622
128
6
0
432,991
7
L
Sylvanus
9,081
413
28
1
0
338,831
5
W
Cthulhu
12,312
560
185
8
0
435,845
1
L
Hun Batz
9,616
437
96
4
0
343,486
7
L
Nu Wa
10,263
467
133
6
0
346,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role