Player Matchup

Sol
Sol
Alicia1111
Sol
Level 28
God Stats
32W - 24L
1,678 SR
Queue Stats
47W - 40L
1,582 Elo+
Solo
Sobek
Sobek
Bloodytrailzz
Sobek
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 25L
1,667 Elo+
Solo
Nemesis
Nemesis
DeathZ7108
Nemesis
Level 20
God Stats
2W - 2L
1,867 SR
Queue Stats
109W - 129L
1,565 Elo+
Solo
Rama
Rama
ELVzNzGM
Rama
Level 28
God Stats
1W - 5L
1,278 SR
Queue Stats
79W - 70L
1,541 Elo+
Solo
Achilles
Achilles
Shark_Armada
Achilles
Level 20
God Stats
0W - 1L
1,813 SR
Queue Stats
5W - 9L
1,709 Elo+
Solo
Team Averages
Level 23
1,627 SR
1,613 Elo+

VS

Team Averages
Level 19
1,658 SR
1,624 Elo+
Mercury
Mercury
BazaGod
Mercury
Level 7
God Stats
6W - 3L
1,772 SR
Queue Stats
14W - 7L
1,894 Elo+
Solo
Ra
Ra
BemusedAttic851
Ra
Level 29
God Stats
2W - 1L
1,924 SR
Queue Stats
40W - 32L
1,610 Elo+
Solo
Danzaburou
Danzaburou
Diemar2925
Danzaburou
Level 25
God Stats
3W - 1L
1,593 SR
Queue Stats
28W - 23L
1,570 Elo+
Solo
Medusa
Medusa
UN1267_dude
Medusa
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 7L
1,504 Elo+
Solo
Ares
Ares
im_nervous069
Ares
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 36L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
7,781
486
6,231
11,669
4,148
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 3 / 4
7,659
479
7,451
14,711
12,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
DeathZ7108
Nemesis
16
2 / 1 / 3
8,787
549
2,841
7,552
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
13
2 / 4 / 2
7,649
478
6,274
9,775
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Shark_Armada
Achilles
11
2 / 5 / 4
7,155
447
9,025
13,050
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BazaGod
Mercury
13
5 / 3 / 6
8,606
538
9,365
12,237
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 2 / 2
9,743
609
6,731
8,432
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Diemar2925
Danzaburou
16
4 / 0 / 2
9,770
611
5,494
9,614
3,939
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
12
2 / 3 / 7
7,967
498
8,162
9,262
3,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 6
7,498
469
7,192
11,601
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
11
Kills
18
19
Deaths
11
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Mercury
BazaGod
Mercury
5
3
6
2.67
W
5
2
2
3
L
4
3
4
2
L
Nemesis
DeathZ7108
Nemesis
2
1
3
3.5
W
Danzaburou
Diemar2925
Danzaburou
4
0
2
5
L
Rama
2
4
2
0.75
L
Achilles
Shark_Armada
Achilles
2
5
4
0.8
W
Medusa
2
3
7
1.83
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,822
Damage
36,944
56,757
Taken
51,146
32,453
Mitigated
20,839
14,410
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,231
2,179
0
2,265
11,669
4,148
177
4,971
6,572
48,733
0
W
Mercury
BazaGod
Mercury
9,365
4,066
0
3,725
12,237
4,584
0
2,939
9,248
0
50,680
W
6,731
1,265
235
4,032
8,432
3,304
39
4,040
4,367
63,376
0
L
7,451
1,484
0
3,777
14,711
12,572
0
4,470
10,200
18,624
0
L
Nemesis
DeathZ7108
Nemesis
2,841
653
0
3,266
7,552
2,990
1,048
349
7,175
0
53,970
W
Danzaburou
Diemar2925
Danzaburou
5,494
1,574
0
5,126
9,614
3,939
1,650
0
9,314
0
66,809
L
Rama
6,274
4,670
0
2,421
9,775
2,606
1,250
1,661
8,114
0
47,103
L
Achilles
Shark_Armada
Achilles
9,025
2,820
194
2,487
13,050
10,137
0
2,259
10,773
0
30,317
W
Medusa
8,162
3,424
0
0
9,262
3,379
669
2,240
6,972
0
51,696
W
7,192
694
0
2,443
11,601
5,633
0
4,463
6,988
14,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
43,584
350
Minions Killed
423
0
Camps Cleared
0
1,494,157
Distance Traveled
1,586,661
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,781
486
84
5
0
284,615
0
W
Mercury
8,606
538
80
5
0
383,343
0
W
Ra
9,743
609
130
8
0
288,692
3
L
Sobek
7,659
479
21
1
0
292,014
2
L
Nemesis
8,787
549
116
7
0
326,812
0
W
Danzaburou
9,770
611
113
7
0
309,517
0
L
Rama
7,649
478
86
5
0
280,564
0
L
Achilles
7,155
447
43
3
0
310,152
0
W
Medusa
7,967
498
86
5
0
287,596
6
W
Ares
7,498
469
14
1
0
317,513
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role