Player Matchup

Merlin
Merlin
ARSHK9
Merlin
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 158L
1,459 Elo+
Party 2
Ares
Ares
BigChoppo
Ares
Level 5
God Stats
0W - 1L
1,512 SR
Queue Stats
6W - 4L
1,661 Elo+
Solo
Hun Batz
Hun Batz
GrinnellTheGOAT
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,698 Elo+
Party 2
Anhur
Anhur
Pigust77
Anhur
Level 29
God Stats
8W - 12L
1,331 SR
Queue Stats
35W - 38L
1,382 Elo+
Party 2
King Arthur
King Arthur
superfruit88
King Arthur
Level 17
God Stats
4W - 9L
1,500 SR
Queue Stats
121W - 105L
1,554 Elo+
Party 2
Team Averages
Level 39
1,469 SR
1,551 Elo+

VS

Team Averages
Level 34
1,424 SR
1,556 Elo+
Cernunnos
Cernunnos
ClipsCSE
Cernunnos
Level 106
God Stats
1W - 1L
1,279 SR
Queue Stats
317W - 305L
1,485 Elo+
Party 1
Tiamat
Tiamat
ProjectDreams
Tiamat
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,659 Elo+
Solo
Ullr
Ullr
SonOfWarchi
Ullr
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
104W - 114L
1,498 Elo+
Solo
Ymir
Ymir
YxngMangu
Ymir
Level 3
God Stats
9W - 11L
1,589 SR
Queue Stats
9W - 13L
1,532 Elo+
Party 1
Thanatos
Thanatos
rocketemoji
Thanatos
Level 29
God Stats
5W - 2L
1,250 SR
Queue Stats
136W - 89L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ARSHK9
Merlin
12
1 / 9 / 2
7,359
409
4,531
11,997
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
13
2 / 10 / 3
8,594
477
3,279
15,925
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
13
1 / 5 / 0
7,858
437
3,161
14,120
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
Pigust77
Anhur
13
1 / 7 / 2
7,803
434
2,719
12,596
4,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
superfruit88
King Arthur
14
3 / 4 / 0
9,266
515
7,503
18,697
12,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ClipsCSE
Cernunnos
17
11 / 4 / 6
10,806
600
17,990
11,471
4,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
17 / 1 / 5
13,140
730
17,525
10,494
7,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 1 / 2
10,426
579
9,546
10,935
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
6
1 / 1 / 2
6,823
379
744
2,552
978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thanatos
rocketemoji
Thanatos
15
4 / 2 / 6
9,741
541
6,332
12,135
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
34
35
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
ARSHK9
Merlin
1
9
2
0.22
L
Ares
2
10
3
0.35
W
Cernunnos
ClipsCSE
Cernunnos
11
4
6
3.5
L
Hun Batz
1
5
0
0.2
L
Anhur
Pigust77
Anhur
1
7
2
0.29
W
17
1
5
19.5
W
1
1
2
2
W
Ymir
1
1
2
2
W
Thanatos
rocketemoji
Thanatos
4
2
6
3.5
L
King Arthur
superfruit88
King Arthur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,193
Damage
52,137
73,335
Taken
47,587
38,009
Mitigated
21,870
10,806
Healing
21,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ARSHK9
Merlin
4,531
563
0
460
11,997
3,719
150
8,314
3,189
29,416
0
L
Ares
3,279
325
0
564
15,925
12,889
858
1,010
14,903
20,869
0
W
Cernunnos
ClipsCSE
Cernunnos
17,990
9,480
0
2,299
11,471
4,969
198
3,264
7,865
0
71,116
L
Hun Batz
3,161
858
0
2,712
14,120
4,862
999
3,804
10,178
0
49,041
L
Anhur
Pigust77
Anhur
2,719
1,188
0
807
12,596
4,244
1,634
2,942
9,554
0
30,465
W
17,525
2,147
0
3,875
10,494
7,224
3,392
3,026
7,054
91,066
0
W
9,546
4,847
0
3,022
10,935
4,084
3,230
758
9,779
0
85,768
W
Ymir
744
330
0
396
2,552
978
99
106
2,446
5,057
0
W
Thanatos
rocketemoji
Thanatos
6,332
1,067
0
12,006
12,135
4,615
33
208
11,846
0
57,263
L
King Arthur
superfruit88
King Arthur
7,503
1,604
0
6,263
18,697
12,295
30
1,404
17,242
83
40,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
50,936
330
Minions Killed
503
0
Camps Cleared
0
1,515,679
Distance Traveled
1,378,720
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,359
409
65
4
0
259,383
1
L
Ares
8,594
477
29
2
0
314,353
0
W
Cernunnos
10,806
600
96
5
0
283,663
2
L
Hun Batz
7,858
437
108
6
0
362,119
2
L
Anhur
7,803
434
61
3
0
262,757
0
W
Tiamat
13,140
730
169
9
0
337,040
2
W
Ullr
10,426
579
135
8
0
308,729
8
W
Ymir
6,823
379
6
0
0
102,223
1
W
Thanatos
9,741
541
97
5
0
347,065
5
L
King Arthur
9,266
515
67
4
0
317,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role