Player Matchup

Jing Wei
Jing Wei
AquaSyndicate
Jing Wei
Level 22
God Stats
7W - 10L
1,425 SR
Queue Stats
35W - 40L
1,388 Elo+
Party 3
Cupid
Cupid
Darkthreen
Cupid
Level 105
God Stats
0W - 2L
1,214 SR
Queue Stats
101W - 96L
1,546 Elo+
Party 2
Ra
Ra
Red Tanjiro
Ra
Level 108
God Stats
2W - 1L
1,598 SR
Queue Stats
82W - 81L
1,545 Elo+
Party 2
Zeus
Zeus
Yo Pokoh
Zeus
Level 95
God Stats
1W - 1L
1,186 SR
Queue Stats
30W - 37L
1,366 Elo+
Party 3
Bakasura
Bakasura
goldenmaskgamer
Bakasura
Level 17
God Stats
0W - 1L
1,671 SR
Queue Stats
0W - 2L
1,321 Elo+
Solo
Team Averages
Level 69
1,419 SR
1,433 Elo+

VS

Team Averages
Level 110
1,623 SR
1,454 Elo+
Odin
Odin
HolySaint8
Odin
Level 49
God Stats
4W - 6L
1,602 SR
Queue Stats
22W - 21L
1,546 Elo+
Solo
Poseidon
Poseidon
KnightSlayer234
Poseidon
Level 156
God Stats
3W - 2L
1,884 SR
Queue Stats
102W - 94L
1,484 Elo+
Party 1
Da Ji
Da Ji
SPITGAME12
Da Ji
Level 109
God Stats
60W - 40L
1,304 SR
Queue Stats
368W - 383L
1,415 Elo+
Solo
Ares
Ares
SweetestDrip2
Ares
Level 113
God Stats
1W - 0L
1,588 SR
Queue Stats
67W - 61L
1,435 Elo+
Party 1
Eset
Eset
lifelight47
Eset
Level 121
God Stats
2W - 2L
1,737 SR
Queue Stats
157W - 165L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AquaSyndicate
Jing Wei
15
1 / 5 / 3
8,742
624
2,467
13,320
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
16
3 / 4 / 2
10,304
736
11,364
11,599
4,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
2 / 4 / 6
10,885
778
10,042
12,144
5,714
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
17
4 / 8 / 1
10,997
786
10,230
10,710
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
14
0 / 9 / 2
7,956
568
2,938
13,617
5,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 13
11,330
809
9,894
12,379
10,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
20
8 / 2 / 12
12,365
883
15,942
7,910
3,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
18
12 / 4 / 11
12,315
880
20,723
18,386
9,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 2 / 12
11,283
806
6,171
11,724
11,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 3
7,884
563
717
2,371
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
10
Kills
30
30
Deaths
10
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AquaSyndicate
Jing Wei
1
5
3
0.5
L
Cupid
3
4
2
1
W
4
1
13
10.5
W
Poseidon
8
2
12
7
L
2
4
6
1.25
W
Da Ji
12
4
11
4.38
W
5
2
12
5.5
L
Zeus
4
8
1
0.56
L
Bakasura
0
9
2
0.11
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,041
Damage
53,447
61,390
Taken
52,770
24,043
Mitigated
35,264
9,840
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AquaSyndicate
Jing Wei
2,467
1,273
0
2,497
13,320
4,809
0
5,720
7,500
0
18,515
L
Cupid
11,364
5,163
27
1,301
11,599
4,317
0
3,200
8,241
0
32,863
W
9,894
1,299
0
1,150
12,379
10,902
1,293
3,819
8,451
0
39,791
W
Poseidon
15,942
1,695
0
0
7,910
3,351
441
2,705
5,062
63,060
0
L
10,042
1,013
500
3,778
12,144
5,714
488
3,958
8,072
43,566
0
W
Da Ji
20,723
6,963
0
3,098
18,386
9,057
443
7,435
10,787
0
38,375
W
6,171
145
0
723
11,724
11,323
32
5,053
5,902
14,895
0
L
Zeus
10,230
1,092
0
445
10,710
3,832
0
2,397
8,170
33,387
0
L
Bakasura
2,938
1,679
0
1,292
13,617
5,371
1,205
7,473
6,011
0
7,569
W
717
37
0
564
2,371
631
0
1,023
1,298
3,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,884
Gold Earned
55,177
302
Minions Killed
277
5
Camps Cleared
9
1,197,894
Distance Traveled
1,123,438
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,742
624
43
3
0
240,384
0
L
Cupid
10,304
736
64
5
0
258,363
1
W
Odin
11,330
809
74
5
1
272,684
1
W
Poseidon
12,365
883
138
10
3
276,023
6
L
Ra
10,885
778
95
7
1
263,168
1
W
Da Ji
12,315
880
42
3
3
263,313
3
W
Ares
11,283
806
15
1
1
259,279
1
L
Zeus
10,997
786
67
5
3
221,035
2
L
Bakasura
7,956
568
33
2
1
214,944
0
W
Eset
7,884
563
8
1
1
52,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role